mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Naxx40 Progress
This commit is contained in:
462
src/naxx40Scripts/boss_sapphiron_40.cpp
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462
src/naxx40Scripts/boss_sapphiron_40.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "naxxramas.h"
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enum Yells
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{
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EMOTE_AIR_PHASE = 0,
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EMOTE_GROUND_PHASE = 1,
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EMOTE_BREATH = 2,
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EMOTE_ENRAGE = 3
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};
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enum Spells
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{
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// Fight
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SPELL_FROST_AURA = 28531,
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SPELL_CLEAVE = 19983,
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SPELL_TAIL_SWEEP = 15847,
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SPELL_SUMMON_BLIZZARD = 28560,
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SPELL_LIFE_DRAIN = 28542,
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SPELL_BERSERK = 26662,
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// Ice block
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SPELL_ICEBOLT_CAST = 28526,
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SPELL_ICEBOLT_TRIGGER = 28522,
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SPELL_FROST_MISSILE = 30101,
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SPELL_FROST_EXPLOSION = 28524,
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// Visuals
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SPELL_SAPPHIRON_DIES = 29357
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};
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enum Misc
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{
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GO_ICE_BLOCK = 181247,
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NPC_BLIZZARD = 16474,
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POINT_CENTER = 1
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};
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enum Events
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{
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EVENT_BERSERK = 1,
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EVENT_CLEAVE = 2,
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EVENT_TAIL_SWEEP = 3,
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EVENT_LIFE_DRAIN = 4,
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EVENT_BLIZZARD = 5,
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EVENT_FLIGHT_START = 6,
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EVENT_FLIGHT_LIFTOFF = 7,
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EVENT_FLIGHT_ICEBOLT = 8,
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EVENT_FLIGHT_BREATH = 9,
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EVENT_FLIGHT_SPELL_EXPLOSION = 10,
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EVENT_FLIGHT_START_LAND = 11,
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EVENT_LAND = 12,
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EVENT_GROUND = 13,
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EVENT_HUNDRED_CLUB = 14
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};
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class boss_sapphiron_40 : public CreatureScript
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{
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public:
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boss_sapphiron_40() : CreatureScript("boss_sapphiron_40") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNaxxramasAI<boss_sapphiron_40AI>(pCreature);
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}
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struct boss_sapphiron_40AI : public BossAI
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{
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explicit boss_sapphiron_40AI(Creature* c) : BossAI(c, BOSS_SAPPHIRON)
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{
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pInstance = me->GetInstanceScript();
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}
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EventMap events;
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InstanceScript* pInstance;
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uint8 iceboltCount{};
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uint32 spawnTimer{};
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GuidList blockList;
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ObjectGuid currentTarget;
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void InitializeAI() override
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{
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me->SummonGameObject(GO_SAPPHIRON_BIRTH, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0, 0, 0, 0, 0);
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me->SetVisible(false);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetReactState(REACT_PASSIVE);
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ScriptedAI::InitializeAI();
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}
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bool IsInRoom()
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{
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if (me->GetExactDist(3523.5f, -5235.3f, 137.6f) > 100.0f)
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{
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EnterEvadeMode();
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return false;
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}
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return true;
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}
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void Reset() override
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{
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BossAI::Reset();
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if (me->IsVisible())
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{
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me->SetReactState(REACT_AGGRESSIVE);
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}
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events.Reset();
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iceboltCount = 0;
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spawnTimer = 0;
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currentTarget.Clear();
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blockList.clear();
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}
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void EnterCombatSelfFunction()
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{
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Map::PlayerList const& PlList = me->GetMap()->GetPlayers();
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if (PlList.IsEmpty())
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return;
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for (const auto& i : PlList)
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{
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if (Player* player = i.GetSource())
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{
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if (player->IsGameMaster())
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continue;
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if (player->IsAlive() && me->GetDistance(player) < 80.0f)
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{
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me->SetInCombatWith(player);
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player->SetInCombatWith(me);
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me->AddThreat(player, 0.0f);
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}
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}
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}
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}
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void EnterCombat(Unit* who) override
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{
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BossAI::EnterCombat(who);
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EnterCombatSelfFunction();
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me->CastSpell(me, SPELL_FROST_AURA, true);
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events.ScheduleEvent(EVENT_BERSERK, 900000);
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events.ScheduleEvent(EVENT_CLEAVE, 5000);
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events.ScheduleEvent(EVENT_TAIL_SWEEP, 10000);
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events.ScheduleEvent(EVENT_LIFE_DRAIN, 17000);
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events.ScheduleEvent(EVENT_BLIZZARD, 17000);
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events.ScheduleEvent(EVENT_FLIGHT_START, 45000);
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events.ScheduleEvent(EVENT_HUNDRED_CLUB, 5000);
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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me->CastSpell(me, SPELL_SAPPHIRON_DIES, true);
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}
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void DoAction(int32 param) override
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{
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if (param == ACTION_SAPPHIRON_BIRTH)
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{
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spawnTimer = 1;
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}
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == POINT_MOTION_TYPE && id == POINT_CENTER)
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{
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events.ScheduleEvent(EVENT_FLIGHT_LIFTOFF, 500);
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}
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}
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void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_ICEBOLT_CAST)
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{
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me->CastSpell(target, SPELL_ICEBOLT_TRIGGER, true);
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}
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}
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bool IsValidExplosionTarget(WorldObject* target)
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{
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for (ObjectGuid const& guid : blockList)
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{
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if (target->GetGUID() == guid)
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return false;
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if (Unit* block = ObjectAccessor::GetUnit(*me, guid))
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{
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if (block->IsInBetween(me, target, 2.0f) && block->IsWithinDist(target, 10.0f))
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return false;
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}
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}
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return true;
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}
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
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{
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pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (spawnTimer)
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{
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spawnTimer += diff;
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if (spawnTimer >= 21500)
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{
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me->SetVisible(true);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetReactState(REACT_AGGRESSIVE);
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spawnTimer = 0;
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}
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return;
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}
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if (!IsInRoom())
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return;
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_BERSERK:
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Talk(EMOTE_ENRAGE);
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me->CastSpell(me, SPELL_BERSERK, true);
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return;
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case EVENT_CLEAVE:
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me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
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events.RepeatEvent(10000);
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return;
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case EVENT_TAIL_SWEEP:
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me->CastSpell(me, SPELL_TAIL_SWEEP, false);
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events.RepeatEvent(10000);
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return;
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case EVENT_LIFE_DRAIN:
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me->CastCustomSpell(SPELL_LIFE_DRAIN, SPELLVALUE_MAX_TARGETS, 5, me, false);
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events.RepeatEvent(24000);
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return;
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case EVENT_BLIZZARD:
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{
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Creature* cr;
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
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{
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cr = me->SummonCreature(NPC_BLIZZARD, *target, TEMPSUMMON_TIMED_DESPAWN, 16000);
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}
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else
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{
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cr = me->SummonCreature(NPC_BLIZZARD, *me, TEMPSUMMON_TIMED_DESPAWN, 16000);
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}
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if (cr)
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{
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cr->GetMotionMaster()->MoveRandom(40);
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}
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events.RepeatEvent(6500);
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return;
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}
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case EVENT_FLIGHT_START:
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if (me->HealthBelowPct(11))
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{
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return;
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}
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events.RepeatEvent(45000);
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events.DelayEvents(35000);
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me->SetReactState(REACT_PASSIVE);
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me->AttackStop();
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z);
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return;
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case EVENT_FLIGHT_LIFTOFF:
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Talk(EMOTE_AIR_PHASE);
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me->GetMotionMaster()->MoveIdle();
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me->SendMeleeAttackStop(me->GetVictim());
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me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
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me->SetDisableGravity(true);
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currentTarget.Clear();
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events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, 3000);
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iceboltCount = 3;
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return;
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case EVENT_FLIGHT_ICEBOLT:
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{
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if (currentTarget)
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{
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if (Unit* target = ObjectAccessor::GetUnit(*me, currentTarget))
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{
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me->SummonGameObject(GO_ICE_BLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0);
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}
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}
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std::vector<Unit*> targets;
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auto i = me->GetThreatMgr().getThreatList().begin();
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for (; i != me->GetThreatMgr().getThreatList().end(); ++i)
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{
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if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
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{
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bool inList = false;
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if (!blockList.empty())
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{
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for (GuidList::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
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{
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if ((*i)->getTarget()->GetGUID() == *itr)
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{
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inList = true;
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break;
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}
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}
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}
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if (!inList)
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{
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targets.push_back((*i)->getTarget());
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}
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}
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}
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if (!targets.empty() && iceboltCount)
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{
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auto itr = targets.begin();
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advance(itr, urand(0, targets.size() - 1));
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me->CastSpell(*itr, SPELL_ICEBOLT_CAST, false);
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blockList.push_back((*itr)->GetGUID());
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currentTarget = (*itr)->GetGUID();
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--iceboltCount;
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events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, (me->GetExactDist(*itr) / 13.0f)*IN_MILLISECONDS);
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}
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else
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{
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events.ScheduleEvent(EVENT_FLIGHT_BREATH, 1000);
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}
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return;
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}
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case EVENT_FLIGHT_BREATH:
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currentTarget.Clear();
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Talk(EMOTE_BREATH);
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me->CastSpell(me, SPELL_FROST_MISSILE, false);
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events.ScheduleEvent(EVENT_FLIGHT_SPELL_EXPLOSION, 8500);
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return;
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case EVENT_FLIGHT_SPELL_EXPLOSION:
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me->CastSpell(me, SPELL_FROST_EXPLOSION, true);
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events.ScheduleEvent(EVENT_FLIGHT_START_LAND, 3000);
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return;
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case EVENT_FLIGHT_START_LAND:
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if (!blockList.empty())
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{
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for (GuidList::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
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{
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if (Unit* block = ObjectAccessor::GetUnit(*me, *itr))
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{
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block->RemoveAurasDueToSpell(SPELL_ICEBOLT_TRIGGER);
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}
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}
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}
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blockList.clear();
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me->RemoveAllGameObjects();
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events.ScheduleEvent(EVENT_LAND, 1000);
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return;
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case EVENT_LAND:
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me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
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me->SetDisableGravity(false);
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events.ScheduleEvent(EVENT_GROUND, 1500);
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return;
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case EVENT_GROUND:
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Talk(EMOTE_GROUND_PHASE);
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetInCombatWithZone();
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return;
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case EVENT_HUNDRED_CLUB:
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{
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Map::PlayerList const& pList = me->GetMap()->GetPlayers();
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for (const auto& itr : pList)
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{
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if (itr.GetSource()->GetResistance(SPELL_SCHOOL_FROST) > 100 && pInstance)
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{
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pInstance->SetData(DATA_HUNDRED_CLUB, 0);
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return;
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}
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}
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events.RepeatEvent(5000);
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return;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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};
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class spell_sapphiron_frost_explosion : public SpellScriptLoader
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{
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public:
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spell_sapphiron_frost_explosion() : SpellScriptLoader("spell_sapphiron_frost_explosion") { }
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class spell_sapphiron_frost_explosion_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_sapphiron_frost_explosion_SpellScript);
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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Unit* caster = GetCaster();
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if (!caster || !caster->ToCreature())
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return;
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std::list<WorldObject*> tmplist;
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for (auto& target : targets)
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{
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if (CAST_AI(boss_sapphiron_40::boss_sapphiron_40AI, caster->ToCreature()->AI())->IsValidExplosionTarget(target))
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{
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tmplist.push_back(target);
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}
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}
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targets.clear();
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for (auto& itr : tmplist)
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{
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targets.push_back(itr);
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}
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}
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void Register() override
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{
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sapphiron_frost_explosion_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_sapphiron_frost_explosion_SpellScript();
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}
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};
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void AddSC_boss_sapphiron_40()
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{
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new boss_sapphiron_40();
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// new spell_sapphiron_frost_explosion();
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}
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