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https://github.com/ZhengPeiRu21/mod-individual-progression
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Update aq_war_effort.sql
I noticed that the AQ war event uses gameobject guids that were already used by the scourge invasion this gives new guids to the AQ war event crystals and restores the scourge invasion objects.
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@@ -327,14 +327,25 @@ INSERT INTO `pool_creature` (`guid`, `pool_entry`, `chance`, `description`) VALU
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(311632, 15813, 0, 'AQ War Event Silithus Boss');
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(311632, 15813, 0, 'AQ War Event Silithus Boss');
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-- add Resonating Crystal Formations to Silithus and Darkshore
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-- add Resonating Crystal Formations to Silithus and Darkshore
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DELETE FROM `gameobject` WHERE `guid` IN (105000, 105001, 105002, 105003, 105004, 105005);
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DELETE FROM `gameobject` WHERE `guid` IN (111000, 111001, 111002, 111003, 111004, 111005);
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `ScriptName`, `VerifiedBuild`) VALUES
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `ScriptName`, `VerifiedBuild`) VALUES
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(105000, 180810, 1, 0, 0, 1, 1, 6431.208496, 7.873897, 25.929821, 6.005887, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0),
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(111000, 180810, 1, 0, 0, 1, 1, 6431.208496, 7.873897, 25.929821, 6.005887, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0),
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(105001, 180810, 1, 0, 0, 1, 1, 5070.317383, 106.293625, 42.326523, 3.869612, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0),
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(111001, 180810, 1, 0, 0, 1, 1, 5070.317383, 106.293625, 42.326523, 3.869612, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0),
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(105002, 180810, 1, 0, 0, 1, 1, 4370.228027, 540.763245, 59.281170, 6.165329, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0),
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(111002, 180810, 1, 0, 0, 1, 1, 4370.228027, 540.763245, 59.281170, 6.165329, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0),
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(105003, 180810, 1, 0, 0, 1, 1, -7648.079590, 1426.084717, 2.876715, 3.538846, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0),
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(111003, 180810, 1, 0, 0, 1, 1, -7648.079590, 1426.084717, 2.876715, 3.538846, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0),
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(105004, 180810, 1, 0, 0, 1, 1, -7831.400879, 857.148376, -4.281037, 1.477178, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0),
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(111004, 180810, 1, 0, 0, 1, 1, -7831.400879, 857.148376, -4.281037, 1.477178, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0),
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(105005, 180810, 1, 0, 0, 1, 1, -6317.880371, 738.097473, 9.361129, 2.939591, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0);
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(111005, 180810, 1, 0, 0, 1, 1, -6317.880371, 738.097473, 9.361129, 2.939591, 0, 0, 0, 0, 3600, 255, 1, 'gobject_ipp_aqwar', 0);
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-- fix previous overwritten guids, running AzerothCore's gameobject.sql would also fix this. (this can be removed later)
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SET @OGUID := 105000;
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DELETE FROM `gameobject` WHERE `guid` IN (@OGUID, @OGUID+1, @OGUID+2, @OGUID+3, @OGUID+4, @OGUID+5);
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `VerifiedBuild`) VALUES
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(@OGUID, 181154, 0, 139, 2268, 1, 1, 2101.685791015625, -4930.03271484375, 168.280731201171875, 1.047197580337524414, 0, 0, 0.5, 0.866025388240814208, 120, 255, 1, 46248),
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(@OGUID+1, 181154, 0, 139, 0, 1, 1, 1766.673583984375, -3033.34375, 132.804443359375, 5.183629035949707031, 0, 0, -0.52249813079833984, 0.852640450000762939, 120, 255, 1, 46248),
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(@OGUID+2, 181154, 0, 46, 250, 1, 1, -7733.71533203125, -2432.741455078125, 190.785552978515625, 2.67034769058227539, 0, 0, 0.972369194030761718, 0.233448356389999389, 120, 255, 1, 46248),
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(@OGUID+3, 181154, 0, 46, 0, 1, 1, -8232.78125, -1099.85595703125, 201.48846435546875, 5.183629035949707031, 0, 0, -0.52249813079833984, 0.852640450000762939, 120, 255, 1, 46248),
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(@OGUID+4, 181154, 1, 16, 878, 1, 1, 3299.553955078125, -4301.30029296875, 177.8075714111328125, 5.811946868896484375, 0, 0, -0.2334451675415039, 0.972369968891143798, 120, 255, 1, 46248),
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(@OGUID+5, 181154, 1, 16, 1221, 1, 1, 3544.9775390625, -5610.2587890625, 67.1126861572265625, 2.827429771423339843, 0, 0, 0.987688064575195312, 0.156436234712600708, 120, 255, 1, 46248);
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-- set Resonating Crystal Formations to 'Not selectable'
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-- set Resonating Crystal Formations to 'Not selectable'
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UPDATE `gameobject_template_addon` SET `flags` = 16 WHERE `entry` = 180810;
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UPDATE `gameobject_template_addon` SET `flags` = 16 WHERE `entry` = 180810;
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