From daa3eb845edbb0b68f4c92e231dcfd0e015ebe0a Mon Sep 17 00:00:00 2001 From: Grimfeather <88028633+Grimfeather@users.noreply.github.com> Date: Fri, 9 May 2025 12:09:36 +0200 Subject: [PATCH] send player to preAQ phase previously the player was sent to the AQ phase if RequirePreAQQuests was set to 0. This meant the player skipped the AQ war effort after killing Nefarian. Now everyone goes to the preAQ phase. if RequirePreAQQuests is set to 0, the player needs to complete the war effort to progress to the AQ phase. if RequirePreAQQuests is set to 1, the player needs to complete the war effort + the AQ quest line to progress to the AQ phase. --- src/IndividualProgression.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/IndividualProgression.cpp b/src/IndividualProgression.cpp index ce87847..06b7200 100644 --- a/src/IndividualProgression.cpp +++ b/src/IndividualProgression.cpp @@ -234,14 +234,7 @@ void IndividualProgression::checkKillProgression(Player* killer, Creature* kille UpdateProgressionState(killer, PROGRESSION_ONYXIA); break; case NEFARIAN: - if (requirePreAQQuests) - { - UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR); - } - else - { - UpdateProgressionState(killer, PROGRESSION_PRE_AQ); - } + UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR); break; case CTHUN: UpdateProgressionState(killer, PROGRESSION_AQ);