/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "onyxias_lair.h"
enum Spells
{
SPELL_WINGBUFFET = 18500,
SPELL_FLAMEBREATH = 18435,
SPELL_CLEAVE = 68868,
//SPELL_TAILSWEEP = 68867,
SPELL_TAILSWEEP = 15847,
SPELL_FIREBALL = 18392,
SPELL_BELLOWINGROAR = 18431,
SPELL_SUMMON_WHELP = 90003,
SPELL_SUMMON_LAIR_GUARD = 68968,
SPELL_ERUPTION = 17731,
SPELL_OLG_BLASTNOVA = 68958,
SPELL_OLG_IGNITEWEAPON = 68959,
SPELL_BREATH_N_TO_S = 17086,
SPELL_BREATH_S_TO_N = 18351,
SPELL_BREATH_E_TO_W = 18576,
SPELL_BREATH_W_TO_E = 18609,
SPELL_BREATH_SE_TO_NW = 18564,
SPELL_BREATH_NW_TO_SE = 18584,
SPELL_BREATH_SW_TO_NE = 18596,
SPELL_BREATH_NE_TO_SW = 18617,
};
enum Events
{
EVENT_SPELL_WINGBUFFET = 1,
EVENT_SPELL_FLAMEBREATH = 2,
EVENT_SPELL_TAILSWEEP = 3,
EVENT_SPELL_CLEAVE = 4,
EVENT_START_PHASE_2 = 5,
EVENT_SPELL_FIREBALL_FIRST = 6,
EVENT_SPELL_FIREBALL_SECOND = 7,
EVENT_PHASE_2_STEP_CW = 8,
EVENT_PHASE_2_STEP_ACW = 9,
EVENT_PHASE_2_STEP_ACROSS = 10,
EVENT_SPELL_BREATH = 11,
EVENT_START_PHASE_3 = 12,
EVENT_PHASE_3_ATTACK = 13,
EVENT_SPELL_BELLOWINGROAR = 14,
EVENT_WHELP_SPAM = 15,
EVENT_SUMMON_LAIR_GUARD = 16,
EVENT_SUMMON_WHELP = 17,
EVENT_OLG_SPELL_BLASTNOVA = 18,
EVENT_OLG_SPELL_IGNITEWEAPON = 19,
EVENT_ERUPTION = 20,
EVENT_LIFTOFF = 31,
EVENT_FLY_S_TO_N = 32,
EVENT_LAND = 33,
EVENT_END_MANY_WHELPS_TIME
};
enum Phases
{
PHASE_NONE,
PHASE_GROUNDED, // Phase 1
PHASE_AIRPHASE, // Phase 2 - Airphase - 60% health
PHASE_LANDED // Phase 3 - Landed after Airphase - 40% health
};
struct sOnyxMove
{
uint8 CurrId, DestId;
uint32 spellId;
float x, y, z, o;
};
static sOnyxMove OnyxiaMoveData[] =
{
{0, 0, 0, -64.496f, -214.906f, -84.4f, 0.0f}, // south ground
{1, 5, SPELL_BREATH_S_TO_N, -64.496f, -214.906f, -60.0f, 0.0f}, // south
{2, 6, SPELL_BREATH_SW_TO_NE, -59.809f, -190.758f, -60.0f, 7 * M_PI / 4}, // south-west
{3, 7, SPELL_BREATH_W_TO_E, -29.450f, -180.600f, -60.0f, M_PI + M_PI / 2}, // west
{4, 8, SPELL_BREATH_NW_TO_SE, 6.895f, -180.246f, -60.0f, M_PI + M_PI / 4}, // north-west
{5, 1, SPELL_BREATH_N_TO_S, 22.876f, -217.152f, -60.0f, M_PI}, // north
{6, 2, SPELL_BREATH_NE_TO_SW, 10.2191f, -247.912f, -60.0f, 3 * M_PI / 4}, // north-east
{7, 3, SPELL_BREATH_E_TO_W, -31.496f, -250.123f, -60.0f, M_PI / 2}, // east
{8, 4, SPELL_BREATH_SE_TO_NW, -63.5156f, -240.096f, -60.0f, M_PI / 4}, // south-east
};
enum Yells
{
// Say
SAY_AGGRO = 0,
SAY_KILL = 1,
SAY_PHASE_2_TRANS = 2,
SAY_PHASE_3_TRANS = 3,
// Emote
EMOTE_BREATH = 4
};
class boss_onyxia_40 : public CreatureScript
{
public:
boss_onyxia_40() : CreatureScript("boss_onyxia_40") {}
struct boss_onyxiaAI_40 : public BossAI
{
public:
boss_onyxiaAI_40(Creature* pCreature) : BossAI(pCreature, DATA_ONYXIA)
{
Initialize();
}
void Initialize()
{
CurrentWP = 0;
whelpSpam = false;
whelpCount = 0;
whelpSpamTimer = 0;
bManyWhelpsAvailable = false;
// Immune to taunt in vanilla
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
}
void SetPhase(uint8 ph)
{
events.Reset();
Phase = ph;
switch (ph)
{
case PHASE_GROUNDED:
events.ScheduleEvent(EVENT_SPELL_WINGBUFFET, urand(10000, 20000));
events.ScheduleEvent(EVENT_SPELL_FLAMEBREATH, urand(10000, 20000));
events.ScheduleEvent(EVENT_SPELL_TAILSWEEP, urand(15000, 20000));
events.ScheduleEvent(EVENT_SPELL_CLEAVE, urand(2000, 5000));
break;
case PHASE_AIRPHASE:
events.ScheduleEvent(EVENT_START_PHASE_2, 0);
break;
case PHASE_LANDED:
events.ScheduleEvent(EVENT_START_PHASE_3, 5000);
break;
}
}
void Reset() override
{
Initialize();
SetPhase(PHASE_NONE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetCanFly(false);
me->SetDisableGravity(false);
me->SetSpeed(MOVE_RUN, me->GetCreatureTemplate()->speed_run, false);
BossAI::Reset();
}
void DoAction(int32 param) override
{
switch (param)
{
case -1:
if (bManyWhelpsAvailable)
{
instance->SetData(DATA_WHELP_SUMMONED, 1);
}
break;
}
}
void EnterCombat(Unit* who) override
{
Talk(SAY_AGGRO);
SetPhase(PHASE_GROUNDED);
BossAI::EnterCombat(who);
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (me->HealthBelowPctDamaged(65, damage) && Phase == PHASE_GROUNDED)
{
SetPhase(PHASE_AIRPHASE);
}
else if (me->HealthBelowPctDamaged(40, damage) && Phase == PHASE_AIRPHASE)
{
SetPhase(PHASE_LANDED);
}
}
void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() != NPC_ONYXIAN_WHELP && summon->GetEntry() != NPC_ONYXIAN_LAIR_GUARD)
{
return;
}
if (Unit* target = summon->SelectNearestTarget(300.0f))
{
summon->AI()->AttackStart(target);
DoZoneInCombat(summon);
}
summons.Summon(summon);
}
void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
{
return;
}
if (id < 9)
{
if (id > 0 && Phase == PHASE_AIRPHASE)
{
me->SetFacingTo(OnyxiaMoveData[id].o);
me->SetSpeed(MOVE_RUN, 1.6f, false);
CurrentWP = id;
events.ScheduleEvent(EVENT_SPELL_FIREBALL_FIRST, 1000);
}
}
else
{
switch (id)
{
case 10:
me->SetFacingTo(OnyxiaMoveData[0].o);
events.ScheduleEvent(EVENT_LIFTOFF, 0);
break;
case 11:
me->SetFacingTo(OnyxiaMoveData[1].o);
events.ScheduleEvent(EVENT_FLY_S_TO_N, 0);
break;
case 12:
me->SetFacingTo(OnyxiaMoveData[1].o);
events.ScheduleEvent(EVENT_LAND, 0);
break;
case 13:
me->SetCanFly(false);
me->SetDisableGravity(false);
me->SetSpeed(MOVE_RUN, me->GetCreatureTemplate()->speed_run, false);
events.ScheduleEvent(EVENT_PHASE_3_ATTACK, 0);
break;
}
}
}
void HandleWhelpSpam(const uint32 diff)
{
if (whelpSpam)
{
if (whelpCount < 40)
{
whelpSpamTimer -= diff;
if (whelpSpamTimer <= 0)
{
float angle = rand_norm() * 2 * M_PI;
float dist = rand_norm() * 4.0f;
me->CastSpell(-33.18f + cos(angle) * dist, -258.80f + sin(angle) * dist, -89.0f, SPELL_SUMMON_WHELP, true);
me->CastSpell(-32.535f + cos(angle) * dist, -170.190f + sin(angle) * dist, -89.0f, SPELL_SUMMON_WHELP, true);
whelpCount += 2;
whelpSpamTimer += 600;
}
}
else
{
whelpSpam = false;
whelpCount = 0;
whelpSpamTimer = 0;
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
return;
}
events.Update(diff);
HandleWhelpSpam(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
{
return;
}
DoMeleeAttackIfReady();
switch (events.ExecuteEvent())
{
case EVENT_SPELL_WINGBUFFET:
{
DoCast(SPELL_WINGBUFFET);
events.RepeatEvent(urand(15000, 30000));
break;
}
case EVENT_SPELL_FLAMEBREATH:
{
DoCast(SPELL_FLAMEBREATH);
events.RepeatEvent(urand(10000, 20000));
break;
}
case EVENT_SPELL_TAILSWEEP:
{
DoCastAOE(SPELL_TAILSWEEP);
events.RepeatEvent(urand(15000, 20000));
break;
}
case EVENT_SPELL_CLEAVE:
{
DoCastVictim(SPELL_CLEAVE);
events.RepeatEvent(urand(2000, 5000));
break;
}
case EVENT_START_PHASE_2:
{
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
me->StopMoving();
DoResetThreatList();
me->GetMotionMaster()->MovePoint(10, OnyxiaMoveData[0].x, OnyxiaMoveData[0].y, OnyxiaMoveData[0].z);
break;
}
case EVENT_LIFTOFF:
{
Talk(SAY_PHASE_2_TRANS);
me->SendMeleeAttackStop(me->GetVictim());
me->GetMotionMaster()->MoveIdle();
me->DisableSpline();
me->SetCanFly(true);
me->SetDisableGravity(true);
me->SetOrientation(OnyxiaMoveData[0].o);
me->SendMovementFlagUpdate();
me->GetMotionMaster()->MoveTakeoff(11, OnyxiaMoveData[1].x + 1.0f, OnyxiaMoveData[1].y, OnyxiaMoveData[1].z, 12.0f);
bManyWhelpsAvailable = true;
events.RescheduleEvent(EVENT_END_MANY_WHELPS_TIME, 10000);
break;
}
case EVENT_END_MANY_WHELPS_TIME:
bManyWhelpsAvailable = false;
break;
case EVENT_FLY_S_TO_N:
{
me->SetSpeed(MOVE_RUN, 2.95f, false);
me->GetMotionMaster()->MovePoint(5, OnyxiaMoveData[5].x, OnyxiaMoveData[5].y, OnyxiaMoveData[5].z);
whelpSpam = true;
events.ScheduleEvent(EVENT_WHELP_SPAM, 90000);
//events.ScheduleEvent(EVENT_SUMMON_LAIR_GUARD, 30000);
break;
}
case EVENT_SUMMON_LAIR_GUARD:
{
me->CastSpell(-101.654f, -214.491f, -80.70f, SPELL_SUMMON_LAIR_GUARD, true);
events.RepeatEvent(30000);
break;
}
case EVENT_WHELP_SPAM:
{
whelpSpam = true;
events.RepeatEvent(90000);
break;
}
case EVENT_LAND:
{
Talk(SAY_PHASE_3_TRANS);
me->SendMeleeAttackStop(me->GetVictim());
me->GetMotionMaster()->MoveLand(13, OnyxiaMoveData[0].x + 1.0f, OnyxiaMoveData[0].y, OnyxiaMoveData[0].z, 12.0f);
DoResetThreatList();
break;
}
case EVENT_SPELL_FIREBALL_FIRST:
{
if (Unit* v = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true))
{
me->SetFacingToObject(v);
DoCast(v, SPELL_FIREBALL);
}
events.ScheduleEvent(EVENT_SPELL_FIREBALL_SECOND, 4000);
break;
}
case EVENT_SPELL_FIREBALL_SECOND:
{
if (Unit* v = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true))
{
me->SetFacingToObject(v);
DoCast(v, SPELL_FIREBALL);
}
uint8 rand = urand(0, 99);
if (rand < 33)
{
events.ScheduleEvent(EVENT_PHASE_2_STEP_CW, 4000);
}
else if (rand < 66)
{
events.ScheduleEvent(EVENT_PHASE_2_STEP_ACW, 4000);
}
else
{
events.ScheduleEvent(EVENT_PHASE_2_STEP_ACROSS, 4000);
}
break;
}
case EVENT_PHASE_2_STEP_CW:
{
uint8 newWP = CurrentWP + 1;
if (newWP > 8)
{
newWP = 1;
}
me->GetMotionMaster()->MovePoint(newWP, OnyxiaMoveData[newWP].x, OnyxiaMoveData[newWP].y, OnyxiaMoveData[newWP].z);
break;
}
case EVENT_PHASE_2_STEP_ACW:
{
uint8 newWP = CurrentWP - 1;
if (newWP < 1)
{
newWP = 8;
}
me->GetMotionMaster()->MovePoint(newWP, OnyxiaMoveData[newWP].x, OnyxiaMoveData[newWP].y, OnyxiaMoveData[newWP].z);
break;
}
case EVENT_PHASE_2_STEP_ACROSS:
{
Talk(EMOTE_BREATH);
me->SetFacingTo(OnyxiaMoveData[CurrentWP].o);
DoCast(OnyxiaMoveData[CurrentWP].spellId);
events.ScheduleEvent(EVENT_SPELL_BREATH, 8250);
break;
}
case EVENT_SPELL_BREATH:
{
uint8 newWP = OnyxiaMoveData[CurrentWP].DestId;
me->SetSpeed(MOVE_RUN, 2.95f, false);
me->GetMotionMaster()->MovePoint(newWP, OnyxiaMoveData[newWP].x, OnyxiaMoveData[newWP].y, OnyxiaMoveData[newWP].z);
break;
}
case EVENT_START_PHASE_3:
{
me->SetSpeed(MOVE_RUN, 2.95f, false);
me->GetMotionMaster()->MovePoint(12, OnyxiaMoveData[1].x, OnyxiaMoveData[1].y, OnyxiaMoveData[1].z);
break;
}
case EVENT_PHASE_3_ATTACK:
{
me->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 0, false))
{
AttackStart(target);
}
DoCastAOE(SPELL_BELLOWINGROAR);
events.ScheduleEvent(EVENT_ERUPTION, 0);
events.ScheduleEvent(EVENT_SPELL_WINGBUFFET, urand(10000, 20000));
events.ScheduleEvent(EVENT_SPELL_FLAMEBREATH, urand(10000, 20000));
events.ScheduleEvent(EVENT_SPELL_TAILSWEEP, urand(15000, 20000));
events.ScheduleEvent(EVENT_SPELL_CLEAVE, urand(2000, 5000));
events.ScheduleEvent(EVENT_SPELL_BELLOWINGROAR, 15000);
events.ScheduleEvent(EVENT_SUMMON_WHELP, 10000);
break;
}
case EVENT_SPELL_BELLOWINGROAR:
{
DoCastAOE(SPELL_BELLOWINGROAR);
events.RepeatEvent(22000);
events.ScheduleEvent(EVENT_ERUPTION, 0);
break;
}
case EVENT_ERUPTION:
{
if (Creature* trigger = me->SummonCreature(12758, *me, TEMPSUMMON_TIMED_DESPAWN, 1000))
{
trigger->AI()->DoCast(trigger, 17731);
}
break;
}
case EVENT_SUMMON_WHELP:
{
float angle = rand_norm() * 2 * M_PI;
float dist = rand_norm() * 4.0f;
me->CastSpell(-33.18f + cos(angle) * dist, -258.80f + sin(angle) * dist, -89.0f, SPELL_SUMMON_WHELP, true);
me->CastSpell(-32.535f + cos(angle) * dist, -170.190f + sin(angle) * dist, -89.0f, SPELL_SUMMON_WHELP, true);
events.RepeatEvent(30000);
break;
}
}
}
void SpellHitTarget(Unit* target, const SpellInfo* spell) override
{
if (target->IsPlayer() && spell->DurationEntry && spell->DurationEntry->ID == 328 && spell->Effects[EFFECT_1].TargetA.GetTarget() == 1 && (spell->Effects[EFFECT_1].Amplitude == 50 || spell->Effects[EFFECT_1].Amplitude == 215)) // Deep Breath
{
instance->SetData(DATA_DEEP_BREATH_FAILED, 1);
}
}
private:
uint8 Phase;
int8 CurrentWP;
bool whelpSpam;
uint8 whelpCount;
int32 whelpSpamTimer;
bool bManyWhelpsAvailable;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetOnyxiasLairAI(creature);
};
};
void AddSC_boss_onyxia_40()
{
new boss_onyxia_40();
}