diff --git a/src/IndividualProgressionPlayer.cpp b/src/IndividualProgressionPlayer.cpp index e1d79bc..58ea42e 100644 --- a/src/IndividualProgressionPlayer.cpp +++ b/src/IndividualProgressionPlayer.cpp @@ -185,15 +185,15 @@ public: { return false; } - if (mapid == MAP_AQ_40 && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) + if (mapid == MAP_AHN_QIRAJ_TEMPLE && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) { return false; } - if (mapid == MAP_AQ_20 && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) + if (mapid == MAP_RUINS_OF_AHN_QIRAJ && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ)) { return false; } - if (mapid == MAP_OUTLANDS) + if (mapid == MAP_OUTLAND) { if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40)) { @@ -223,11 +223,11 @@ public: return false; } // This will also restrict other Frozen Halls dungeons, because Forge of Souls must be completed first to access them - if ((mapid == MAP_ICC || mapid == MAP_FORGE_OF_SOULS) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3)) + if ((mapid == MAP_ICECROWN_CITADEL || mapid == MAP_THE_FORGE_OF_SOULS) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3)) { return false; } - if (mapid == MAP_RUBY_SANCTUM && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_4)) + if (mapid == MAP_THE_RUBY_SANCTUM && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_4)) { return false; } @@ -235,7 +235,7 @@ public: InstanceTemplate const* instanceTemplate = sObjectMgr->GetInstanceTemplate(mapid); if (instanceTemplate) { - if (instanceTemplate->Parent == MAP_OUTLANDS && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40)) + if (instanceTemplate->Parent == MAP_OUTLAND && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40)) { return false; } @@ -388,20 +388,14 @@ public: } break; case AREA_LIGHTS_HOPE: - // if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ)) - // { - // player->RemoveAura(IPP_PHASE); - // player->CastSpell(player, IPP_PHASE, false); - // } - // break; - case AREA_ARGENT_TOURNAMENT: + case AREA_ARGENT_TOURNAMENT_GROUNDS: case AREA_ARGENT_SUNREAVER_PAVILION: case AREA_ARGENT_SILVER_COVENANT_PAVILION: - case AREA_ARGENT_RING_OF_CHAMPIONS: - case AREA_ARGENT_ASPIRANTS_RING: - case AREA_ARGENT_VALIANTS_RING: - case AREA_ARGENT_ALLIANCE_VALIANTS_RING: - case AREA_ARGENT_HORDE_VALIANTS_RING: + case AREA_THE_RING_OF_CHAMPIONS: + case AREA_THE_ASPIRANTS_RING: + case AREA_THE_ARGENT_VALIANTS_RING: + case AREA_THE_ALLIANCE_VALIANTS_RING: + case AREA_THE_HORDE_VALIANTS_RING: case AREA_ARGENT_PAVILION: if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2)) {