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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
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5 Commits
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@@ -40,3 +40,4 @@ Special thanks to all contributors of the following projects which are make this
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* Wrath of the Vanilla Module for more Vanilla world adjustments
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* Vmangos for Vanilla game and patch progression data
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* SoglaHash for many Naxx 40 scripts and data
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* 55Honey for Acore_ZoneDebuff module, used as basis for damage and HP scaling
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BIN
optional/dbc.zip
BIN
optional/dbc.zip
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@@ -7,7 +7,7 @@ public:
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void OnLogin(Player* player) override
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{
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if (sIndividualProgression->deathKnightStartingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression)))
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if (player->getClass() == CLASS_DEATH_KNIGHT && sIndividualProgression->deathKnightStartingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression)))
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{
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sIndividualProgression->UpdateProgressionState(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression));
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}
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