- patrols now spawn behind you after killing bosses instead of already being active when you step into the instance.
- fixed many patrols in the first part of the dungeon, it now looks exactly like VMangos.
- removing some duplicate code
- adding some error messages
- removing achievements if player decides to go down in progression level.
- on login your progression level will no longer go down, if it's currently higher than the highest kill achievement you got
- with enforceGroupRules set to 1 there are now several restriction on who you can invite
- with enforceGroupRules set to 0 you can invite anyone and everyone.
- removed the custom setting PreviousGearTuning
- removed computedHealingAdjustment
- removed checkIPProgression(player) on PlayerMapChanged
- excluded accounts now also get adjustment checks on login.
- now using an aura for HP adjustments
- rndbots - no longer require the Drakefire Amulet to enter Onyxia40
- you can now view your own or your target's current progression level with .ip get
- Mosh'Ogg Butcher, rare spawn, can now be found in STV
- Purgation Isle (896) now has low level (30-35) enemies before Naxx40, level 57-60 elites after.
removed RDF from the SimpleConfigOverride
including it in the SimpleConfigOverride complicates things
because if you wanted to enable the RDF you were forced to change several other settings as well.
it's all very confusing
I'm trying to make it simple.
With disableRDF in the Individual Progression config file you can now enable/disable the RDF.
that's it. no need to edit the worldserver.conf file for this any more.
it's also very clear now when it's disabled. can't even select dungeons anymore.
if you have a lot of RND bots on your server
this update may fix some startup lag issues.
with this setting
IndividualProgression.ExcludedAccountsRegex = "^RNDBOT.*"
RND bots will no longer get checked for progression updates when they log in.
This prevents bots that aren't attuned or haven't progressed to the Naxx phase to be teleported inside
excluded random bots should still be able to get in
Oh my, this took me a while to figure out.
- removed AQ skip options. AQ quest line is optional for everyone. No need for a config option for this. If you want to skip the war effort phase you just run to the Scarab Gong and hit it.
- After the the pre-AQ (war effort) phase you now enter the AQ war phase. The AQ gates have been opened, the gong was rung. you can still finish the AQ quest line during this phase.
New quest added to finish the AQ war, called Chaos and Destruction. objective is to kill the three Colossus bugs in the hives.
- After the Chaos and Destruction quest has been completed the scarab gong will be gone.
- you can ignore the Chaos and Destruction quest. it's not mandatory to complete because the gates to AQ are open.
but doing so means you do not get the Field Duty quests, those are only available after the AQ war is over.
I gave the Chaos and Destruction quest a 48 hour timer, but it's symbolic really. You can pick it up again at the scarab gong.
I still need quest text for the Chaos and Destruction quest.
Maybe someone can come up with good quest text. If not, I'll try to do it myself.