# # Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3 # [worldserver] ######################################## # Individual Progression Configuration ######################################## # # IndividualProgression.Enable # Description: Enable Individual Progression Module # Please note that like all AzerothCore modules, database changes cannot be undone through config settings. # This means that world changes like restoring Vanilla quests and NPC stats will remain in place even if disabled. # Disabling the module will disable functionality like access restrictions, level caps, damage adjustments, etc. # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.Enable = 1 # # IndividualProgression.EnforceGroupRules # Description: Only allow players to group with others in the same progression phase # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.EnforceGroupRules = 1 # # # IndividualProgression.VanillaPowerAdjustment # Description: Adjustment to player's attack power before completing Vanilla content # This is meant to provide a more accurate Vanilla feeling in Vanilla content # Applied linearly per level between levels 11 and 60 # Set to 1 (100% of regular damage) to disable # # Default: 0.6 - 60% of regular damage # IndividualProgression.VanillaPowerAdjustment = 0.6 # # # IndividualProgression.VanillaHealingAdjustment # Description: Adjustment to player's healing power before completing Vanilla content # This is meant to provide a more accurate Vanilla feeling in Vanilla content # Applied linearly per level between levels 11 and 60 # Set to 1 (100% of regular damage) to disable # # Default: 0.5 - 50% of regular healing # IndividualProgression.VanillaHealingAdjustment = 0.5 # # # IndividualProgression.VanillaHealthAdjustmnet # Description: Adjustment to player's max HP before completing Vanilla content # This is meant to provide a more accurate Vanilla feeling in Vanilla content # Applied linearly per level between levels 11 and 60 # Set to 1 (100% of regular health) to disable # # Default: 0.75 - 75% of regular health # IndividualProgression.VanillaHealthAdjustment = 0.75 # # # IndividualProgression.TBCPowerAdjustment # Description: Adjustment to player's attack power before completing TBC content # This is meant to provide a more accurate TBC feeling in TBC content # Unlike Vanilla adjustment, a flat value is always used # Set to 1 (100% of regular damage) to disable # # Default: 0.6 - 60% of regular damage # IndividualProgression.TBCPowerAdjustment = 0.6 # # IndividualProgression.TBCHealingAdjustment # Description: Adjustment to player's healing power before completing TBC content # This is meant to provide a more accurate TBC feeling in TBC content # Unlike Vanilla adjustment, a flat value is always used # Set to 1 (100% of regular damage) to disable # # Default: 0.5 - 50% of regular healing # IndividualProgression.TBCHealingAdjustment = 0.5 # # # IndividualProgression.TBCHealthAdjustment # Description: Adjustment to player's max HP before completing TBC content # This is meant to provide a more accurate TBC feeling in TBC content # Unlike Vanilla adjustment, a flat value is always used # Set to 1 (100% of regular health) to disable # # Default: 0.8 - 80% of regular health # IndividualProgression.TBCHealthAdjustment = 0.8 # # IndividualProgression.QuestXPFix # Description: Quest XP for Vanilla and TBC quests was boosted as a catchup mechanism in patches 2.3.0 and 3.0.2 # Enable this option to reduce quest XP for affected quest to be closer to original values # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.QuestXPFix = 1 # # # IndividualProgression.PreviousGearTuning # Description: Reduces the power of previous expansion end-game gear when entering the next expansion for leveling. # This resolves a balancing problem where players would not get any useful gear until near the end of the leveling experience, # as well as overpowering the leveling content. This is particularly true in TBC leveling due to the strength of Naxx 40 gear. # Set to 0 (0% adjustment) to disable # # Default: 0.03 - 3% reduced health and damage per previous expansion epic # IndividualProgression.PreviousGearTuning = 0.03 # # IndividualProgression.HunterPetLevelFix # Description: In WotLK, a catch-up mechanism was added so that hunter pets are leveled up higher when tamed # Enable this option to restore Vanilla and TBC behavior and require more pet training # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.HunterPetLevelFix = 1 # # IndividualProgression.RequirePreAQQuests # Description: AQ is the only vanilla tier that does not require attunement, because of the "server-wide attunement" quest line. # Enable this option to require players to complete the Bang a Gong quest line to enter AQ # Please note that this is a very grindly quest chain requiring quests to be completed 200+ times - to make this # more reasonable, some optional quest nerfs can be found in the module's SQL files. # If disabled, players can proceed to AQ immediately after Blackwing Lair # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.RequirePreAQQuests = 1 # # IndividualProgression.RequireNaxxStrathEntrance # Description: If enabled, requires players to first enter Naxx 40 through the original beta entrance in the back of Stratholme # before being able to use the teleportation crystal in EPL. This is consistent behavior with other Vanilla raids (MC, BL). # If disabled, players can enter Naxx 40 through the crystal as soon as they are attuned and they have reached the correct # progression level - no Stratholme run will be required. # Default: 1 - Enabled # 0 - Disabled # IndividualProgression.RequireNaxxStrathEntrance = 1 # # # # IndividualProgression.MoltenCore.ManualRuneHandling # Description: Defines whether Molten Core runes are handled manually (dousing through Aqual Quintessence) or automatic when bosses are defeated (WotLK default) # Default: 1 - Enabled (requires dousing) # 0 - Disabled (automatic, handled when bosses are defeated) # # IndividualProgression.MoltenCore.ManualRuneHandling = 1 # # IndividualProgression.MoltenCore.AqualEssenceCooldownReduction # Description: Reduces the cooldown of Eternal Quintessences by the amount specified. # Default: 0 - Disabled (1 hour cooldown) # 60 - (No cooldown) # # IndividualProgression.MoltenCore.AqualEssenceCooldownReduction = 0 # # IndividualProgression.FishingFix # Description: Before patch 3.1, fishing skill had progression and had to be leveled in low level zones before high level areas could add skill # In patch 3.1, it was changed to allow leveling fishing even when catching junk in high level zones, allowing progression to be skipped # This reverts that changed. # Default: 1 - Enabled (Pre 3.1 behavior - Fishing requires progression through zone levels) # 0 - Disabled (Post 3.1 behavior - Allow leveling fishing in any area) # # IndividualProgression.FishingFix = 1 # # IndividualProgression.SimpleConfigOverride # Description: If enabled, allow IndividualProgression module to set several AzerothCore values to suit individual progression # Many of these config options were added with IndividualProgression in mind. # For more advanced individual tuning, disable this option and change the respective values in worldserver.conf # # Changed options include: # Water Breath Timer to 1 Minute (Vanilla value, changed to 3 Minutes in WotLK) # Disable Quest Object sparkle and object quest markers (added in patch 2.3) # Enable PlayerSettings (required by Individual Progression module) # # Default: 1 - Enabled # 0 - Disabled # # IndividualProgression.SimpleConfigOverride = 1 # # IndividualProgression.ProgressionLimit # Description: If enabled, players will not be able to proceed beyond this progression stage. # Please refer to IndividualProgression.h/ProgressionState enum for progression stage values. # For example, a value of 6 will limit players to Vanilla content. # # Default: 0 - Disabled # 1-16 - Maximum progression stage # # IndividualProgression.ProgressionLimit = 0 # # IndividualProgression.StartingProgression # Description: If enabled, players will begin at this progression stage. # Existing players who are at an earlier stage will be set to this stage upon log in. # Please refer to IndividualProgression.h/ProgressionState enum for progression stage values. # # # Default: 0 - Disabled # 1-16 - Starting progression stage # # IndividualProgression.StartingProgression = 0 # # IndividualProgression.QuestMoneyAtLevelCap # Description: If enabled, players at the level cap for the current progression stage will receive # extra money when completing quests, as if they were level 80. This feature was added in patch 1.10 # so it is a Vanilla feature. # Disable to not grant extra money at progression stage level cap. (Please note that completing quests at the level cap of the server, # configured in worldserver.conf will always provide extra money, as hard-coded in AzerothCore.) # # Default: 1 - Enabled # 0 - Disabled # # IndividualProgression.QuestMoneyAtLevelCap = 1 # # IndividualProgression.RepeatableVanillaQuestsXP # Description: Some repeatable quests in Vanilla gave XP every time they were turned in. # Enable this feature to allow these quests to have the Vanilla behavior and give XP each turn in. # Disable to have the WotLK behavior and only grant XP once. # # Default: 1 - Enabled # 0 - Disabled # # IndividualProgression.RepeatableVanillaQuestsXP = 1 # # IndividualProgression.TbcRacesUnlockProgression # Description: The progression level at which TBC races will be unlocked. # Races will be unlocked when the player reaches this level with any character on the account. # Disable to have TBC races available by default. # Please refer to IndividualProgression.h/ProgressionState enum for progression stage values. # # Default: 0 - TBC Races always available # 1-16 - Required progression level to create TBC Race characters # # IndividualProgression.TbcRacesUnlockProgression = 0 # # IndividualProgression.DeathKnightUnlockProgression # Description: The progression level at which Death Knight characters can be created. # Death Knights will be available when the player reaches this levl with any character on the account. # Disable to Individual Progression not influence DK creation. # Please note that all other Death Knight creation restrictions from worldserver.conf still apply. # The default value is to not allow Death Knight creation until TBC content is cleared. # This is due to the game not having a proper progression balancing for Death Knights until WotLK, # but please adjust as desired. # # Default: 11 - TBC must be completed to create Death Knights # 0 - Disabled # 1-16 - Required progression # # IndividualProgression.DeathKnightUnlockProgression = 11 # # IndividualProgression.DeathKnightStartingProgression # Description: The progression level at which Death Knight characters will begin. # # Default: 11 - Death Knights start at the beginning of WotLK # 0-16 - Progression level # # IndividualProgression.DeathKnightStartingProgression = 11 # # IndividualProgression.DisableDefaultProgression # Description: Disable the regular progression flow, so progression must be advanced through custom creature progression entries # # Default: 0 - Disabled # 1 - Enabled # # IndividualProgression.DisableDefaultProgression = 0 # # IndividualProgression.CustomProgression # Description: A list of creature IDs paired to progression states. When a creature on the list is defeated by a player, # the player will be set to that progression state. Used for custom, non-standard progression. # Not needed for regular, Blizz-like progress through expansions, which works by default. # Example: IndividualProgression.CustomProgression="448 6, 639 11" # This example would allow players access to TBC content for defeating Hogger (entry 448), and Northrend content for defeating VanCleef (entry 639) # Leave empty to disable (default.) # # Default: "" - Disabled (default) # # IndividualProgression.CustomProgression = "" # # IndividualProgression.AllowEarlyDungeonSet2 # Description: Dungeon Set 2 was introduced in patch 1.10 and requires completing some AQ content that is normally not available until a later phase # When enabled, this allows the relevant content to be accessed early so that Dungeon Set 2 can be acquired before it is made obsolete # by raid gear. # # Default: 0 - Disabled # 1 - Enabled # # IndividualProgression.AllowEarlyDungeonSet2 = 1