diff --git a/conf/individualProgression.conf.dist b/conf/individualProgression.conf.dist index 5eb42bd..e57c00f 100644 --- a/conf/individualProgression.conf.dist +++ b/conf/individualProgression.conf.dist @@ -7,8 +7,8 @@ ######################################## # Individual Progression Configuration ######################################## -# -# IndividualProgression.Enable + +# IndividualProgression.Enable # Description: Enable Individual Progression Module # Please note that like all AzerothCore modules, database changes cannot be undone through config settings. # This means that world changes like restoring Vanilla quests and NPC stats will remain in place even if disabled. @@ -16,19 +16,16 @@ # Default: 1 - Enabled # 0 - Disabled # - IndividualProgression.Enable = 1 -# -# IndividualProgression.EnforceGroupRules + +# IndividualProgression.EnforceGroupRules # Description: Only allow players to group with others in the same progression phase # Default: 1 - Enabled # 0 - Disabled # - IndividualProgression.EnforceGroupRules = 1 -# -# -# IndividualProgression.VanillaPowerAdjustment + +# IndividualProgression.VanillaPowerAdjustment # Description: Adjustment to player's attack power before completing Vanilla content # This is meant to provide a more accurate Vanilla feeling in Vanilla content # Applied linearly per level between levels 11 and 60 @@ -37,9 +34,8 @@ IndividualProgression.EnforceGroupRules = 1 # Default: 0.6 - 60% of regular damage # IndividualProgression.VanillaPowerAdjustment = 0.6 -# -# -# IndividualProgression.VanillaHealingAdjustment + +# IndividualProgression.VanillaHealingAdjustment # Description: Adjustment to player's healing power before completing Vanilla content # This is meant to provide a more accurate Vanilla feeling in Vanilla content # Applied linearly per level between levels 11 and 60 @@ -48,9 +44,8 @@ IndividualProgression.VanillaPowerAdjustment = 0.6 # Default: 0.5 - 50% of regular healing # IndividualProgression.VanillaHealingAdjustment = 0.5 -# -# -# IndividualProgression.VanillaHealthAdjustmnet + +# IndividualProgression.VanillaHealthAdjustmnet # Description: Adjustment to player's max HP before completing Vanilla content # This is meant to provide a more accurate Vanilla feeling in Vanilla content # Applied linearly per level between levels 11 and 60 @@ -59,9 +54,8 @@ IndividualProgression.VanillaHealingAdjustment = 0.5 # Default: 0.75 - 75% of regular health # IndividualProgression.VanillaHealthAdjustment = 0.75 -# -# -# IndividualProgression.TBCPowerAdjustment + +# IndividualProgression.TBCPowerAdjustment # Description: Adjustment to player's attack power before completing TBC content # This is meant to provide a more accurate TBC feeling in TBC content # Unlike Vanilla adjustment, a flat value is always used @@ -70,8 +64,8 @@ IndividualProgression.VanillaHealthAdjustment = 0.75 # Default: 0.6 - 60% of regular damage # IndividualProgression.TBCPowerAdjustment = 0.6 -# -# IndividualProgression.TBCHealingAdjustment + +# IndividualProgression.TBCHealingAdjustment # Description: Adjustment to player's healing power before completing TBC content # This is meant to provide a more accurate TBC feeling in TBC content # Unlike Vanilla adjustment, a flat value is always used @@ -80,9 +74,8 @@ IndividualProgression.TBCPowerAdjustment = 0.6 # Default: 0.5 - 50% of regular healing # IndividualProgression.TBCHealingAdjustment = 0.5 -# -# -# IndividualProgression.TBCHealthAdjustment + +# IndividualProgression.TBCHealthAdjustment # Description: Adjustment to player's max HP before completing TBC content # This is meant to provide a more accurate TBC feeling in TBC content # Unlike Vanilla adjustment, a flat value is always used @@ -91,17 +84,16 @@ IndividualProgression.TBCHealingAdjustment = 0.5 # Default: 0.8 - 80% of regular health # IndividualProgression.TBCHealthAdjustment = 0.8 -# -# IndividualProgression.QuestXPFix + +# IndividualProgression.QuestXPFix # Description: Quest XP for Vanilla and TBC quests was boosted as a catchup mechanism in patches 2.3.0 and 3.0.2 # Enable this option to reduce quest XP for affected quest to be closer to original values # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.QuestXPFix = 1 -# -# -# IndividualProgression.PreviousGearTuning + +# IndividualProgression.PreviousGearTuning # Description: Reduces the power of previous expansion end-game gear when entering the next expansion for leveling. # This resolves a balancing problem where players would not get any useful gear until near the end of the leveling experience, # as well as overpowering the leveling content. This is particularly true in TBC leveling due to the strength of Naxx 40 gear. @@ -110,17 +102,16 @@ IndividualProgression.QuestXPFix = 1 # Default: 0.01 - 1% reduced health and damage per previous expansion epic # IndividualProgression.PreviousGearTuning = 0.01 -# -# IndividualProgression.HunterPetLevelFix + +# IndividualProgression.HunterPetLevelFix (this option is currently not implemented) # Description: In WotLK, a catch-up mechanism was added so that hunter pets are leveled up higher when tamed # Enable this option to restore Vanilla and TBC behavior and require more pet training # Default: 1 - Enabled # 0 - Disabled # - IndividualProgression.HunterPetLevelFix = 1 -# -# IndividualProgression.RequirePreAQQuests + +# IndividualProgression.RequirePreAQQuests # Description: AQ is the only vanilla tier that does not require attunement, because of the "server-wide attunement" quest line. # Enable this option to require players to complete the Bang a Gong quest line to enter AQ # Please note that this is a very grindly quest chain requiring quests to be completed 200+ times - to make this @@ -129,10 +120,9 @@ IndividualProgression.HunterPetLevelFix = 1 # Default: 1 - Enabled # 0 - Disabled # - IndividualProgression.RequirePreAQQuests = 1 -# -# IndividualProgression.RequireNaxxStrathEntrance + +# IndividualProgression.RequireNaxxStrathEntrance # Description: If enabled, requires players to first enter Naxx 40 through the original beta entrance in the back of Stratholme # before being able to use the teleportation crystal in EPL. This is consistent behavior with other Vanilla raids (MC, BL). # If disabled, players can enter Naxx 40 through the crystal as soon as they are attuned and they have reached the correct @@ -140,61 +130,47 @@ IndividualProgression.RequirePreAQQuests = 1 # Default: 1 - Enabled # 0 - Disabled # - IndividualProgression.RequireNaxxStrathEntrance = 1 -# -# -# -# IndividualProgression.MoltenCore.ManualRuneHandling -# Description: Defines whether Molten Core runes are handled manually (dousing through Aqual Quintessence) or automatic when bosses are defeated (WotLK default) + +# IndividualProgression.MoltenCore.ManualRuneHandling +# Description: Defines whether Molten Core runes are handled manually (dousing through Aqual Quintessence) +# or automatic when bosses are defeated (WotLK default) # Default: 1 - Enabled (requires dousing) # 0 - Disabled (automatic, handled when bosses are defeated) # -# - IndividualProgression.MoltenCore.ManualRuneHandling = 1 -# -# IndividualProgression.MoltenCore.AqualEssenceCooldownReduction +# IndividualProgression.MoltenCore.AqualEssenceCooldownReduction # Description: Reduces the cooldown of Eternal Quintessences by the amount specified. # Default: 0 - Disabled (1 hour cooldown) # 60 - (No cooldown) # -# - IndividualProgression.MoltenCore.AqualEssenceCooldownReduction = 0 -# -# IndividualProgression.SerpentshrineCavern.RequireAllBosses + +# IndividualProgression.SerpentshrineCavern.RequireAllBosses # Description: Requires all bosses being killed before accessing Vashj's console panel. # Default: 1 - Enabled # 0 - Disabled # -# - IndividualProgression.SerpentshrineCavern.RequireAllBosses = 1 -# -# IndividualProgression.TheEye.RequireAllBosses +# IndividualProgression.TheEye.RequireAllBosses # Description: Requires all bosses being killed to open the doors to Kael # Default: 1 - Enabled # 0 - Disabled # -# - IndividualProgression.TheEye.RequireAllBosses = 1 -# -# IndividualProgression.FishingFix + +# IndividualProgression.FishingFix # Description: Before patch 3.1, fishing skill had progression and had to be leveled in low level zones before high level areas could add skill # In patch 3.1, it was changed to allow leveling fishing even when catching junk in high level zones, allowing progression to be skipped # This reverts that changed. # Default: 1 - Enabled (Pre 3.1 behavior - Fishing requires progression through zone levels) # 0 - Disabled (Post 3.1 behavior - Allow leveling fishing in any area) # -# - IndividualProgression.FishingFix = 1 -# -# IndividualProgression.SimpleConfigOverride + +# IndividualProgression.SimpleConfigOverride # Description: If enabled, allow IndividualProgression module to set several AzerothCore values to suit individual progression # Many of these config options were added with IndividualProgression in mind. # For more advanced individual tuning, disable this option and change the respective values in worldserver.conf @@ -209,11 +185,9 @@ IndividualProgression.FishingFix = 1 # Default: 1 - Enabled # 0 - Disabled # -# - IndividualProgression.SimpleConfigOverride = 1 -# -# IndividualProgression.ProgressionLimit + +# IndividualProgression.ProgressionLimit # Description: If enabled, players will not be able to proceed beyond this progression stage. # Please refer to IndividualProgression.h/ProgressionState enum for progression stage values. # For example, a value of 6 will limit players to Vanilla content. @@ -221,11 +195,9 @@ IndividualProgression.SimpleConfigOverride = 1 # Default: 0 - Disabled # 1-16 - Maximum progression stage # -# - IndividualProgression.ProgressionLimit = 0 -# -# IndividualProgression.StartingProgression + +# IndividualProgression.StartingProgression # Description: If enabled, players will begin at this progression stage. # Existing players who are at an earlier stage will be set to this stage upon log in. # Please refer to IndividualProgression.h/ProgressionState enum for progression stage values. @@ -234,11 +206,9 @@ IndividualProgression.ProgressionLimit = 0 # Default: 0 - Disabled # 1-16 - Starting progression stage # -# - IndividualProgression.StartingProgression = 0 -# -# IndividualProgression.QuestMoneyAtLevelCap + +# IndividualProgression.QuestMoneyAtLevelCap # Description: If enabled, players at the level cap for the current progression stage will receive # extra money when completing quests, as if they were level 80. This feature was added in patch 1.10 # so it is a Vanilla feature. @@ -248,11 +218,9 @@ IndividualProgression.StartingProgression = 0 # Default: 1 - Enabled # 0 - Disabled # -# - IndividualProgression.QuestMoneyAtLevelCap = 1 -# -# IndividualProgression.RepeatableVanillaQuestsXP + +# IndividualProgression.RepeatableVanillaQuestsXP # Description: Some repeatable quests in Vanilla gave XP every time they were turned in. # Enable this feature to allow these quests to have the Vanilla behavior and give XP each turn in. # Disable to have the WotLK behavior and only grant XP once. @@ -260,11 +228,9 @@ IndividualProgression.QuestMoneyAtLevelCap = 1 # Default: 1 - Enabled # 0 - Disabled # -# - IndividualProgression.RepeatableVanillaQuestsXP = 1 -# -# IndividualProgression.TbcRacesUnlockProgression + +# IndividualProgression.TbcRacesUnlockProgression # Description: The progression level at which TBC races will be unlocked. # Races will be unlocked when the player reaches this level with any character on the account. # Disable to have TBC races available by default. @@ -273,11 +239,9 @@ IndividualProgression.RepeatableVanillaQuestsXP = 1 # Default: 0 - TBC Races always available # 1-16 - Required progression level to create TBC Race characters # -# - IndividualProgression.TbcRacesUnlockProgression = 0 -# -# IndividualProgression.DeathKnightUnlockProgression + +# IndividualProgression.DeathKnightUnlockProgression # Description: The progression level at which Death Knight characters can be created. # Death Knights will be available when the player reaches this levl with any character on the account. # Disable to Individual Progression not influence DK creation. @@ -290,31 +254,25 @@ IndividualProgression.TbcRacesUnlockProgression = 0 # 0 - Disabled # 1-16 - Required progression # -# - IndividualProgression.DeathKnightUnlockProgression = 11 -# -# IndividualProgression.DeathKnightStartingProgression + +# IndividualProgression.DeathKnightStartingProgression # Description: The progression level at which Death Knight characters will begin. # # Default: 11 - Death Knights start at the beginning of WotLK # 0-16 - Progression level # -# - IndividualProgression.DeathKnightStartingProgression = 11 -# -# IndividualProgression.DisableDefaultProgression + +# IndividualProgression.DisableDefaultProgression # Description: Disable the regular progression flow, so progression must be advanced through custom creature progression entries # # Default: 0 - Disabled # 1 - Enabled # -# - IndividualProgression.DisableDefaultProgression = 0 -# -# IndividualProgression.CustomProgression + +# IndividualProgression.CustomProgression # Description: A list of creature IDs paired to progression states. When a creature on the list is defeated by a player, # the player will be set to that progression state. Used for custom, non-standard progression. # Not needed for regular, Blizz-like progress through expansions, which works by default. @@ -324,11 +282,9 @@ IndividualProgression.DisableDefaultProgression = 0 # # Default: "" - Disabled (default) # -# - IndividualProgression.CustomProgression = "" -# -# IndividualProgression.AllowEarlyDungeonSet2 + +# IndividualProgression.AllowEarlyDungeonSet2 # Description: Dungeon Set 2 was introduced in patch 1.10 and requires completing some AQ content that is normally not available until a later phase # When enabled, this allows the relevant content to be accessed early so that Dungeon Set 2 can be acquired before it is made obsolete # by raid gear. @@ -336,21 +292,17 @@ IndividualProgression.CustomProgression = "" # Default: 0 - Disabled # 1 - Enabled # -# - IndividualProgression.AllowEarlyDungeonSet2 = 1 -# -# IndividualProgression.PvPGearRequirements + +# IndividualProgression.PvPGearRequirements # Description: Requires players to have earned relevant PvP Titles before high level PvP gear can be equipped # # Default: 1 - Enabled # 0 - Disabled # -# - IndividualProgression.PvPGearRequirements = 1 -# -# IndividualProgression.DisableRDF + +# IndividualProgression.DisableRDF # Description: Enable or disable the Random Dungeon Finder feature within the context of Individual Progression. # Queuing for specific dungeons and Holiday Events will still be possible. (Use DungeonFinder.OptionsMask in worldserver.conf to completely disable the LFG tool.) # Please note that the LFG tool is disabled (except for Holiday events) by default if SimpleConfigOverride is enabled. @@ -358,19 +310,19 @@ IndividualProgression.PvPGearRequirements = 1 # 1 - Disabled # IndividualProgression.DisableRDF = 0 -# -# IndividualProgression.ExcludeAccounts + +# IndividualProgression.ExcludeAccounts # Description: Enable or disable the exclusion of accounts from Individual Progression. # This is useful for accounts that are used for bots, testing, or other purposes where progression should not be enforced. # Default: 0 - Disabled # 1 - Enabled # IndividualProgression.ExcludeAccounts = 0 -# -# IndividualProgression.ExcludedAccountsRegex + +# IndividualProgression.ExcludedAccountsRegex # Description: A regular expression to match account names that should be excluded from Individual Progression. # This is useful for accounts that are used for bots, testing, or other purposes where progression should not be enforced. # Only used if ExcludeAccounts is enabled. # Default: "" # -IndividualProgression.ExcludedAccountsRegex = "" \ No newline at end of file +IndividualProgression.ExcludedAccountsRegex = ""