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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
aq gate visiblity fix
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@@ -226,12 +226,17 @@ public:
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return false;
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}
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/*
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Gate is visible and closed if the player has not passed the gong quest if it's required (IndividualProgression.RequirePreAQQuests = 1)
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or has not yet benefited from the skip before defeating Nefarian if gong quest not required (IndividualProgression.RequirePreAQQuests = 0)
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*/
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if (sIndividualProgression->requirePreAQQuests)
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{
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// Gate visible and closed if player has not passed the gong quest if it's required (IndividualProgression.RequirePreAQQuests = 1)
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return sIndividualProgression->isBeforeProgression(target, PROGRESSION_AQ);
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}
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else
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{
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// Gate visible and closed if player has not yet benefited from the skip before defeating Nefarian if gong quest not required (IndividualProgression.RequirePreAQQuests = 0)
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return sIndividualProgression->isBeforeProgression(target, PROGRESSION_PRE_AQ);
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}
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}
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};
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GameObjectAI* GetAI(GameObject* go) const override
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