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5 Commits

Author SHA1 Message Date
ZhengPeiRu21
1a37c250cc Update README.md 2022-10-26 15:50:10 -06:00
郑佩茹
050b195fa1 Fix Frost Armor acquire method 2022-10-24 16:17:53 -06:00
郑佩茹
a45ca1e3e1 Fix Frost Armor 2022-10-24 15:44:01 -06:00
郑佩茹
d8c71eec3e Include modified mana costs in optional files 2022-10-24 13:02:33 -06:00
郑佩茹
adfbfc981c Only apply Death Knight starting progression to Death Knights 2022-10-08 10:31:00 -06:00
3 changed files with 2 additions and 1 deletions

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@@ -40,3 +40,4 @@ Special thanks to all contributors of the following projects which are make this
* Wrath of the Vanilla Module for more Vanilla world adjustments
* Vmangos for Vanilla game and patch progression data
* SoglaHash for many Naxx 40 scripts and data
* 55Honey for Acore_ZoneDebuff module, used as basis for damage and HP scaling

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@@ -7,7 +7,7 @@ public:
void OnLogin(Player* player) override
{
if (sIndividualProgression->deathKnightStartingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression)))
if (player->getClass() == CLASS_DEATH_KNIGHT && sIndividualProgression->deathKnightStartingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression)))
{
sIndividualProgression->UpdateProgressionState(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression));
}