fix BOSS_HORSEMAN Load

This commit is contained in:
Alvin Zhu
2023-04-05 13:00:09 +08:00
parent 0e626d53ce
commit dc1f2d8cf9

View File

@@ -724,6 +724,16 @@ public:
return true;
}
void Load(const char* data) override
{
_horsemanLoadDoneState = true;
InstanceScript::Load(data);
if (GetBossState(BOSS_HORSEMAN) != DONE)
{
_horsemanLoadDoneState = false;
}
}
bool SetBossState(uint32 bossId, EncounterState state) override
{
// pull all the trash if not killed
@@ -743,9 +753,9 @@ public:
}
// Horseman handling
if (bossId == BOSS_HORSEMAN && !_horsemanLoadDoneState)
if (bossId == BOSS_HORSEMAN)
{
if (state == DONE)
if (state == DONE && !_horsemanLoadDoneState)
{
_horsemanTimer++;
_horsemanKilled++;