Update individualProgression.conf.dist

cleaning up the config file.
mentioned that the hunter pet fix currently isn't implemented.
This commit is contained in:
Grimfeather
2025-04-24 15:14:14 +02:00
committed by GitHub
parent 7b6a82e989
commit ea4e667b5b

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@@ -7,8 +7,8 @@
########################################
# Individual Progression Configuration
########################################
#
# IndividualProgression.Enable
# IndividualProgression.Enable
# Description: Enable Individual Progression Module
# Please note that like all AzerothCore modules, database changes cannot be undone through config settings.
# This means that world changes like restoring Vanilla quests and NPC stats will remain in place even if disabled.
@@ -16,19 +16,16 @@
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.Enable = 1
#
# IndividualProgression.EnforceGroupRules
# IndividualProgression.EnforceGroupRules
# Description: Only allow players to group with others in the same progression phase
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.EnforceGroupRules = 1
#
#
# IndividualProgression.VanillaPowerAdjustment
# IndividualProgression.VanillaPowerAdjustment
# Description: Adjustment to player's attack power before completing Vanilla content
# This is meant to provide a more accurate Vanilla feeling in Vanilla content
# Applied linearly per level between levels 11 and 60
@@ -37,9 +34,8 @@ IndividualProgression.EnforceGroupRules = 1
# Default: 0.6 - 60% of regular damage
#
IndividualProgression.VanillaPowerAdjustment = 0.6
#
#
# IndividualProgression.VanillaHealingAdjustment
# IndividualProgression.VanillaHealingAdjustment
# Description: Adjustment to player's healing power before completing Vanilla content
# This is meant to provide a more accurate Vanilla feeling in Vanilla content
# Applied linearly per level between levels 11 and 60
@@ -48,9 +44,8 @@ IndividualProgression.VanillaPowerAdjustment = 0.6
# Default: 0.5 - 50% of regular healing
#
IndividualProgression.VanillaHealingAdjustment = 0.5
#
#
# IndividualProgression.VanillaHealthAdjustmnet
# IndividualProgression.VanillaHealthAdjustmnet
# Description: Adjustment to player's max HP before completing Vanilla content
# This is meant to provide a more accurate Vanilla feeling in Vanilla content
# Applied linearly per level between levels 11 and 60
@@ -59,9 +54,8 @@ IndividualProgression.VanillaHealingAdjustment = 0.5
# Default: 0.75 - 75% of regular health
#
IndividualProgression.VanillaHealthAdjustment = 0.75
#
#
# IndividualProgression.TBCPowerAdjustment
# IndividualProgression.TBCPowerAdjustment
# Description: Adjustment to player's attack power before completing TBC content
# This is meant to provide a more accurate TBC feeling in TBC content
# Unlike Vanilla adjustment, a flat value is always used
@@ -70,8 +64,8 @@ IndividualProgression.VanillaHealthAdjustment = 0.75
# Default: 0.6 - 60% of regular damage
#
IndividualProgression.TBCPowerAdjustment = 0.6
#
# IndividualProgression.TBCHealingAdjustment
# IndividualProgression.TBCHealingAdjustment
# Description: Adjustment to player's healing power before completing TBC content
# This is meant to provide a more accurate TBC feeling in TBC content
# Unlike Vanilla adjustment, a flat value is always used
@@ -80,9 +74,8 @@ IndividualProgression.TBCPowerAdjustment = 0.6
# Default: 0.5 - 50% of regular healing
#
IndividualProgression.TBCHealingAdjustment = 0.5
#
#
# IndividualProgression.TBCHealthAdjustment
# IndividualProgression.TBCHealthAdjustment
# Description: Adjustment to player's max HP before completing TBC content
# This is meant to provide a more accurate TBC feeling in TBC content
# Unlike Vanilla adjustment, a flat value is always used
@@ -91,17 +84,16 @@ IndividualProgression.TBCHealingAdjustment = 0.5
# Default: 0.8 - 80% of regular health
#
IndividualProgression.TBCHealthAdjustment = 0.8
#
# IndividualProgression.QuestXPFix
# IndividualProgression.QuestXPFix
# Description: Quest XP for Vanilla and TBC quests was boosted as a catchup mechanism in patches 2.3.0 and 3.0.2
# Enable this option to reduce quest XP for affected quest to be closer to original values
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.QuestXPFix = 1
#
#
# IndividualProgression.PreviousGearTuning
# IndividualProgression.PreviousGearTuning
# Description: Reduces the power of previous expansion end-game gear when entering the next expansion for leveling.
# This resolves a balancing problem where players would not get any useful gear until near the end of the leveling experience,
# as well as overpowering the leveling content. This is particularly true in TBC leveling due to the strength of Naxx 40 gear.
@@ -110,17 +102,16 @@ IndividualProgression.QuestXPFix = 1
# Default: 0.01 - 1% reduced health and damage per previous expansion epic
#
IndividualProgression.PreviousGearTuning = 0.01
#
# IndividualProgression.HunterPetLevelFix
# IndividualProgression.HunterPetLevelFix (this option is currently not implemented)
# Description: In WotLK, a catch-up mechanism was added so that hunter pets are leveled up higher when tamed
# Enable this option to restore Vanilla and TBC behavior and require more pet training
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.HunterPetLevelFix = 1
#
# IndividualProgression.RequirePreAQQuests
# IndividualProgression.RequirePreAQQuests
# Description: AQ is the only vanilla tier that does not require attunement, because of the "server-wide attunement" quest line.
# Enable this option to require players to complete the Bang a Gong quest line to enter AQ
# Please note that this is a very grindly quest chain requiring quests to be completed 200+ times - to make this
@@ -129,10 +120,9 @@ IndividualProgression.HunterPetLevelFix = 1
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.RequirePreAQQuests = 1
#
# IndividualProgression.RequireNaxxStrathEntrance
# IndividualProgression.RequireNaxxStrathEntrance
# Description: If enabled, requires players to first enter Naxx 40 through the original beta entrance in the back of Stratholme
# before being able to use the teleportation crystal in EPL. This is consistent behavior with other Vanilla raids (MC, BL).
# If disabled, players can enter Naxx 40 through the crystal as soon as they are attuned and they have reached the correct
@@ -140,61 +130,47 @@ IndividualProgression.RequirePreAQQuests = 1
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.RequireNaxxStrathEntrance = 1
#
#
#
# IndividualProgression.MoltenCore.ManualRuneHandling
# Description: Defines whether Molten Core runes are handled manually (dousing through Aqual Quintessence) or automatic when bosses are defeated (WotLK default)
# IndividualProgression.MoltenCore.ManualRuneHandling
# Description: Defines whether Molten Core runes are handled manually (dousing through Aqual Quintessence)
# or automatic when bosses are defeated (WotLK default)
# Default: 1 - Enabled (requires dousing)
# 0 - Disabled (automatic, handled when bosses are defeated)
#
#
IndividualProgression.MoltenCore.ManualRuneHandling = 1
#
# IndividualProgression.MoltenCore.AqualEssenceCooldownReduction
# IndividualProgression.MoltenCore.AqualEssenceCooldownReduction
# Description: Reduces the cooldown of Eternal Quintessences by the amount specified.
# Default: 0 - Disabled (1 hour cooldown)
# 60 - (No cooldown)
#
#
IndividualProgression.MoltenCore.AqualEssenceCooldownReduction = 0
#
# IndividualProgression.SerpentshrineCavern.RequireAllBosses
# IndividualProgression.SerpentshrineCavern.RequireAllBosses
# Description: Requires all bosses being killed before accessing Vashj's console panel.
# Default: 1 - Enabled
# 0 - Disabled
#
#
IndividualProgression.SerpentshrineCavern.RequireAllBosses = 1
#
# IndividualProgression.TheEye.RequireAllBosses
# IndividualProgression.TheEye.RequireAllBosses
# Description: Requires all bosses being killed to open the doors to Kael
# Default: 1 - Enabled
# 0 - Disabled
#
#
IndividualProgression.TheEye.RequireAllBosses = 1
#
# IndividualProgression.FishingFix
# IndividualProgression.FishingFix
# Description: Before patch 3.1, fishing skill had progression and had to be leveled in low level zones before high level areas could add skill
# In patch 3.1, it was changed to allow leveling fishing even when catching junk in high level zones, allowing progression to be skipped
# This reverts that changed.
# Default: 1 - Enabled (Pre 3.1 behavior - Fishing requires progression through zone levels)
# 0 - Disabled (Post 3.1 behavior - Allow leveling fishing in any area)
#
#
IndividualProgression.FishingFix = 1
#
# IndividualProgression.SimpleConfigOverride
# IndividualProgression.SimpleConfigOverride
# Description: If enabled, allow IndividualProgression module to set several AzerothCore values to suit individual progression
# Many of these config options were added with IndividualProgression in mind.
# For more advanced individual tuning, disable this option and change the respective values in worldserver.conf
@@ -209,11 +185,9 @@ IndividualProgression.FishingFix = 1
# Default: 1 - Enabled
# 0 - Disabled
#
#
IndividualProgression.SimpleConfigOverride = 1
#
# IndividualProgression.ProgressionLimit
# IndividualProgression.ProgressionLimit
# Description: If enabled, players will not be able to proceed beyond this progression stage.
# Please refer to IndividualProgression.h/ProgressionState enum for progression stage values.
# For example, a value of 6 will limit players to Vanilla content.
@@ -221,11 +195,9 @@ IndividualProgression.SimpleConfigOverride = 1
# Default: 0 - Disabled
# 1-16 - Maximum progression stage
#
#
IndividualProgression.ProgressionLimit = 0
#
# IndividualProgression.StartingProgression
# IndividualProgression.StartingProgression
# Description: If enabled, players will begin at this progression stage.
# Existing players who are at an earlier stage will be set to this stage upon log in.
# Please refer to IndividualProgression.h/ProgressionState enum for progression stage values.
@@ -234,11 +206,9 @@ IndividualProgression.ProgressionLimit = 0
# Default: 0 - Disabled
# 1-16 - Starting progression stage
#
#
IndividualProgression.StartingProgression = 0
#
# IndividualProgression.QuestMoneyAtLevelCap
# IndividualProgression.QuestMoneyAtLevelCap
# Description: If enabled, players at the level cap for the current progression stage will receive
# extra money when completing quests, as if they were level 80. This feature was added in patch 1.10
# so it is a Vanilla feature.
@@ -248,11 +218,9 @@ IndividualProgression.StartingProgression = 0
# Default: 1 - Enabled
# 0 - Disabled
#
#
IndividualProgression.QuestMoneyAtLevelCap = 1
#
# IndividualProgression.RepeatableVanillaQuestsXP
# IndividualProgression.RepeatableVanillaQuestsXP
# Description: Some repeatable quests in Vanilla gave XP every time they were turned in.
# Enable this feature to allow these quests to have the Vanilla behavior and give XP each turn in.
# Disable to have the WotLK behavior and only grant XP once.
@@ -260,11 +228,9 @@ IndividualProgression.QuestMoneyAtLevelCap = 1
# Default: 1 - Enabled
# 0 - Disabled
#
#
IndividualProgression.RepeatableVanillaQuestsXP = 1
#
# IndividualProgression.TbcRacesUnlockProgression
# IndividualProgression.TbcRacesUnlockProgression
# Description: The progression level at which TBC races will be unlocked.
# Races will be unlocked when the player reaches this level with any character on the account.
# Disable to have TBC races available by default.
@@ -273,11 +239,9 @@ IndividualProgression.RepeatableVanillaQuestsXP = 1
# Default: 0 - TBC Races always available
# 1-16 - Required progression level to create TBC Race characters
#
#
IndividualProgression.TbcRacesUnlockProgression = 0
#
# IndividualProgression.DeathKnightUnlockProgression
# IndividualProgression.DeathKnightUnlockProgression
# Description: The progression level at which Death Knight characters can be created.
# Death Knights will be available when the player reaches this levl with any character on the account.
# Disable to Individual Progression not influence DK creation.
@@ -290,31 +254,25 @@ IndividualProgression.TbcRacesUnlockProgression = 0
# 0 - Disabled
# 1-16 - Required progression
#
#
IndividualProgression.DeathKnightUnlockProgression = 11
#
# IndividualProgression.DeathKnightStartingProgression
# IndividualProgression.DeathKnightStartingProgression
# Description: The progression level at which Death Knight characters will begin.
#
# Default: 11 - Death Knights start at the beginning of WotLK
# 0-16 - Progression level
#
#
IndividualProgression.DeathKnightStartingProgression = 11
#
# IndividualProgression.DisableDefaultProgression
# IndividualProgression.DisableDefaultProgression
# Description: Disable the regular progression flow, so progression must be advanced through custom creature progression entries
#
# Default: 0 - Disabled
# 1 - Enabled
#
#
IndividualProgression.DisableDefaultProgression = 0
#
# IndividualProgression.CustomProgression
# IndividualProgression.CustomProgression
# Description: A list of creature IDs paired to progression states. When a creature on the list is defeated by a player,
# the player will be set to that progression state. Used for custom, non-standard progression.
# Not needed for regular, Blizz-like progress through expansions, which works by default.
@@ -324,11 +282,9 @@ IndividualProgression.DisableDefaultProgression = 0
#
# Default: "" - Disabled (default)
#
#
IndividualProgression.CustomProgression = ""
#
# IndividualProgression.AllowEarlyDungeonSet2
# IndividualProgression.AllowEarlyDungeonSet2
# Description: Dungeon Set 2 was introduced in patch 1.10 and requires completing some AQ content that is normally not available until a later phase
# When enabled, this allows the relevant content to be accessed early so that Dungeon Set 2 can be acquired before it is made obsolete
# by raid gear.
@@ -336,21 +292,17 @@ IndividualProgression.CustomProgression = ""
# Default: 0 - Disabled
# 1 - Enabled
#
#
IndividualProgression.AllowEarlyDungeonSet2 = 1
#
# IndividualProgression.PvPGearRequirements
# IndividualProgression.PvPGearRequirements
# Description: Requires players to have earned relevant PvP Titles before high level PvP gear can be equipped
#
# Default: 1 - Enabled
# 0 - Disabled
#
#
IndividualProgression.PvPGearRequirements = 1
#
# IndividualProgression.DisableRDF
# IndividualProgression.DisableRDF
# Description: Enable or disable the Random Dungeon Finder feature within the context of Individual Progression.
# Queuing for specific dungeons and Holiday Events will still be possible. (Use DungeonFinder.OptionsMask in worldserver.conf to completely disable the LFG tool.)
# Please note that the LFG tool is disabled (except for Holiday events) by default if SimpleConfigOverride is enabled.
@@ -358,19 +310,19 @@ IndividualProgression.PvPGearRequirements = 1
# 1 - Disabled
#
IndividualProgression.DisableRDF = 0
#
# IndividualProgression.ExcludeAccounts
# IndividualProgression.ExcludeAccounts
# Description: Enable or disable the exclusion of accounts from Individual Progression.
# This is useful for accounts that are used for bots, testing, or other purposes where progression should not be enforced.
# Default: 0 - Disabled
# 1 - Enabled
#
IndividualProgression.ExcludeAccounts = 0
#
# IndividualProgression.ExcludedAccountsRegex
# IndividualProgression.ExcludedAccountsRegex
# Description: A regular expression to match account names that should be excluded from Individual Progression.
# This is useful for accounts that are used for bots, testing, or other purposes where progression should not be enforced.
# Only used if ExcludeAccounts is enabled.
# Default: ""
#
IndividualProgression.ExcludedAccountsRegex = ""
IndividualProgression.ExcludedAccountsRegex = ""