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mod-individual-progression/src/naxx40Scripts/boss_sapphiron_40.cpp
2022-10-07 12:05:06 -06:00

515 lines
18 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "naxxramas.h"
enum Yells
{
EMOTE_AIR_PHASE = 0,
EMOTE_GROUND_PHASE = 1,
EMOTE_BREATH = 2,
EMOTE_ENRAGE = 3
};
enum Spells
{
// Fight
SPELL_FROST_AURA = 28531,
SPELL_CLEAVE = 19983,
SPELL_TAIL_SWEEP = 15847,
SPELL_SUMMON_BLIZZARD = 28560,
SPELL_LIFE_DRAIN = 28542,
SPELL_BERSERK = 26662,
// Ice block
SPELL_ICEBOLT_CAST = 28526,
SPELL_ICEBOLT_TRIGGER = 28522,
SPELL_FROST_MISSILE = 30101,
SPELL_FROST_EXPLOSION = 28524,
// Visuals
SPELL_SAPPHIRON_DIES = 29357,
// 10 and 25 Man Spells
SPELL_FROST_AURA_10 = 28531,
SPELL_FROST_AURA_25 = 55799,
SPELL_TAIL_SWEEP_10 = 55697,
SPELL_TAIL_SWEEP_25 = 55696,
SPELL_LIFE_DRAIN_10 = 28542,
SPELL_LIFE_DRAIN_25 = 55665,
};
enum Misc
{
GO_ICE_BLOCK = 181247,
NPC_BLIZZARD = 16474,
POINT_CENTER = 1
};
enum Events
{
EVENT_BERSERK = 1,
EVENT_CLEAVE = 2,
EVENT_TAIL_SWEEP = 3,
EVENT_LIFE_DRAIN = 4,
EVENT_BLIZZARD = 5,
EVENT_FLIGHT_START = 6,
EVENT_FLIGHT_LIFTOFF = 7,
EVENT_FLIGHT_ICEBOLT = 8,
EVENT_FLIGHT_BREATH = 9,
EVENT_FLIGHT_SPELL_EXPLOSION = 10,
EVENT_FLIGHT_START_LAND = 11,
EVENT_LAND = 12,
EVENT_GROUND = 13,
EVENT_HUNDRED_CLUB = 14
};
// Unlike other Naxx 40 scripts, this overwrites all versions of the UI
// This is due to AI casting used in the spell script
class boss_sapphiron_40 : public CreatureScript
{
private:
static bool isNaxx40Sapp(uint32 entry)
{
return (entry == NPC_SAPPHIRON_40);
}
public:
boss_sapphiron_40() : CreatureScript("boss_sapphiron") { }
CreatureAI* GetAI(Creature* pCreature) const override
{
return GetNaxxramasAI<boss_sapphiron_40AI>(pCreature);
}
struct boss_sapphiron_40AI : public BossAI
{
explicit boss_sapphiron_40AI(Creature* c) : BossAI(c, BOSS_SAPPHIRON)
{
pInstance = me->GetInstanceScript();
}
EventMap events;
InstanceScript* pInstance;
uint8 iceboltCount{};
uint32 spawnTimer{};
GuidList blockList;
ObjectGuid currentTarget;
void InitializeAI() override
{
me->SummonGameObject(GO_SAPPHIRON_BIRTH, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0, 0, 0, 0, 0);
me->SetVisible(false);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
ScriptedAI::InitializeAI();
}
bool IsInRoom()
{
if (me->GetExactDist(3523.5f, -5235.3f, 137.6f) > 100.0f)
{
EnterEvadeMode();
return false;
}
return true;
}
void Reset() override
{
BossAI::Reset();
if (me->IsVisible())
{
me->SetReactState(REACT_AGGRESSIVE);
}
events.Reset();
iceboltCount = 0;
spawnTimer = 0;
currentTarget.Clear();
blockList.clear();
}
void EnterCombatSelfFunction()
{
Map::PlayerList const& PlList = me->GetMap()->GetPlayers();
if (PlList.IsEmpty())
return;
for (const auto& i : PlList)
{
if (Player* player = i.GetSource())
{
if (player->IsGameMaster())
continue;
if (player->IsAlive() && me->GetDistance(player) < 80.0f)
{
me->SetInCombatWith(player);
player->SetInCombatWith(me);
me->AddThreat(player, 0.0f);
}
}
}
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
EnterCombatSelfFunction();
if (isNaxx40Sapp(me->GetEntry()))
{
me->CastSpell(me, SPELL_FROST_AURA, true);
}
else
{
me->CastSpell(me, RAID_MODE(SPELL_FROST_AURA_10, SPELL_FROST_AURA_25), true);
}
events.ScheduleEvent(EVENT_BERSERK, 900000);
events.ScheduleEvent(EVENT_CLEAVE, 5000);
events.ScheduleEvent(EVENT_TAIL_SWEEP, 10000);
events.ScheduleEvent(EVENT_LIFE_DRAIN, 17000);
events.ScheduleEvent(EVENT_BLIZZARD, 17000);
events.ScheduleEvent(EVENT_FLIGHT_START, 45000);
events.ScheduleEvent(EVENT_HUNDRED_CLUB, 5000);
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
me->CastSpell(me, SPELL_SAPPHIRON_DIES, true);
}
void DoAction(int32 param) override
{
if (param == ACTION_SAPPHIRON_BIRTH)
{
spawnTimer = 1;
}
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == POINT_CENTER)
{
events.ScheduleEvent(EVENT_FLIGHT_LIFTOFF, 500);
}
}
void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
{
if (spellInfo->Id == SPELL_ICEBOLT_CAST)
{
me->CastSpell(target, SPELL_ICEBOLT_TRIGGER, true);
}
}
bool IsValidExplosionTarget(WorldObject* target)
{
for (ObjectGuid const& guid : blockList)
{
if (target->GetGUID() == guid)
return false;
if (Unit* block = ObjectAccessor::GetUnit(*me, guid))
{
if (block->IsInBetween(me, target, 2.0f) && block->IsWithinDist(target, 10.0f))
return false;
}
}
return true;
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void UpdateAI(uint32 diff) override
{
if (spawnTimer)
{
spawnTimer += diff;
if (spawnTimer >= 21500)
{
me->SetVisible(true);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
spawnTimer = 0;
}
return;
}
if (!IsInRoom())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_BERSERK:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_BERSERK, true);
return;
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.RepeatEvent(10000);
return;
case EVENT_TAIL_SWEEP:
if (isNaxx40Sapp(me->GetEntry()))
{
me->CastSpell(me, SPELL_TAIL_SWEEP, false);
}
else
{
me->CastSpell(me, RAID_MODE(SPELL_TAIL_SWEEP_10, SPELL_TAIL_SWEEP_25), false);
}
events.RepeatEvent(10000);
return;
case EVENT_LIFE_DRAIN:
if (isNaxx40Sapp(me->GetEntry()))
{
me->CastCustomSpell(SPELL_LIFE_DRAIN, SPELLVALUE_MAX_TARGETS, 5, me, false);
}
else
{
me->CastCustomSpell(RAID_MODE(SPELL_LIFE_DRAIN_10, SPELL_LIFE_DRAIN_25), SPELLVALUE_MAX_TARGETS, RAID_MODE(2, 5), me, false);
}
events.RepeatEvent(24000);
return;
case EVENT_BLIZZARD:
{
Creature* cr;
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
{
cr = me->SummonCreature(NPC_BLIZZARD, *target, TEMPSUMMON_TIMED_DESPAWN, 16000);
}
else
{
cr = me->SummonCreature(NPC_BLIZZARD, *me, TEMPSUMMON_TIMED_DESPAWN, 16000);
}
if (cr)
{
cr->GetMotionMaster()->MoveRandom(40);
}
if (isNaxx40Sapp(me->GetEntry()))
{
events.RepeatEvent(6500);
}
else
{
events.RepeatEvent(RAID_MODE(8000, 6500));
}
return;
}
case EVENT_FLIGHT_START:
if (me->HealthBelowPct(11))
{
return;
}
events.RepeatEvent(45000);
events.DelayEvents(35000);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z);
return;
case EVENT_FLIGHT_LIFTOFF:
Talk(EMOTE_AIR_PHASE);
me->GetMotionMaster()->MoveIdle();
me->SendMeleeAttackStop(me->GetVictim());
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SetDisableGravity(true);
currentTarget.Clear();
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, 3000);
if (isNaxx40Sapp(me->GetEntry()))
{
iceboltCount = 3;
}
else
{
iceboltCount = RAID_MODE(2, 3);
}
return;
case EVENT_FLIGHT_ICEBOLT:
{
if (currentTarget)
{
if (Unit* target = ObjectAccessor::GetUnit(*me, currentTarget))
{
me->SummonGameObject(GO_ICE_BLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0);
}
}
std::vector<Unit*> targets;
auto i = me->GetThreatMgr().GetThreatList().begin();
for (; i != me->GetThreatMgr().GetThreatList().end(); ++i)
{
if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
{
bool inList = false;
if (!blockList.empty())
{
for (GuidList::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
{
if ((*i)->getTarget()->GetGUID() == *itr)
{
inList = true;
break;
}
}
}
if (!inList)
{
targets.push_back((*i)->getTarget());
}
}
}
if (!targets.empty() && iceboltCount)
{
auto itr = targets.begin();
advance(itr, urand(0, targets.size() - 1));
me->CastSpell(*itr, SPELL_ICEBOLT_CAST, false);
blockList.push_back((*itr)->GetGUID());
currentTarget = (*itr)->GetGUID();
--iceboltCount;
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, (me->GetExactDist(*itr) / 13.0f)*IN_MILLISECONDS);
}
else
{
events.ScheduleEvent(EVENT_FLIGHT_BREATH, 1000);
}
return;
}
case EVENT_FLIGHT_BREATH:
currentTarget.Clear();
Talk(EMOTE_BREATH);
me->CastSpell(me, SPELL_FROST_MISSILE, false);
events.ScheduleEvent(EVENT_FLIGHT_SPELL_EXPLOSION, 8500);
return;
case EVENT_FLIGHT_SPELL_EXPLOSION:
me->CastSpell(me, SPELL_FROST_EXPLOSION, true);
events.ScheduleEvent(EVENT_FLIGHT_START_LAND, 3000);
return;
case EVENT_FLIGHT_START_LAND:
if (!blockList.empty())
{
for (GuidList::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
{
if (Unit* block = ObjectAccessor::GetUnit(*me, *itr))
{
block->RemoveAurasDueToSpell(SPELL_ICEBOLT_TRIGGER);
}
}
}
blockList.clear();
me->RemoveAllGameObjects();
events.ScheduleEvent(EVENT_LAND, 1000);
return;
case EVENT_LAND:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->SetDisableGravity(false);
events.ScheduleEvent(EVENT_GROUND, 1500);
return;
case EVENT_GROUND:
Talk(EMOTE_GROUND_PHASE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
return;
case EVENT_HUNDRED_CLUB:
{
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for (const auto& itr : pList)
{
if (itr.GetSource()->GetResistance(SPELL_SCHOOL_FROST) > 100 && pInstance)
{
pInstance->SetData(DATA_HUNDRED_CLUB, 0);
return;
}
}
events.RepeatEvent(5000);
return;
}
}
DoMeleeAttackIfReady();
}
};
};
// This will overwrite the declared 10 and 25 man frost explosion to handle all versions of the spell script
class spell_sapphiron_frost_explosion_40 : public SpellScriptLoader
{
public:
spell_sapphiron_frost_explosion_40() : SpellScriptLoader("spell_sapphiron_frost_explosion") { }
class spell_sapphiron_frost_explosion_40_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sapphiron_frost_explosion_40_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
Unit* caster = GetCaster();
if (!caster || !caster->ToCreature())
return;
std::list<WorldObject*> tmplist;
for (auto& target : targets)
{
if (CAST_AI(boss_sapphiron_40::boss_sapphiron_40AI, caster->ToCreature()->AI())->IsValidExplosionTarget(target))
{
tmplist.push_back(target);
}
}
targets.clear();
for (auto& itr : tmplist)
{
targets.push_back(itr);
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sapphiron_frost_explosion_40_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sapphiron_frost_explosion_40_SpellScript();
}
};
void AddSC_boss_sapphiron_40()
{
new boss_sapphiron_40();
new spell_sapphiron_frost_explosion_40();
}