Naxx40 Progress

This commit is contained in:
郑佩茹
2022-09-01 23:19:21 -06:00
parent fe1455bb75
commit f2d6afbdb3
22 changed files with 11389 additions and 3893 deletions

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "naxxramas.h"
enum Spells
{
SPELL_NECROTIC_AURA = 55593,
SPELL_SUMMON_SPORE = 29234,
SPELL_DEATHBLOOM = 29865,
SPELL_INEVITABLE_DOOM = 29204,
SPELL_BERSERK = 26662
};
enum Events
{
EVENT_NECROTIC_AURA = 1,
EVENT_DEATHBLOOM = 2,
EVENT_INEVITABLE_DOOM = 3,
EVENT_BERSERK = 4,
EVENT_SUMMON_SPORE = 5,
EVENT_NECROTIC_AURA_FADING = 6,
EVENT_NECROTIC_AURA_REMOVED = 7
};
enum Texts
{
SAY_NECROTIC_AURA_APPLIED = 0,
SAY_NECROTIC_AURA_REMOVED = 1,
SAY_NECROTIC_AURA_FADING = 2
};
class boss_loatheb_40 : public CreatureScript
{
public:
boss_loatheb_40() : CreatureScript("boss_loatheb_40") { }
CreatureAI* GetAI(Creature* pCreature) const override
{
return GetNaxxramasAI<boss_loatheb_40AI>(pCreature);
}
struct boss_loatheb_40AI : public BossAI
{
explicit boss_loatheb_40AI(Creature* c) : BossAI(c, BOSS_LOATHEB), summons(me)
{
pInstance = me->GetInstanceScript();
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
}
InstanceScript* pInstance;
uint8 doomCounter;
EventMap events;
SummonList summons;
void Reset() override
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
doomCounter = 0;
if (pInstance)
{
pInstance->SetData(BOSS_LOATHEB, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_LOATHEB_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
void JustSummoned(Creature* cr) override
{
cr->SetInCombatWithZone();
summons.Summon(cr);
}
void SummonedCreatureDies(Creature* /*cr*/, Unit*) override
{
if (pInstance)
{
pInstance->SetData(DATA_SPORE_KILLED, 0);
}
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_NECROTIC_AURA, 10000);
events.ScheduleEvent(EVENT_DEATHBLOOM, 5000);
events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 120000);
events.ScheduleEvent(EVENT_SUMMON_SPORE, 15000);
events.ScheduleEvent(EVENT_BERSERK, 720000);
if (pInstance)
{
pInstance->SetData(BOSS_LOATHEB, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_LOATHEB_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
summons.DespawnAll();
if (pInstance)
{
pInstance->SetData(BOSS_LOATHEB, DONE);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !IsInRoom())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SUMMON_SPORE:
me->CastSpell(me, SPELL_SUMMON_SPORE, true);
events.RepeatEvent(35000);
break;
case EVENT_NECROTIC_AURA:
me->CastSpell(me, SPELL_NECROTIC_AURA, true);
Talk(SAY_NECROTIC_AURA_APPLIED);
events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14000);
events.ScheduleEvent(EVENT_NECROTIC_AURA_REMOVED, 17000);
events.RepeatEvent(20000);
break;
case EVENT_DEATHBLOOM:
me->CastSpell(me, SPELL_DEATHBLOOM, false);
events.RepeatEvent(30000);
break;
case EVENT_INEVITABLE_DOOM:
me->CastSpell(me, SPELL_INEVITABLE_DOOM, false);
doomCounter++;
events.RepeatEvent(doomCounter < 6 ? 30000 : 15000);
break;
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_NECROTIC_AURA_FADING:
Talk(SAY_NECROTIC_AURA_FADING);
break;
case EVENT_NECROTIC_AURA_REMOVED:
Talk(SAY_NECROTIC_AURA_REMOVED);
break;
}
DoMeleeAttackIfReady();
}
bool IsInRoom()
{
// Calculate the distance between his home position to the gate
if (me->GetExactDist(me->GetHomePosition().GetPositionX(),
me->GetHomePosition().GetPositionY(),
me->GetHomePosition().GetPositionZ()) > 50.0f)
{
EnterEvadeMode();
return false;
}
return true;
}
};
};
void AddSC_boss_loatheb_40()
{
new boss_loatheb_40();
}