mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Update IndividualProgressionPlayer.cpp
a lot of phasing was removed in an update 2 weeks ago https://github.com/ZhengPeiRu21/mod-individual-progression/pull/492 can't revert, so fixing it manually.
This commit is contained in:
@@ -531,8 +531,29 @@ public:
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{
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switch (newArea) {
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case AREA_DARKSHORE:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_AQ_WAR)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_GROVE_OF_THE_ANCIENTS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_AQ_WAR)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_WILDBEND_RIVER:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_AQ_WAR)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TWILIGHT_VALE:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_AQ_WAR)))
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{
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@@ -542,8 +563,47 @@ public:
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}
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break;
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case AREA_SILITHUS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_AQ_WAR)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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else if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ_WAR))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE_II, false);
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}
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break;
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case AREA_HIVE_ASHI:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_AQ_WAR)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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else if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ_WAR))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE_II, false);
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}
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break;
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case AREA_HIVE_ZORA:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_AQ_WAR)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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else if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ_WAR))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE_II, false);
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}
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break;
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case AREA_HIVE_REGAL:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_AQ_WAR)))
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{
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@@ -559,9 +619,37 @@ public:
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}
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break;
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case AREA_BOUGH_SHADOW:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_SERADANE:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DREAM_BOUGH:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_JADEMIR_LAKE:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TWILIGHT_GROVE:
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if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_ONYXIA))
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{
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@@ -571,40 +659,126 @@ public:
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}
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break;
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case AREA_DUROTAR:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_ROCKTUSK_FARM:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TIRISFAL_GLADES:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_RUINS_OF_LORDAERON:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_MULGORE:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_VALLEY_OF_HEROES:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_ELWYNN_FOREST:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DUN_MOROGH:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TELDRASSIL:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_EASTERN_PLAGUELANDS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_PESTILENT_SCAR:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_THE_MARRIS_STEAD:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_BLASTED_LANDS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_RISE_OF_THE_DEFILER:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DREADMAUL_HOLD:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_DREADMAUL_POST:
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case AREA_SERPENTS_COIL:
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case AREA_TANARIS:
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case AREA_GADGETZAN:
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case AREA_ABYSSAL_SANDS:
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case AREA_BROKEN_PILLAR:
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case AREA_WINTERSPRING:
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case AREA_TIMBERMAW_POST:
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case AREA_FROSTSABER_ROCK:
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case AREA_ICE_THISTLE_HILLS:
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case AREA_MAZTHORIL:
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case AREA_AZSHARA:
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case AREA_HALDARR_ENCAMPMENT:
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case AREA_THE_SHATTERED_STRAND:
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case AREA_SOUTHRIDGE_BEACH:
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case AREA_BURNING_STEPPES:
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case AREA_DRACO_DAR:
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case AREA_BLACKROCK_MOUNTAIN:
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case AREA_DREADMAUL_ROCK:
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case AREA_RUINS_OF_THAURISSAN:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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@@ -624,6 +798,158 @@ public:
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE_II, false);
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}
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break;
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case AREA_SERPENTS_COIL:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TANARIS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_GADGETZAN:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_ABYSSAL_SANDS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_BROKEN_PILLAR:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_WINTERSPRING:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_TIMBERMAW_POST:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_FROSTSABER_ROCK:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_ICE_THISTLE_HILLS:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
|
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_MAZTHORIL:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_AZSHARA:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_HALDARR_ENCAMPMENT:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
|
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{
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
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break;
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case AREA_THE_SHATTERED_STRAND:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
|
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{
|
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
|
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}
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break;
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case AREA_SOUTHRIDGE_BEACH:
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
|
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{
|
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player->RemoveAura(IPP_PHASE);
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player->RemoveAura(IPP_PHASE_II);
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player->CastSpell(player, IPP_PHASE, false);
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}
|
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break;
|
||||
case AREA_BURNING_STEPPES:
|
||||
if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
}
|
||||
break;
|
||||
case AREA_DRACO_DAR:
|
||||
if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
}
|
||||
break;
|
||||
case AREA_BLACKROCK_MOUNTAIN:
|
||||
if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
}
|
||||
break;
|
||||
case AREA_DREADMAUL_ROCK:
|
||||
if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
}
|
||||
break;
|
||||
case AREA_RUINS_OF_THAURISSAN:
|
||||
if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) && (sIndividualProgression->isBeforeProgression(player, PROGRESSION_NAXX40)))
|
||||
{
|
||||
player->RemoveAura(IPP_PHASE);
|
||||
player->RemoveAura(IPP_PHASE_II);
|
||||
player->CastSpell(player, IPP_PHASE, false);
|
||||
}
|
||||
break;
|
||||
case AREA_LIGHTS_HOPE:
|
||||
|
||||
Reference in New Issue
Block a user