Update dungeon_stratholme.sql (#886)

fix rare loot drop rates
This commit is contained in:
Grimfeather
2025-11-25 15:18:20 +01:00
committed by GitHub
parent f617ddd2c0
commit dfa1352134

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@@ -204,6 +204,31 @@ INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_
(11043, 0, 3, 0, 105, 0, 100, 0, 0, 0, 8000, 10000, 0, 5, 11, 11978, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 'Crimson Monk - Victim Casting - Cast Kick'),
(11043, 0, 4, 0, 2, 0, 100, 1, 0, 15, 0, 0, 0, 0, 25, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Crimson Monk - Between 0-15% Health - Flee For Assist (No Repeat)');
/* fix rare loot drop rates */
UPDATE `creature_loot_template` SET `Chance` = 1 WHERE `entry` = 10398 AND `item` = 16697; -- Thuzadin Shadowcaster - Dreadmist Belt
UPDATE `creature_loot_template` SET `Chance` = 1 WHERE `entry` = 10398 AND `item` = 16702; -- Thuzadin Necromancer - Devout Bracers
UPDATE `creature_loot_template` SET `Chance` = 1 WHERE `entry` = 10400 AND `item` = 16697; -- Thuzadin Necromancer - Devout Bracers
UPDATE `creature_loot_template` SET `Chance` = 1 WHERE `entry` = 10400 AND `item` = 16702; -- Thuzadin Necromancer - Dreadmist Belt
UPDATE `creature_loot_template` SET `Chance` = 1.75 WHERE `entry` = 10406 AND `item` = 16681; -- Ghoul Ravener - Beaststalker's Bindings
UPDATE `creature_loot_template` SET `Chance` = 1.5 WHERE `entry` = 10407 AND `item` = 16681; -- Fleshflayer Ghoul - Beaststalker's Bindings
UPDATE `creature_loot_template` SET `Chance` = 2.25 WHERE `entry` = 10408 AND `item` = 16723; -- Rockwing Gargoyle - Lightforge Belt
UPDATE `creature_loot_template` SET `Chance` = 2.25 WHERE `entry` = 10409 AND `item` = 16723; -- Rockwing Gargoyle - Lightforge Belt
UPDATE `creature_loot_template` SET `Chance` = 1.25 WHERE `entry` = 10412 AND `item` = 16671; -- Crypt Crawler - Bindings of Elements
UPDATE `creature_loot_template` SET `Chance` = 1.5 WHERE `entry` = 10413 AND `item` = 16671; -- Crypt Beast - Bindings of Elements
UPDATE `creature_loot_template` SET `Chance` = 3 WHERE `entry` = 10414 AND `item` = 16736; -- Patchwork Horror - Belt of Valor
UPDATE `creature_loot_template` SET `Chance` = 2.25 WHERE `entry` = 10416 AND `item` = 16736; -- Bile Spewer - Belt of Valor
UPDATE `creature_loot_template` SET `Chance` = 2.25 WHERE `entry` = 10417 AND `item` = 16736; -- Venom Belcher - Belt of Valor
UPDATE `creature_loot_template` SET `Chance` = 1.75 WHERE `entry` = 10418 AND `item` = 16723; -- Crimson Guardsman - Lightforge Belt
UPDATE `creature_loot_template` SET `Chance` = 2 WHERE `entry` = 10420 AND `item` = 16697; -- Crimson Initiate - Devout Bracers
UPDATE `creature_loot_template` SET `Chance` = 1.75 WHERE `entry` = 10421 AND `item` = 16681; -- Crimson Defender - Beaststalker's Bindings
UPDATE `creature_loot_template` SET `Chance` = 2 WHERE `entry` = 10422 AND `item` = 16685; -- Crimson Sorcerer - Magister's Belt
UPDATE `creature_loot_template` SET `Chance` = 4 WHERE `entry` = 10423 AND `item` = 16697; -- Crimson Priest - Devout Bracers
UPDATE `creature_loot_template` SET `Chance` = 1.75 WHERE `entry` = 10424 AND `item` = 16723; -- Crimson Gallant - Lightforge Belt
UPDATE `creature_loot_template` SET `Chance` = 3 WHERE `entry` = 10425 AND `item` = 16685; -- Crimson Battle Mage - Magister's Belt
UPDATE `creature_loot_template` SET `Chance` = 1.75 WHERE `entry` = 10426 AND `item` = 16714; -- Crimson Inquisitor - Wildheart Bracers
UPDATE `creature_loot_template` SET `Chance` = 1.5 WHERE `entry` = 10463 AND `item` = 16714; -- Shrieking Banshee - Wildheart Bracers
UPDATE `creature_loot_template` SET `Chance` = 1.75 WHERE `entry` = 10464 AND `item` = 16714; -- Wailing Banshee - Wildheart Bracers
UPDATE `creature_loot_template` SET `Chance` = 3 WHERE `entry` = 11043 AND `item` = 16671; -- Crimson Monk - Bindings of Elements
-- stratholme living side, 3 doors not locked that should require the scarlet key
UPDATE gameobject_template SET `Data1` = 299 WHERE `entry` IN (175967, 175968, 176194);
@@ -212,7 +237,6 @@ UPDATE gameobject_template_addon SET `flags` = 34 WHERE `entry` IN (175967, 1759
-- service gate should open and close, but not lock itself again. I can't get this to work, so I'm keeping the gate open. (old Data2 value was 3000)
UPDATE `gameobject_template` SET `Data2` = 0 WHERE `entry` = 175368;
-- Gargoyles
SET @CGUID := 329000; -- creature guid
SET @WPID := 3290000; -- waypoint ID