Update boss_loatheb_40.cpp

now using poison shock instead of deathbloom
This commit is contained in:
Grimfeather
2025-07-05 16:12:20 +02:00
committed by GitHub
parent 893b9a75ab
commit df83514d13

View File

@@ -21,21 +21,33 @@
enum Spells enum Spells
{ {
SPELL_CORRUPTED_MIND = 29201, // this triggers the following spells on targets (based on class): 29185, 29194, 29196, 29198 SPELL_NECROTIC_AURA = 55593,
SPELL_DEATHBLOOM = 29865, // poison aura // SPELL_CORRUPTED_MIND = 29201, // this triggers the following spells on targets (based on class): 29185, 29194, 29196, 29198
// SPELL_POISON_AURA = 29865, // does 200 dmg every second for 6 seconds with 1200 extra damage at the end. should do 196 dmg every 6 seconds. no extra damage at the end.
SPELL_POISON_SHOCK = 22595, // does 180 aoe poison damage. if we change the damage to 196 and let loatheb recast this every 6 seconds it's a possible fix for poison aura.
SPELL_INEVITABLE_DOOM = 29204, SPELL_INEVITABLE_DOOM = 29204,
SPELL_REMOVE_CURSE = 30281 // He periodically removes all curses on himself SPELL_REMOVE_CURSE = 30281 // He periodically removes all curses on himself
}; };
enum Events enum Events
{ {
EVENT_DEATHBLOOM = 1, // EVENT_CORRUPTED_MIND = 1,
EVENT_INEVITABLE_DOOM = 2, EVENT_NECROTIC_AURA = 1,
EVENT_SUMMON_SPORE = 3, // EVENT_POISON_AURA = 2,
EVENT_CORRUPTED_MIND = 4, EVENT_POISON_SHOCK = 2,
EVENT_REMOVE_CURSE = 5 EVENT_INEVITABLE_DOOM = 3,
EVENT_SUMMON_SPORE = 4,
EVENT_REMOVE_CURSE = 5,
EVENT_NECROTIC_AURA_FADING = 6,
EVENT_NECROTIC_AURA_REMOVED = 7
}; };
enum Texts
{
SAY_NECROTIC_AURA_APPLIED = 0,
SAY_NECROTIC_AURA_REMOVED = 1,
SAY_NECROTIC_AURA_FADING = 2
};
class boss_loatheb_40 : public CreatureScript class boss_loatheb_40 : public CreatureScript
{ {
@@ -102,8 +114,10 @@ public:
{ {
BossAI::JustEngagedWith(who); BossAI::JustEngagedWith(who);
me->SetInCombatWithZone(); me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_CORRUPTED_MIND, 5000); // events.ScheduleEvent(EVENT_CORRUPTED_MIND, 5000);
events.ScheduleEvent(EVENT_DEATHBLOOM, 5000); events.ScheduleEvent(EVENT_NECROTIC_AURA, 10000);
// events.ScheduleEvent(EVENT_POISON_AURA, 5000);
events.ScheduleEvent(EVENT_POISON_SHOCK, 6000);
events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 120000); events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 120000);
events.ScheduleEvent(EVENT_SUMMON_SPORE, 13000); events.ScheduleEvent(EVENT_SUMMON_SPORE, 13000);
events.ScheduleEvent(EVENT_REMOVE_CURSE, 5000); events.ScheduleEvent(EVENT_REMOVE_CURSE, 5000);
@@ -144,25 +158,72 @@ public:
events.RepeatEvent(13000); events.RepeatEvent(13000);
break; break;
} }
case EVENT_NECROTIC_AURA:
{
me->CastSpell(me, SPELL_NECROTIC_AURA, true);
Talk(SAY_NECROTIC_AURA_APPLIED);
events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14000);
events.ScheduleEvent(EVENT_NECROTIC_AURA_REMOVED, 17000);
events.RepeatEvent(20000);
break;
}
/*
case EVENT_CORRUPTED_MIND: case EVENT_CORRUPTED_MIND:
{ {
me->CastSpell(me->GetVictim(), SPELL_CORRUPTED_MIND, true); if (me->CastSpell(me, SPELL_CORRUPTED_MIND, true) == SPELL_CAST_OK)
events.RepeatEvent(10000); {
events.RepeatEvent(10000);
}
else
{
events.RepeatEvent(100);
}
break; break;
} }
case EVENT_DEATHBLOOM: */
/*
case EVENT_POISON_AURA:
{ {
int32 bp0 = 33; // TODO: Amplitude should be 6k, but is 1k. 200 dmg after 6 seconds // int32 bp0 = 33; // TODO: (200 dmg every 6 seconds) Amplitude should be 6k. DurationIndex should be 29 (12 seconds). no 1200 dmg afterwards
me->CastCustomSpell(me, SPELL_DEATHBLOOM, &bp0, 0, 0, false); // if (me->CastCustomSpell(me, SPELL_POISON_AURA, &bp0, 0, 0, false) == SPELL_CAST_OK)
events.RepeatEvent(12000); if (me->CastSpell(me, SPELL_POISON_AURA, false) == SPELL_CAST_OK)
{
events.RepeatEvent(12000);
}
else
{
events.RepeatEvent(100);
}
break; break;
} }
*/
case EVENT_POISON_SHOCK:
{
int32 bp0 = 195;
if (me->CastCustomSpell(me, SPELL_POISON_SHOCK, &bp0, 0, 0, true) == SPELL_CAST_OK)
{
events.RepeatEvent(6000);
}
else
{
events.RepeatEvent(100);
}
break;
}
case EVENT_INEVITABLE_DOOM: case EVENT_INEVITABLE_DOOM:
{ {
int32 bp0 = 2549; int32 bp0 = 2549;
me->CastCustomSpell(me, SPELL_INEVITABLE_DOOM, &bp0, 0, 0, false);
doomCounter++; if (me->CastCustomSpell(me, SPELL_INEVITABLE_DOOM, &bp0, 0, 0, false) == SPELL_CAST_OK)
events.RepeatEvent(doomCounter < 6 ? 30000 : 15000); {
doomCounter++;
events.RepeatEvent(doomCounter < 6 ? 30000 : 15000);
}
else
{
events.RepeatEvent(100);
}
break; break;
} }
case EVENT_REMOVE_CURSE: case EVENT_REMOVE_CURSE:
@@ -171,6 +232,16 @@ public:
events.RepeatEvent(30000); events.RepeatEvent(30000);
break; break;
} }
case EVENT_NECROTIC_AURA_FADING:
{
Talk(SAY_NECROTIC_AURA_FADING);
break;
}
case EVENT_NECROTIC_AURA_REMOVED:
{
Talk(SAY_NECROTIC_AURA_REMOVED);
break;
}
} }
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
@@ -186,11 +257,54 @@ public:
return false; return false;
} }
return true; return true;
} }
}; };
}; };
/*
// 29201 - Corrupted Mind (Loatheb)
class spell_loatheb_corrupted_mind_aoe_40 : public SpellScript
{
PrepareSpellScript(spell_loatheb_corrupted_mind_aoe_40);
void HandleEffect(Spell* spell, SpellEffIndex effIndex)
{
// Loatheb Corrupted Mind triggered sub spells
uint32 spellid;
switch (spell->GetTarget()->GetClass())
{
// priests should be getting 29185, but it triggers on dmg effects as well, don't know why.
case CLASS_PRIEST: spellid = 29194; break;//29185; break;
case CLASS_DRUID: spellid = 29194; break;
case CLASS_PALADIN: spellid = 29196; break;
case CLASS_SHAMAN: spellid = 29198; break;
default: return false;
}
spell->me->CastSpell(spell->GetTarget(), spellid, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_loatheb_corrupted_mind_aoe_40::HandleEffect, SPELL_CORRUPTED_MIND, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
class spell_loatheb_corrupted_mind_loader : public SpellScriptLoader
{
public:
spell_loatheb_corrupted_mind_loader() : SpellScriptLoader("spell_loatheb_corrupted_mind_aoe_40") { }
SpellScript* GetSpellScript() const override
{
return new spell_loatheb_corrupted_mind_aoe_40();
}
};
*/
void AddSC_boss_loatheb_40() void AddSC_boss_loatheb_40()
{ {
new boss_loatheb_40(); new boss_loatheb_40();
// new spell_loatheb_corrupted_mind_loader();
} }