mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
- Chaos and Destruction quest has been changed. - Before you get the Chaos and Destruction quest you have to finish 3 quests to kill the hive lords. - after each hive lord quest you can pick up a quest in the Cenarion Hold from the researchers. - IPPhase changes are now instant, no longer only on area changes - the AQ gate opening animation now properly displays - during the AQ war you have to manually open the AQ gate. it only stays open for 16 minutes - fixed spawn of Lieutenant General Nokhor - added 3 Colossal Anubisath Warbringer spawns (more can be added later)
165 lines
7.3 KiB
C++
165 lines
7.3 KiB
C++
#include "Chat.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "Tokenize.h"
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#include "IndividualProgression.h"
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#include "naxxramas_40.h"
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using namespace Acore::ChatCommands;
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class individualProgression_commandscript : public CommandScript
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{
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public:
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individualProgression_commandscript() : CommandScript("individualProgression_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable individualProgressionTable =
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{
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{ "get", HandleGetIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
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{ "set", HandleSetIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
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{ "tele", HandleTeleIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
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{ "view", HandleGetIndividualProgressionCommand, SEC_GAMEMASTER, Console::Yes },
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};
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static ChatCommandTable commandTable =
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{
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{ "individualprogression", individualProgressionTable },
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{ "ip", individualProgressionTable },
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};
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return commandTable;
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}
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static bool HandleGetIndividualProgressionCommand(ChatHandler* handler, Optional<PlayerIdentifier> player)
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{
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player = PlayerIdentifier::FromTargetOrSelf(handler);
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Player* target = player->GetConnectedPlayer();
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uint32 progressionLevel = target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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std::string playername = target->GetName();
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handler->PSendSysMessage("Progression Level for |cff00ffff{}|r = |cff00ffff{}|r", playername, progressionLevel);
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return true;
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}
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static bool HandleSetIndividualProgressionCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, uint32 progressionLevel)
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{
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if (progressionLevel > PROGRESSION_WOTLK_TIER_5)
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{
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handler->SendSysMessage("Invalid Progression Level.");
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return false;
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}
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player = PlayerIdentifier::FromTargetOrSelf(handler);
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Player* target = player->GetConnectedPlayer();
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std::string playername = target->GetName();
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uint16 playerGUID = target->GetGUID().GetCounter();
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uint8 currentState = target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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uint32 currentArea = target->GetAreaId();
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if (progressionLevel < currentState)
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{
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for (uint8 i = progressionLevel; i < currentState; ++i)
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{
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if (i == 0 && target->HasAchieved(RAGNAROS_KILL)) // 686
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, RAGNAROS_KILL);
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}
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else if (i == 1 && target->HasAchieved(ONYXIAS_KILL)) // 684
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, ONYXIAS_KILL);
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}
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else if (i == 2 && target->HasAchieved(NEFARIAN_KILL)) // 685
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, NEFARIAN_KILL);
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}
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else if (i == 5 && target->HasAchieved(C_THUN_KILL)) // 687
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, C_THUN_KILL);
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}
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else if (i == 8 && target->HasAchieved(MALCHEZAAR_KILL)) // 690
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, MALCHEZAAR_KILL);
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}
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else if (i == 9 && target->HasAchieved(KAEL_THAS_KILL)) // 696
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, KAEL_THAS_KILL);
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}
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else if (i == 10 && target->HasAchieved(ILLIDAN_KILL)) // 697
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, ILLIDAN_KILL);
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}
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else if (i == 11 && target->HasAchieved(ZUL_JIN_KILL)) // 691
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, ZUL_JIN_KILL);
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}
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else if (i == 12 && target->HasAchieved(KIL_JAEDEN_KILL)) // 698
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, KIL_JAEDEN_KILL);
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}
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else if (i == 13 && target->HasAchieved(KEL_THUZAD_KILL)) // 575
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, KEL_THUZAD_KILL);
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}
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else if (i == 15 && target->HasAchieved(ANUB_ARAK_KILL)) // 3916
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, ANUB_ARAK_KILL);
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}
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else if (i == 16 && target->HasAchieved(LICH_KING_KILL)) // 4597
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, LICH_KING_KILL);
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}
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else if (i == 17 && target->HasAchieved(HALION_KILL)) // 4815
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{
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sIndividualProgression->RemovePlayerAchievement(playerGUID, HALION_KILL);
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}
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}
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}
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sIndividualProgression->ForceUpdateProgressionState(target, static_cast<ProgressionState>(progressionLevel));
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sIndividualProgression->UpdateProgressionQuests(target);
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sIndividualProgression->checkIPPhasing(target, currentArea);
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handler->PSendSysMessage("Updated Progression Level for |cff00ffff{}|r = |cff00ffff{}|r", playername, progressionLevel);
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return true;
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}
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static bool HandleTeleIndividualProgressionCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, std::string location)
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{
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if (location != "naxx40" && location != "onyxia40" && location != "naxx" && location != "onyxia")
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{
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handler->PSendSysMessage("|cff00ffff{}|r is not a valid teleport location.", location);
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return false;
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}
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player = PlayerIdentifier::FromTargetOrSelf(handler);
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Player* target = player->GetConnectedPlayer();
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uint32 progressionLevel = target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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std::string playername = target->GetName();
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if ((location == "naxx" || location == "naxx40" ) && ((progressionLevel < PROGRESSION_TBC_TIER_5 && sIndividualProgression->isAttuned(target)) || target->IsGameMaster()))
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{
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target->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
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target->TeleportTo(533, 3005.51f, -3434.64f, 304.195f, 6.2831f);
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return true;
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}
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else if ((location == "onyxia" || location == "onyxia40") && ((progressionLevel < PROGRESSION_TBC_TIER_5 && target->HasItemCount(ITEM_DRAKEFIRE_AMULET)) || target->IsGameMaster()))
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{
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target->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
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target->TeleportTo(249, 29.1607f, -71.3372f, -8.18032f, 4.58f);
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return true;
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}
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else
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{
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handler->PSendSysMessage("|cff00ffff{}|r is not allowed to teleport to |cff00ffff{}|r.", playername, location);
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return false;
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}
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}
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};
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void AddSC_individualProgression_commandscript()
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{
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new individualProgression_commandscript();
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}
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