#include "IndividualProgression.h" class gobject_ipp_wotlk : public GameObjectScript { public: gobject_ipp_wotlk() : GameObjectScript("gobject_ipp_wotlk") { } struct gobject_ipp_wotlkAI: GameObjectAI { explicit gobject_ipp_wotlkAI(GameObject* object) : GameObjectAI(object) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_TBC_TIER_5); } }; GameObjectAI* GetAI(GameObject* object) const override { return new gobject_ipp_wotlkAI(object); } }; class gobject_ipp_tbc : public GameObjectScript { public: gobject_ipp_tbc() : GameObjectScript("gobject_ipp_tbc") { } struct gobject_ipp_tbcAI: GameObjectAI { explicit gobject_ipp_tbcAI(GameObject* object) : GameObjectAI(object) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_NAXX40); } }; GameObjectAI* GetAI(GameObject* object) const override { return new gobject_ipp_tbcAI(object); } }; class npc_ipp_tbc : public CreatureScript { public: npc_ipp_tbc() : CreatureScript("npc_ipp_tbc") { } struct npc_ipp_tbcAI: ScriptedAI { explicit npc_ipp_tbcAI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_NAXX40); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_tbcAI(creature); } }; class npc_ipp_tbc_t4 : public CreatureScript { public: npc_ipp_tbc_t4() : CreatureScript("npc_ipp_tbc_t4") { } struct npc_ipp_tbc_t4AI: ScriptedAI { explicit npc_ipp_tbc_t4AI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_TBC_TIER_3); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_tbc_t4AI(creature); } }; class npc_ipp_tbc_t5 : public CreatureScript { public: npc_ipp_tbc_t5() : CreatureScript("npc_ipp_tbc_t5") { } struct npc_ipp_tbc_t5AI: ScriptedAI { explicit npc_ipp_tbc_t5AI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_TBC_TIER_4); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_tbc_t5AI(creature); } }; class npc_ipp_tbc_pre_t4 : public CreatureScript { public: npc_ipp_tbc_pre_t4() : CreatureScript("npc_ipp_tbc_pre_t4") { } struct npc_ipp_tbc_pre_t4AI: ScriptedAI { explicit npc_ipp_tbc_pre_t4AI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->isBeforeProgression(target,PROGRESSION_TBC_TIER_3); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_tbc_pre_t4AI(creature); } }; class npc_ipp_wotlk : public CreatureScript { public: npc_ipp_wotlk() : CreatureScript("npc_ipp_wotlk") { } struct npc_ipp_wotlkAI: ScriptedAI { explicit npc_ipp_wotlkAI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_TBC_TIER_5); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_wotlkAI(creature); } }; class npc_ipp_wotlk_ulduar : public CreatureScript { public: npc_ipp_wotlk_ulduar() : CreatureScript("npc_ipp_wotlk_ulduar") { } struct npc_ipp_wotlk_ulduarAI: ScriptedAI { explicit npc_ipp_wotlk_ulduarAI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_WOTLK_TIER_1); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_wotlk_ulduarAI(creature); } }; class npc_ipp_wotlk_totc : public CreatureScript { public: npc_ipp_wotlk_totc() : CreatureScript("npc_ipp_wotlk_totc") { } struct npc_ipp_wotlk_totcAI: ScriptedAI { explicit npc_ipp_wotlk_totcAI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_WOTLK_TIER_2); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_wotlk_totcAI(creature); } }; class npc_ipp_wotlk_icc : public CreatureScript { public: npc_ipp_wotlk_icc() : CreatureScript("npc_ipp_wotlk_icc") { } struct npc_ipp_wotlk_iccAI: ScriptedAI { explicit npc_ipp_wotlk_iccAI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_WOTLK_TIER_3); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_wotlk_iccAI(creature); } }; class npc_ipp_aq : public CreatureScript { public: npc_ipp_aq() : CreatureScript("npc_ipp_aq") { } struct npc_ipp_aqAI: ScriptedAI { explicit npc_ipp_aqAI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_BLACKWING_LAIR); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_aqAI(creature); } }; class npc_ipp_ds2 : public CreatureScript { public: npc_ipp_ds2() : CreatureScript("npc_ipp_ds2") { } struct npc_ipp_ds2AI: ScriptedAI { explicit npc_ipp_ds2AI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } if (sIndividualProgression->earlyDungeonSet2) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_BLACKWING_LAIR); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_ds2AI(creature); } }; class npc_ipp_naxx40 : public CreatureScript { public: npc_ipp_naxx40() : CreatureScript("npc_ipp_naxx40") { } struct npc_ipp_naxx40AI: ScriptedAI { explicit npc_ipp_naxx40AI(Creature* creature) : ScriptedAI(creature) { }; bool CanBeSeen(Player const* player) override { if (player->IsGameMaster() || !sIndividualProgression->enabled) { return true; } Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID()); return sIndividualProgression->hasPassedProgression(target, PROGRESSION_AQ); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_ipp_naxx40AI(creature); } }; // Add all scripts in one void AddSC_mod_individual_progression_awareness() { new npc_ipp_aq(); // new npc_ipp_naxx40(); // Not used yet new npc_ipp_ds2(); new npc_ipp_tbc(); new npc_ipp_tbc_t4(); new npc_ipp_tbc_t5(); new npc_ipp_tbc_pre_t4(); new npc_ipp_wotlk(); new npc_ipp_wotlk_ulduar(); new npc_ipp_wotlk_totc(); new npc_ipp_wotlk_icc(); new gobject_ipp_tbc(); // new gobject_ipp_wotlk(); // Not used yet }