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https://github.com/ZhengPeiRu21/mod-individual-progression
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13
README.md
13
README.md
@@ -4,26 +4,28 @@
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This module is meant to simulate "progress through expansions and expansion tiers" for individual players. Players must complete each tier in order to access content for the next tier.
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Each tier is designed to simulate experience of being within that tier and expansion, within reasonable of the WotLK client. This means Vanilla content is like Vanilla WoW, and so on.
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Each tier is designed to simulate the experience of being within that tier and expansion, within the limitations of the WotLK client. This means Vanilla content is like Vanilla WoW, and so on.
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The goal of the module is to focus on journey of the player. All catch-up mechanisms have been removed. There is no goal of defeat end-game or find "fresh" server, because each new character is a fresh server.
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The goal of the module is to focus on journey of the player. All catch-up mechanisms have been removed. There is no goal to rush to end-game or find a "fresh" server, because each new character is a fresh experience.
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Note that this module either requires many players working together on a server for each tier, or adjustments for smaller raid size to allow individual groups to progress. Please see companion modules auto-balance and Small Server Tweaks for some adjustments that improve this process on a less popular server.
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Note that this module either requires many players working together on a server for each tier, or adjustments for smaller raid size to allow individual groups to progress. Please see the auto-balance module and some of the built-in config options for some adjustments that improve this process on a less popular server.
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For content that is added in later expansion that is provided for use in lower-level content and is not "catch-up" content, I have decided to remain. This includes Draenei and Blood Elf starting zone, Inscription and Jewelcrafting skills, new quests and hubs added to Vanilla world in TBC, and so on. I feel this content does not negative impact the player journey like "catch-up" content.
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Lower-level content added in later expansions that is not "catch-up" content is not removed. This includes Draenei and Blood Elf starting zones, Inscription and Jewelcrafting skills, new quests and hubs added to the Vanilla world in TBC, and so on. I feel this content does not negatively impact the player journey like "catch-up" content.
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## Some Included Features
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* Power level adjustment and health in Vanilla and TBC content to simulate Vanilla world difficulty
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* NPCs and Game Objects aware of individual player progress, visible based on player progression to each player
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* Restore of content removed or nerfed or later patch is released, such as original Naxxramas, Onyxia quests, TBC Attunements, and riding skills and quests.
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For a complete list of changes, please see [here](https://github.com/ZhengPeiRu21/mod-individual-progression/wiki/List-of-Changes).
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Options are provided to allow changes to experience based on preference. Please see config file.
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## How to Install
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Please see [How to Install](https://github.com/ZhengPeiRu21/mod-individual-progression/wiki/How-to-Install)
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## Please Note!
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This module uses Player Settings to save individual character progress. Please ensure that EnablePlayerSettings is set to 1 in worldserver.conf or progress will not be saved!
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This module uses Player Settings to save individual character progress. *Please ensure that EnablePlayerSettings is set to 1 in worldserver.conf or progress will not be saved!* Also, for item changes to take effect, please ensure *DBC.EnforceItemAttributes is set to 0*! This will allow the module to override item stats with their correct Vanilla stats.
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### Optional Data Files
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Some changes for Vanilla and TBC content require DBC modification. The .mpq file for the client and .dbc files for server can be found in the "optional" directory. These changes include Vanilla reagents such as Flint and Steel for campfires, Level 60 enchanting using Vanilla and not TBC ingredient, professional leveling adjustments, etc. These is all optional and the module will work without the patch, but these recipes will remain WotLK version.
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@@ -40,3 +42,4 @@ Special thanks to all contributors of the following projects which are make this
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* Wrath of the Vanilla Module for more Vanilla world adjustments
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* Vmangos for Vanilla game and patch progression data
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* SoglaHash for many Naxx 40 scripts and data
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* 55Honey for Acore_ZoneDebuff module, used as basis for damage and HP scaling
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@@ -10,6 +10,9 @@
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#
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# IndividualProgression.Enable
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# Description: Enable Individual Progression Module
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# Please note that like all AzerothCore modules, database changes cannot be undone through config settings.
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# This means that world changes like restoring Vanilla quests and NPC stats will remain in place even if disabled.
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# Disabling the module will disable functionality like access restrictions, level caps, damage adjustments, etc.
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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@@ -129,6 +132,17 @@ IndividualProgression.HunterPetLevelFix = 1
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IndividualProgression.RequirePreAQQuests = 1
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#
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# IndividualProgression.RequireNaxxStrathEntrance
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# Description: If enabled, requires players to first enter Naxx 40 through the original beta entrance in the back of Stratholme
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# before being able to use the teleportation crystal in EPL. This is consistent behavior with other Vanilla raids (MC, BL).
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# If disabled, players can enter Naxx 40 through the crystal as soon as they are attuned and they have reached the correct
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# progression level - no Stratholme run will be required.
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# Default: 1 - Enabled
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# 0 - Disabled
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#
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IndividualProgression.RequireNaxxStrathEntrance = 1
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#
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#
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#
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# IndividualProgression.MoltenCore.ManualRuneHandling
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@@ -170,6 +184,8 @@ IndividualProgression.FishingFix = 1
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# Water Breath Timer to 1 Minute (Vanilla value, changed to 3 Minutes in WotLK)
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# Disable Quest Object sparkle and object quest markers (added in patch 2.3)
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# Enable PlayerSettings (required by Individual Progression module)
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# Disable the LFG tool, aside from special Holiday events otherwise inaccessible
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# Do not enforce DBC Item Attributes, so that Vanilla item changes can override client values
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#
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# Default: 1 - Enabled
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# 0 - Disabled
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@@ -292,3 +308,34 @@ IndividualProgression.DisableDefaultProgression = 0
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#
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IndividualProgression.CustomProgression = ""
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#
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# IndividualProgression.AllowEarlyDungeonSet2
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# Description: Dungeon Set 2 was introduced in patch 1.10 and requires completing some AQ content that is normally not available until a later phase
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# When enabled, this allows the relevant content to be accessed early so that Dungeon Set 2 can be acquired before it is made obsolete
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# by raid gear.
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#
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# Default: 0 - Disabled
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