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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Update IndividualProgressionAwarenessScripts.cpp
add ipp aware for AQ
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@@ -78,6 +78,32 @@ public:
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}
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}
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};
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};
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class gobject_ipp_aq : public GameObjectScript
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{
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public:
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gobject_ipp_aq() : GameObjectScript("gobject_ipp_aq") { }
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struct gobject_ipp_aqAI: GameObjectAI
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{
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explicit gobject_ipp_aqAI(GameObject* object) : GameObjectAI(object) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !sIndividualProgression->enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_BLACKWING_LAIR);
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}
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};
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GameObjectAI* GetAI(GameObject* object) const override
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{
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return new gobject_ipp_aqAI(object);
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}
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};
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class npc_ipp_tbc_t4 : public CreatureScript
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class npc_ipp_tbc_t4 : public CreatureScript
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{
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{
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public:
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public:
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@@ -356,5 +382,6 @@ void AddSC_mod_individual_progression_awareness()
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new npc_ipp_wotlk_totc();
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new npc_ipp_wotlk_totc();
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new npc_ipp_wotlk_icc();
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new npc_ipp_wotlk_icc();
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new gobject_ipp_tbc();
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new gobject_ipp_tbc();
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new gobject_ipp_aq();
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// new gobject_ipp_wotlk(); // Not used yet
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// new gobject_ipp_wotlk(); // Not used yet
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}
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}
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