mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Update individualProgression.conf.dist
cleaning up the config file. mentioned that the hunter pet fix currently isn't implemented.
This commit is contained in:
@@ -7,8 +7,8 @@
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########################################
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# Individual Progression Configuration
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########################################
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#
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# IndividualProgression.Enable
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# IndividualProgression.Enable
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# Description: Enable Individual Progression Module
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# Please note that like all AzerothCore modules, database changes cannot be undone through config settings.
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# This means that world changes like restoring Vanilla quests and NPC stats will remain in place even if disabled.
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@@ -16,19 +16,16 @@
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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IndividualProgression.Enable = 1
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#
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# IndividualProgression.EnforceGroupRules
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# IndividualProgression.EnforceGroupRules
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# Description: Only allow players to group with others in the same progression phase
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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IndividualProgression.EnforceGroupRules = 1
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#
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#
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# IndividualProgression.VanillaPowerAdjustment
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# IndividualProgression.VanillaPowerAdjustment
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# Description: Adjustment to player's attack power before completing Vanilla content
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# This is meant to provide a more accurate Vanilla feeling in Vanilla content
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# Applied linearly per level between levels 11 and 60
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@@ -37,9 +34,8 @@ IndividualProgression.EnforceGroupRules = 1
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# Default: 0.6 - 60% of regular damage
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#
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IndividualProgression.VanillaPowerAdjustment = 0.6
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#
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#
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# IndividualProgression.VanillaHealingAdjustment
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# IndividualProgression.VanillaHealingAdjustment
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# Description: Adjustment to player's healing power before completing Vanilla content
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# This is meant to provide a more accurate Vanilla feeling in Vanilla content
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# Applied linearly per level between levels 11 and 60
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@@ -48,9 +44,8 @@ IndividualProgression.VanillaPowerAdjustment = 0.6
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# Default: 0.5 - 50% of regular healing
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#
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IndividualProgression.VanillaHealingAdjustment = 0.5
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#
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#
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# IndividualProgression.VanillaHealthAdjustmnet
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# IndividualProgression.VanillaHealthAdjustmnet
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# Description: Adjustment to player's max HP before completing Vanilla content
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# This is meant to provide a more accurate Vanilla feeling in Vanilla content
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# Applied linearly per level between levels 11 and 60
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@@ -59,9 +54,8 @@ IndividualProgression.VanillaHealingAdjustment = 0.5
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# Default: 0.75 - 75% of regular health
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#
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IndividualProgression.VanillaHealthAdjustment = 0.75
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#
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#
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# IndividualProgression.TBCPowerAdjustment
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# IndividualProgression.TBCPowerAdjustment
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# Description: Adjustment to player's attack power before completing TBC content
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# This is meant to provide a more accurate TBC feeling in TBC content
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# Unlike Vanilla adjustment, a flat value is always used
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@@ -70,8 +64,8 @@ IndividualProgression.VanillaHealthAdjustment = 0.75
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# Default: 0.6 - 60% of regular damage
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#
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IndividualProgression.TBCPowerAdjustment = 0.6
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#
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# IndividualProgression.TBCHealingAdjustment
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# IndividualProgression.TBCHealingAdjustment
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# Description: Adjustment to player's healing power before completing TBC content
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# This is meant to provide a more accurate TBC feeling in TBC content
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# Unlike Vanilla adjustment, a flat value is always used
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@@ -80,9 +74,8 @@ IndividualProgression.TBCPowerAdjustment = 0.6
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# Default: 0.5 - 50% of regular healing
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#
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IndividualProgression.TBCHealingAdjustment = 0.5
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#
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#
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# IndividualProgression.TBCHealthAdjustment
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# IndividualProgression.TBCHealthAdjustment
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# Description: Adjustment to player's max HP before completing TBC content
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# This is meant to provide a more accurate TBC feeling in TBC content
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# Unlike Vanilla adjustment, a flat value is always used
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@@ -91,17 +84,16 @@ IndividualProgression.TBCHealingAdjustment = 0.5
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# Default: 0.8 - 80% of regular health
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#
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IndividualProgression.TBCHealthAdjustment = 0.8
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#
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# IndividualProgression.QuestXPFix
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# IndividualProgression.QuestXPFix
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# Description: Quest XP for Vanilla and TBC quests was boosted as a catchup mechanism in patches 2.3.0 and 3.0.2
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# Enable this option to reduce quest XP for affected quest to be closer to original values
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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IndividualProgression.QuestXPFix = 1
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#
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#
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# IndividualProgression.PreviousGearTuning
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# IndividualProgression.PreviousGearTuning
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# Description: Reduces the power of previous expansion end-game gear when entering the next expansion for leveling.
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# This resolves a balancing problem where players would not get any useful gear until near the end of the leveling experience,
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# as well as overpowering the leveling content. This is particularly true in TBC leveling due to the strength of Naxx 40 gear.
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@@ -110,17 +102,16 @@ IndividualProgression.QuestXPFix = 1
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# Default: 0.01 - 1% reduced health and damage per previous expansion epic
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#
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IndividualProgression.PreviousGearTuning = 0.01
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#
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# IndividualProgression.HunterPetLevelFix
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# IndividualProgression.HunterPetLevelFix (this option is currently not implemented)
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# Description: In WotLK, a catch-up mechanism was added so that hunter pets are leveled up higher when tamed
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# Enable this option to restore Vanilla and TBC behavior and require more pet training
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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IndividualProgression.HunterPetLevelFix = 1
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#
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# IndividualProgression.RequirePreAQQuests
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# IndividualProgression.RequirePreAQQuests
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# Description: AQ is the only vanilla tier that does not require attunement, because of the "server-wide attunement" quest line.
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# Enable this option to require players to complete the Bang a Gong quest line to enter AQ
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# Please note that this is a very grindly quest chain requiring quests to be completed 200+ times - to make this
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@@ -129,10 +120,9 @@ IndividualProgression.HunterPetLevelFix = 1
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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IndividualProgression.RequirePreAQQuests = 1
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#
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# IndividualProgression.RequireNaxxStrathEntrance
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# IndividualProgression.RequireNaxxStrathEntrance
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# Description: If enabled, requires players to first enter Naxx 40 through the original beta entrance in the back of Stratholme
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# before being able to use the teleportation crystal in EPL. This is consistent behavior with other Vanilla raids (MC, BL).
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# If disabled, players can enter Naxx 40 through the crystal as soon as they are attuned and they have reached the correct
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@@ -140,61 +130,47 @@ IndividualProgression.RequirePreAQQuests = 1
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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IndividualProgression.RequireNaxxStrathEntrance = 1
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#
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#
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#
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# IndividualProgression.MoltenCore.ManualRuneHandling
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# Description: Defines whether Molten Core runes are handled manually (dousing through Aqual Quintessence) or automatic when bosses are defeated (WotLK default)
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# IndividualProgression.MoltenCore.ManualRuneHandling
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# Description: Defines whether Molten Core runes are handled manually (dousing through Aqual Quintessence)
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# or automatic when bosses are defeated (WotLK default)
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# Default: 1 - Enabled (requires dousing)
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# 0 - Disabled (automatic, handled when bosses are defeated)
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#
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#
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IndividualProgression.MoltenCore.ManualRuneHandling = 1
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#
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# IndividualProgression.MoltenCore.AqualEssenceCooldownReduction
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# IndividualProgression.MoltenCore.AqualEssenceCooldownReduction
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# Description: Reduces the cooldown of Eternal Quintessences by the amount specified.
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# Default: 0 - Disabled (1 hour cooldown)
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# 60 - (No cooldown)
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#
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#
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IndividualProgression.MoltenCore.AqualEssenceCooldownReduction = 0
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#
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# IndividualProgression.SerpentshrineCavern.RequireAllBosses
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# IndividualProgression.SerpentshrineCavern.RequireAllBosses
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# Description: Requires all bosses being killed before accessing Vashj's console panel.
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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#
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IndividualProgression.SerpentshrineCavern.RequireAllBosses = 1
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#
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# IndividualProgression.TheEye.RequireAllBosses
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# IndividualProgression.TheEye.RequireAllBosses
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# Description: Requires all bosses being killed to open the doors to Kael
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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#
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IndividualProgression.TheEye.RequireAllBosses = 1
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#
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# IndividualProgression.FishingFix
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# IndividualProgression.FishingFix
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# Description: Before patch 3.1, fishing skill had progression and had to be leveled in low level zones before high level areas could add skill
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# In patch 3.1, it was changed to allow leveling fishing even when catching junk in high level zones, allowing progression to be skipped
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# This reverts that changed.
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# Default: 1 - Enabled (Pre 3.1 behavior - Fishing requires progression through zone levels)
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# 0 - Disabled (Post 3.1 behavior - Allow leveling fishing in any area)
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#
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#
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IndividualProgression.FishingFix = 1
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#
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# IndividualProgression.SimpleConfigOverride
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# IndividualProgression.SimpleConfigOverride
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# Description: If enabled, allow IndividualProgression module to set several AzerothCore values to suit individual progression
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# Many of these config options were added with IndividualProgression in mind.
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# For more advanced individual tuning, disable this option and change the respective values in worldserver.conf
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@@ -209,11 +185,9 @@ IndividualProgression.FishingFix = 1
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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#
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IndividualProgression.SimpleConfigOverride = 1
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#
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# IndividualProgression.ProgressionLimit
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# IndividualProgression.ProgressionLimit
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# Description: If enabled, players will not be able to proceed beyond this progression stage.
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# Please refer to IndividualProgression.h/ProgressionState enum for progression stage values.
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# For example, a value of 6 will limit players to Vanilla content.
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@@ -221,11 +195,9 @@ IndividualProgression.SimpleConfigOverride = 1
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# Default: 0 - Disabled
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# 1-16 - Maximum progression stage
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#
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#
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IndividualProgression.ProgressionLimit = 0
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#
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# IndividualProgression.StartingProgression
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# IndividualProgression.StartingProgression
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# Description: If enabled, players will begin at this progression stage.
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# Existing players who are at an earlier stage will be set to this stage upon log in.
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# Please refer to IndividualProgression.h/ProgressionState enum for progression stage values.
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@@ -234,11 +206,9 @@ IndividualProgression.ProgressionLimit = 0
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# Default: 0 - Disabled
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# 1-16 - Starting progression stage
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#
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#
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IndividualProgression.StartingProgression = 0
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#
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# IndividualProgression.QuestMoneyAtLevelCap
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# IndividualProgression.QuestMoneyAtLevelCap
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# Description: If enabled, players at the level cap for the current progression stage will receive
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# extra money when completing quests, as if they were level 80. This feature was added in patch 1.10
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# so it is a Vanilla feature.
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@@ -248,11 +218,9 @@ IndividualProgression.StartingProgression = 0
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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#
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IndividualProgression.QuestMoneyAtLevelCap = 1
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#
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# IndividualProgression.RepeatableVanillaQuestsXP
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# IndividualProgression.RepeatableVanillaQuestsXP
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# Description: Some repeatable quests in Vanilla gave XP every time they were turned in.
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# Enable this feature to allow these quests to have the Vanilla behavior and give XP each turn in.
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# Disable to have the WotLK behavior and only grant XP once.
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@@ -260,11 +228,9 @@ IndividualProgression.QuestMoneyAtLevelCap = 1
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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#
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IndividualProgression.RepeatableVanillaQuestsXP = 1
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#
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# IndividualProgression.TbcRacesUnlockProgression
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# IndividualProgression.TbcRacesUnlockProgression
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# Description: The progression level at which TBC races will be unlocked.
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# Races will be unlocked when the player reaches this level with any character on the account.
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# Disable to have TBC races available by default.
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@@ -273,11 +239,9 @@ IndividualProgression.RepeatableVanillaQuestsXP = 1
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# Default: 0 - TBC Races always available
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# 1-16 - Required progression level to create TBC Race characters
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#
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#
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IndividualProgression.TbcRacesUnlockProgression = 0
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#
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# IndividualProgression.DeathKnightUnlockProgression
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# IndividualProgression.DeathKnightUnlockProgression
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# Description: The progression level at which Death Knight characters can be created.
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# Death Knights will be available when the player reaches this levl with any character on the account.
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# Disable to Individual Progression not influence DK creation.
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@@ -290,31 +254,25 @@ IndividualProgression.TbcRacesUnlockProgression = 0
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# 0 - Disabled
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# 1-16 - Required progression
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#
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#
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IndividualProgression.DeathKnightUnlockProgression = 11
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#
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# IndividualProgression.DeathKnightStartingProgression
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# IndividualProgression.DeathKnightStartingProgression
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# Description: The progression level at which Death Knight characters will begin.
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#
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# Default: 11 - Death Knights start at the beginning of WotLK
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# 0-16 - Progression level
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#
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#
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IndividualProgression.DeathKnightStartingProgression = 11
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#
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# IndividualProgression.DisableDefaultProgression
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# IndividualProgression.DisableDefaultProgression
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# Description: Disable the regular progression flow, so progression must be advanced through custom creature progression entries
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#
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# Default: 0 - Disabled
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# 1 - Enabled
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#
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#
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IndividualProgression.DisableDefaultProgression = 0
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#
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# IndividualProgression.CustomProgression
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# IndividualProgression.CustomProgression
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# Description: A list of creature IDs paired to progression states. When a creature on the list is defeated by a player,
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# the player will be set to that progression state. Used for custom, non-standard progression.
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# Not needed for regular, Blizz-like progress through expansions, which works by default.
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@@ -324,11 +282,9 @@ IndividualProgression.DisableDefaultProgression = 0
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#
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# Default: "" - Disabled (default)
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#
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#
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IndividualProgression.CustomProgression = ""
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#
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# IndividualProgression.AllowEarlyDungeonSet2
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# IndividualProgression.AllowEarlyDungeonSet2
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# Description: Dungeon Set 2 was introduced in patch 1.10 and requires completing some AQ content that is normally not available until a later phase
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# When enabled, this allows the relevant content to be accessed early so that Dungeon Set 2 can be acquired before it is made obsolete
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# by raid gear.
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@@ -336,21 +292,17 @@ IndividualProgression.CustomProgression = ""
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# Default: 0 - Disabled
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# 1 - Enabled
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#
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#
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IndividualProgression.AllowEarlyDungeonSet2 = 1
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#
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# IndividualProgression.PvPGearRequirements
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# IndividualProgression.PvPGearRequirements
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# Description: Requires players to have earned relevant PvP Titles before high level PvP gear can be equipped
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#
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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#
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IndividualProgression.PvPGearRequirements = 1
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#
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# IndividualProgression.DisableRDF
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# IndividualProgression.DisableRDF
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# Description: Enable or disable the Random Dungeon Finder feature within the context of Individual Progression.
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# Queuing for specific dungeons and Holiday Events will still be possible. (Use DungeonFinder.OptionsMask in worldserver.conf to completely disable the LFG tool.)
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# Please note that the LFG tool is disabled (except for Holiday events) by default if SimpleConfigOverride is enabled.
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@@ -358,19 +310,19 @@ IndividualProgression.PvPGearRequirements = 1
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# 1 - Disabled
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#
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IndividualProgression.DisableRDF = 0
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#
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# IndividualProgression.ExcludeAccounts
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# IndividualProgression.ExcludeAccounts
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# Description: Enable or disable the exclusion of accounts from Individual Progression.
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# This is useful for accounts that are used for bots, testing, or other purposes where progression should not be enforced.
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# Default: 0 - Disabled
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# 1 - Enabled
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#
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IndividualProgression.ExcludeAccounts = 0
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#
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# IndividualProgression.ExcludedAccountsRegex
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# IndividualProgression.ExcludedAccountsRegex
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# Description: A regular expression to match account names that should be excluded from Individual Progression.
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# This is useful for accounts that are used for bots, testing, or other purposes where progression should not be enforced.
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# Only used if ExcludeAccounts is enabled.
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# Default: ""
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#
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IndividualProgression.ExcludedAccountsRegex = ""
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IndividualProgression.ExcludedAccountsRegex = ""
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