/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "naxxramas.h"
#include "SpellInfo.h"
enum Says
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_TAUNTED = 2,
SAY_DEATH = 3,
SAY_PATHETIC = 4,
SAY_TARGET_DUMMY = 5,
SAY_DEATH_KNIGHT_UNDERSTUDY = 0,
};
enum Spells
{
SPELL_UNBALANCING_STRIKE = 26613,
// SPELL_DISRUPTING_SHOUT = 29107, // 55543
SPELL_MANA_BURN = 26046, // Alternative for Disrupting shout.
SPELL_JAGGED_KNIFE = 55550,
SPELL_HOPELESS = 29125,
SPELL_TAUNT = 29060
};
enum Events
{
EVENT_UNBALANCING_STRIKE = 1,
EVENT_DISRUPTING_SHOUT = 2,
EVENT_JAGGED_KNIFE = 3
};
enum NPCs
{
// NPC_DEATH_KNIGHT_UNDERSTUDY = 351084,
NPC_TARGET_DUMMY = 16211,
};
enum Actions
{
ACTION_FACE_ME = 0,
ACTION_TALK = 1,
ACTION_EMOTE = 2,
ACTION_SALUTE = 3,
ACTION_BACK_TO_TRAINING = 4,
};
enum Misc
{
GROUP_OOC_RP = 0,
POINT_DEATH_KNIGHT = 0,
};
class boss_razuvious_40 : public CreatureScript
{
public:
boss_razuvious_40() : CreatureScript("boss_razuvious_40") { }
CreatureAI* GetAI(Creature* pCreature) const override
{
return GetNaxxramasAI(pCreature);
}
struct boss_razuvious_40AI : public BossAI
{
explicit boss_razuvious_40AI(Creature* c) : BossAI(c, BOSS_RAZUVIOUS), summons(me)
{}
EventMap events;
SummonList summons;
void SpawnHelpers()
{
// 10man
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2762.23f, -3085.07f, 267.685f, 1.95f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2758.24f, -3110.97f, 267.685f, 3.94f);
// 25man
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2782.45f, -3088.03f, 267.685f, 0.75f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2778.56f, -3113.74f, 267.685f, 5.28f);
}
void JustSummoned(Creature* cr) override
{
summons.Summon(cr);
}
void Reset() override
{
BossAI::Reset();
summons.DespawnAll();
events.Reset();
SpawnHelpers();
ScheduleRP();
}
void ScheduleInteractWithDeathKnight()
{
if (_rpBuddyGUID)
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
me->SetFacingToObject(understudy);
scheduler.Schedule(2s, GROUP_OOC_RP, [this](TaskContext /*context*/)
{
if (roll_chance_i(75))
{
bool longText = roll_chance_i(50);
Talk(longText ? SAY_TARGET_DUMMY : SAY_PATHETIC);
scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
{
if (_rpBuddyGUID)
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
understudy->AI()->DoAction(ACTION_TALK);
});
if (longText)
scheduler.DelayGroup(GROUP_OOC_RP, 5s);
}
else
{
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
{
if (_rpBuddyGUID)
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
{
if (roll_chance_i(25))
understudy->AI()->DoAction(ACTION_EMOTE);
else
understudy->AI()->DoAction(ACTION_TALK);
}
});
}
}).Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
{
if (_rpBuddyGUID)
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
understudy->AI()->DoAction(ACTION_FACE_ME);
}).Schedule(10s, GROUP_OOC_RP, [this](TaskContext /*context*/)
{
if (_rpBuddyGUID)
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
understudy->AI()->DoAction(ACTION_SALUTE);
}).Schedule(13s, GROUP_OOC_RP, [this](TaskContext /*context*/)
{
me->ResumeMovement();
}).Schedule(16s, GROUP_OOC_RP, [this](TaskContext /*context*/)
{
if (_rpBuddyGUID)
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
understudy->AI()->DoAction(ACTION_BACK_TO_TRAINING);
ScheduleRP();
});
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == POINT_DEATH_KNIGHT)
{
ScheduleInteractWithDeathKnight();
}
}
void ScheduleRP()
{
_rpBuddyGUID = Acore::Containers::SelectRandomContainerElement(summons);
scheduler.Schedule(60s, 80s, GROUP_OOC_RP, [this](TaskContext context)
{
if (_rpBuddyGUID)
{
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
{
if (me->GetDistance2d(understudy) <= 6.0f)
{
me->PauseMovement();
scheduler.Schedule(500ms, GROUP_OOC_RP, [this](TaskContext /*context*/)
{
if (_rpBuddyGUID)
if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
me->GetMotionMaster()->MovePoint(POINT_DEATH_KNIGHT, understudy->GetNearPosition(3.2f, understudy->GetRelativeAngle(me)));
});
return;
}
}
}
context.Repeat(2s);
});
}
void KilledUnit(Unit* who) override
{
if (roll_chance_i(30))
Talk(SAY_SLAY);
if (who->IsPlayer())
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
// Damage done by the controlled Death Knight understudies should also count toward damage done by players
if (who && who->IsCreature() && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
{
me->LowerPlayerDamageReq(damage);
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
me->CastSpell(me, SPELL_HOPELESS, true);
}
void SpellHit(Unit* caster, SpellInfo const* spell) override
{
if (spell->Id == SPELL_TAUNT)
{
Talk(SAY_TAUNTED, caster);
}
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
scheduler.CancelGroup(GROUP_OOC_RP);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_UNBALANCING_STRIKE, 20s); // TODO: This can be 30 seconds to match vanilla
events.ScheduleEvent(EVENT_DISRUPTING_SHOUT, 15s);
// events.ScheduleEvent(EVENT_JAGGED_KNIFE, 10s); // wrath only
summons.DoZoneInCombat();
}
void UpdateAI(uint32 diff) override
{
if (!me->IsInCombat())
scheduler.Update(diff);
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_UNBALANCING_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_UNBALANCING_STRIKE, false);
events.Repeat(20s);
break;
case EVENT_DISRUPTING_SHOUT:
me->CastSpell(me, SPELL_MANA_BURN, false);
events.Repeat(10s);
break;
case EVENT_JAGGED_KNIFE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f))
{
me->CastSpell(target, SPELL_JAGGED_KNIFE, false);
}
events.Repeat(10s);
break;
}
DoMeleeAttackIfReady();
}
private:
ObjectGuid _rpBuddyGUID;
};
};
class boss_razuvious_minion_40 : public CreatureScript
{
public:
boss_razuvious_minion_40() : CreatureScript("boss_razuvious_minion_40") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetNaxxramasAI(creature);
}
struct boss_razuvious_minion_40AI : public ScriptedAI
{
explicit boss_razuvious_minion_40AI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
scheduler.CancelAll();
ScheduleAttackDummy();
}
void ScheduleAttackDummy()
{
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
if (Creature* targetDummy = me->FindNearestCreature(NPC_TARGET_DUMMY, 10.0f))
{
me->SetFacingToObject(targetDummy);
}
scheduler.Schedule(6s, 9s, GROUP_OOC_RP, [this](TaskContext context)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
context.Repeat(6s, 9s);
});
}
void DoAction(int32 action) override
{
switch (action)
{
case ACTION_FACE_ME:
scheduler.CancelGroup(GROUP_OOC_RP);
me->SetSheath(SHEATH_STATE_UNARMED);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
if (Creature* creature = me->GetInstanceScript()->GetCreature(DATA_RAZUVIOUS_BOSS))
me->SetFacingToObject(creature);
break;
case ACTION_TALK:
Talk(SAY_DEATH_KNIGHT_UNDERSTUDY);
break;
case ACTION_EMOTE:
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
break;
case ACTION_SALUTE:
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
break;
case ACTION_BACK_TO_TRAINING:
me->SetSheath(SHEATH_STATE_MELEE);
ScheduleAttackDummy();
break;
}
}
void KilledUnit(Unit* who) override
{
if (who->IsPlayer())
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
}
void JustEngagedWith(Unit* who) override
{
scheduler.CancelGroup(GROUP_OOC_RP);
if (Creature* creature = me->GetInstanceScript()->GetCreature(DATA_RAZUVIOUS_BOSS))
{
creature->SetInCombatWithZone();
creature->AI()->AttackStart(who);
}
}
void UpdateAI(uint32 diff) override
{
scheduler.Update(diff);
if (UpdateVictim())
{
if (!me->HasUnitState(UNIT_STATE_CASTING) || !me->IsCharmed())
{
DoMeleeAttackIfReady();
}
}
}
};
};
void AddSC_boss_razuvious_40()
{
new boss_razuvious_40();
new boss_razuvious_minion_40();
}