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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Naxx40 Entrance and Exit scripts
This commit is contained in:
@@ -1,7 +1,20 @@
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# Remove exits - classic Naxx does not allow the player to leave
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# Remove exit teleport and replace with script
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# Note that this currently affects both Naxx 40 and WotLK Naxx
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DELETE FROM `areatrigger_teleport` WHERE `ID` IN (5196, 5197, 5198, 5199);
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DELETE FROM `areatrigger_teleport` WHERE `ID` IN (5196, 5197, 5198, 5199);
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DELETE FROM `areatrigger_scripts` WHERE `entry` IN (5196, 5197, 5198, 5199);
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INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES
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(5196, 'naxx_exit_trigger'),
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(5197, 'naxx_exit_trigger'),
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(5198, 'naxx_exit_trigger'),
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(5199, 'naxx_exit_trigger');
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DELETE FROM `areatrigger_scripts` WHERE `entry` IN (5191, 5192, 5193, 5194);
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INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES
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(5191, 'naxx_northrend_entrance'),
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(5192, 'naxx_northrend_entrance'),
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(5193, 'naxx_northrend_entrance'),
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(5194, 'naxx_northrend_entrance');
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UPDATE `creature` SET `spawnMask` = 3 WHERE `spawnMask` = 7 AND `map` = 533;
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UPDATE `creature` SET `spawnMask` = 3 WHERE `spawnMask` = 7 AND `map` = 533;
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UPDATE `gameobject` SET `spawnMask` = 7 WHERE `spawnMask` = 3 AND `map` = 533;
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UPDATE `gameobject` SET `spawnMask` = 7 WHERE `spawnMask` = 3 AND `map` = 533;
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@@ -22,6 +22,7 @@
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedCreature.h"
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#include "DBCEnums.h"
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#include "DBCEnums.h"
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#include "ObjectMgr.h"
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#include "naxxramas.h"
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#include "naxxramas.h"
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const float HeiganPos[2] = {2796, -3707};
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const float HeiganPos[2] = {2796, -3707};
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@@ -1355,10 +1356,77 @@ public:
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// }
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// }
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};
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};
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class naxx_northrend_entrance : public AreaTriggerScript
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{
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public:
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naxx_northrend_entrance() : AreaTriggerScript("naxx_northrend_entrance") { }
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bool OnTrigger(Player* player, AreaTrigger const* areaTrigger) override
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{
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// Do not allow entrance to Naxx 40 from Northrend
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// Change 10 man heroic to regular 10 man, as when 10 man heroic is not available
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Difficulty diff = player->GetGroup() ? player->GetGroup()->GetDifficulty(true) : player->GetDifficulty(true);
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if (diff == RAID_DIFFICULTY_10MAN_HEROIC)
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{
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player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL);
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}
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switch (areaTrigger->entry)
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{
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// Naxx 10 and 25 entrances
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case 5191:
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player->TeleportTo(533, 3005.68f, -3447.77f, 293.93f, 4.65f);
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break;
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case 5192:
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player->TeleportTo(533, 3019.34f, -3434.36f, 293.99f, 6.27f);
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break;
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case 5193:
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player->TeleportTo(533, 3005.9f, -3420.58f, 294.11f, 1.58f);
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break;
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case 5194:
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player->TeleportTo(533, 2992.5f, -3434.42f, 293.94f, 3.13f);
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break;
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}
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return true; }
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};
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class naxx_exit_trigger : public AreaTriggerScript
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{
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public:
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naxx_exit_trigger() : AreaTriggerScript("naxx_exit_trigger") { }
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bool OnTrigger(Player* player, AreaTrigger const* areaTrigger) override
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{
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if (player->GetMap()->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
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{
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// Naxx 40 cannot be exited via portals, as in Classic
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return false;
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}
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switch (areaTrigger->entry)
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{
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// Naxx 10 and 25 exits
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case 5196:
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player->TeleportTo(571, 3679.25f, -1278.58f, 243.55f, 2.39f);
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break;
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case 5197:
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player->TeleportTo(571, 3679.03f, -1259.68f, 243.55f, 3.98f);
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break;
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case 5198:
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player->TeleportTo(571, 3661.14f, -1279.55f, 243.55f, 0.82f);
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break;
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case 5199:
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player->TeleportTo(571, 3660.01f, -1260.99f, 243.55f, 5.51f);
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break;
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}
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return true;
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}
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};
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void AddSC_instance_naxxramas_combined()
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void AddSC_instance_naxxramas_combined()
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{
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{
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new instance_naxxramas_combined();
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new instance_naxxramas_combined();
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new npc_naxx40_area_trigger();
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new npc_naxx40_area_trigger();
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new NaxxPlayerScript();
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new NaxxPlayerScript();
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new naxx_exit_trigger();
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new naxx_northrend_entrance();
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// new boss_naxxramas_misc();
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// new boss_naxxramas_misc();
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}
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}
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