# # Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3 # [worldserver] ######################################## # Individual Progression Configuration ######################################## # # IndividualProgression.Enable # Description: Enable Individual Progression Module # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.Enable = 1 # # IndividualProgression.EnforceGroupRules # Description: Only allow players to group with others in the same progression phase # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.EnforceGroupRules = 1 # # # IndividualProgression.VanillaPowerAdjustment # Description: Adjustment to player's attack power before completing Vanilla content # This is meant to provide a more accurate Vanilla feeling in Vanilla content # Applied linearly per level between levels 11 and 60 # Set to 1 (100% of regular damage) to disable # # Default: 0.6 - 60% of regular damage # IndividualProgression.VanillaPowerAdjustment = 0.6 # # # IndividualProgression.VanillaHealingAdjustment # Description: Adjustment to player's healing power before completing Vanilla content # This is meant to provide a more accurate Vanilla feeling in Vanilla content # Applied linearly per level between levels 11 and 60 # Set to 1 (100% of regular damage) to disable # # Default: 0.5 - 50% of regular healing # IndividualProgression.VanillaHealingAdjustment = 0.5 # # # IndividualProgression.VanillaHealthAdjustmnet # Description: Adjustment to player's max HP before completing Vanilla content # This is meant to provide a more accurate Vanilla feeling in Vanilla content # Applied linearly per level between levels 11 and 60 # Set to 1 (100% of regular health) to disable # # Default: 0.5 - 50% of regular health # IndividualProgression.VanillaHealthAdjustment = 0.5 # # # IndividualProgression.TBCPowerAdjustment # Description: Adjustment to player's attack power before completing TBC content # This is meant to provide a more accurate TBC feeling in TBC content # Unlike Vanilla adjustment, a flat value is always used # Set to 1 (100% of regular damage) to disable # # Default: 0.6 - 60% of regular damage # IndividualProgression.TBCPowerAdjustment = 0.6 # # IndividualProgression.TBCHealingAdjustment # Description: Adjustment to player's healing power before completing TBC content # This is meant to provide a more accurate TBC feeling in TBC content # Unlike Vanilla adjustment, a flat value is always used # Set to 1 (100% of regular damage) to disable # # Default: 0.5 - 50% of regular healing # IndividualProgression.TBCHealingAdjustment = 0.5 # # # IndividualProgression.TBCHealthAdjustment # Description: Adjustment to player's max HP before completing TBC content # This is meant to provide a more accurate TBC feeling in TBC content # Unlike Vanilla adjustment, a flat value is always used # Set to 1 (100% of regular health) to disable # # Default: 0.6 - 60% of regular health # IndividualProgression.TBCHealthAdjustment = 0.6 # # IndividualProgression.QuestXPFix # Description: Quest XP for Vanilla and TBC quests was boosted as a catchup mechanism in patches 2.3.0 and 3.0.2 # Enable this option to reduce quest XP for affected quest to be closer to original values # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.QuestXPFix = 1 # # IndividualProgression.HunterPetLevelFix # Description: In WotLK, a catch-up mechanism was added so that hunter pets are leveled up higher when tamed # Enable this option to restore Vanilla and TBC behavior and require more pet training # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.HunterPetLevelFix = 1 # # IndividualProgression.RequirePreAQQuests # Description: AQ is the only vanilla tier that does not require attunement, because of the "server-wide attunement" quest line. # Enable this option to require players to complete the Bang a Gong quest line to enter AQ # Please note that this is a very grindly quest chain requiring quests to be completed 200+ times - to make this # more reasonable, some optional quest nerfs can be found in the module's SQL files. # If disabled, players can proceed to AQ immediately after Blackwing Lair # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.RequirePreAQQuests = 1