Files
mod-individual-progression/src/vanillaScripts/aq_scripts.cpp
2025-11-23 07:03:29 +01:00

1111 lines
38 KiB
C++

#include "IndividualProgression.h"
#include "ScriptMgr.h"
#include "Player.h"
#include "GameObjectAI.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "WorldSessionMgr.h"
#define EVENT_AREA_RADIUS 65
enum
{
QUEST_BANG_A_GONG = 8743,
GO_GATE_OF_AHN_QIRAJ = 176146,
GO_GLYPH_OF_AHN_QIRAJ = 176148,
GO_ROOTS_OF_AHN_QIRAJ = 176147,
GO_AQ_GHOST_GATE = 180322,
GLOBAL_TEXT_CHAMPION = 41100,
SOUND_ROOTS_OPEN = 7114,
SOUND_DOOR_OPEN = 7115,
SOUND_RUNES_OPEN = 7116,
STAGE_OPEN_GATES = 0,
STAGE_WAR = 1,
STAGE_RESET = 2
};
//Cordinates for Spawns
Position const SpawnLocation[] =
{
{-8085.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8080.0f, 1424.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8085.0f, 1422.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
// 2 waves of warriors
{-8082.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1525.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1527.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1523.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1521.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1519.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8078.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8082.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
{-8088.0f, 1510.0f, 2.61f, 0.0f}, //Anubisath Conqueror
{-8084.0f, 1520.0f, 2.61f, 0.0f}, //Anubisath Conqueror
{-8088.0f, 1530.0f, 2.61f, 0.0f}, //Anubisath Conqueror
{-8080.0f, 1513.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8082.0f, 1523.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8085.0f, 1518.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8082.0f, 1516.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8085.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8080.0f, 1528.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8082.0f, 1513.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8079.0f, 1523.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8080.0f, 1531.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8079.0f, 1516.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8082.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8080.0f, 1518.0f, 2.61f, 0.0f}, //Qiraj Wasp
{-8081.0f, 1514.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8081.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8081.0f, 1526.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8081.0f, 1512.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8082.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8081.0f, 1528.0f, 2.61f, 0.0f}, //Qiraj Tank
{-8082.0f, 1513.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
{-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
{-8082.0f, 1527.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
};
enum EternalBoard
{
QUEST_A_PAWN_ON_THE_ETERNAL_BOARD = 8519,
C_FANDRAL_STAGHELM = 15382,
C_ARYGOS = 15380,
C_MERITHRA = 15378,
C_CAELESTRASZ = 15379,
ANACHRONOS_SAY_1 = 0,
ANACHRONOS_SAY_2 = 1,
ANACHRONOS_SAY_3 = 2,
ANACHRONOS_SAY_4 = 3,
ANACHRONOS_SAY_5 = 4,
ANACHRONOS_SAY_6 = 5,
ANACHRONOS_SAY_7 = 6,
ANACHRONOS_SAY_8 = 7,
ANACHRONOS_SAY_9 = 8,
ANACHRONOS_SAY_10 = 9,
ANACHRONOS_EMOTE_1 = 10,
ANACHRONOS_EMOTE_2 = 11,
ANACHRONOS_EMOTE_3 = 12,
FANDRAL_SAY_1 = 0,
FANDRAL_SAY_2 = 1,
FANDRAL_SAY_3 = 2,
FANDRAL_SAY_4 = 3,
FANDRAL_SAY_5 = 4,
FANDRAL_SAY_6 = 5,
FANDRAL_EMOTE_1 = 6,
FANDRAL_EMOTE_2 = 7,
CAELESTRASZ_SAY_1 = 0,
CAELESTRASZ_SAY_2 = 1,
CAELESTRASZ_YELL_1 = 2,
ARYGOS_SAY_1 = 0,
ARYGOS_YELL_1 = 1,
ARYGOS_EMOTE_1 = 2,
MERITHRA_SAY_1 = 0,
MERITHRA_SAY_2 = 1,
MERITHRA_YELL_1 = 2,
MERITHRA_EMOTE_1 = 3,
};
struct QuestCinematic
{
int32 TextId;
uint32 Creature, Timer;
};
static QuestCinematic EventAnim[] =
{
{ANACHRONOS_SAY_1, 0, 2000},
{FANDRAL_SAY_1, 1, 4000},
{MERITHRA_EMOTE_1, 3, 500},
{MERITHRA_SAY_1, 3, 500},
{ARYGOS_EMOTE_1, 2, 2000},
{CAELESTRASZ_SAY_1, 4, 8000},
{MERITHRA_SAY_2, 3, 6000},
{0, 3, 2000},
{MERITHRA_YELL_1, 3, 2500},
{0, 3, 3000}, //Morph
{0, 3, 4000}, //EmoteLiftoff
{0, 3, 4000}, // spell
{0, 3, 1250}, //fly
{0, 3, 250}, //remove flags
{ARYGOS_SAY_1, 2, 3000},
{0, 3, 2000},
{ARYGOS_YELL_1, 2, 3000},
{0, 3, 3000}, //Morph
{0, 3, 4000}, //EmoteLiftoff
{0, 3, 4000}, // spell
{0, 3, 1000}, //fly
{0, 3, 1000}, //remove flags
{CAELESTRASZ_SAY_2, 4, 5000},
{0, 3, 3000},
{CAELESTRASZ_YELL_1, 4, 3000},
{0, 3, 3000}, //Morph
{0, 3, 4000}, //EmoteLiftoff
{0, 3, 2500}, // spell
{ANACHRONOS_SAY_2, 0, 2000},
{0, 3, 250}, //fly
{0, 3, 25}, //remove flags
{FANDRAL_SAY_2, 1, 3000},
{ANACHRONOS_SAY_3, 0, 10000}, //Both run through the armies
{0, 3, 2000}, // Sands will stop
{0, 3, 8000}, // Summon Gate
{ANACHRONOS_SAY_4, 0, 4000},
{0, 0, 2000}, //spell 1-> Arcane cosmetic (Mobs freeze)
{0, 0, 5000}, //Spell 2-> Arcane long cosmetic (barrier appears) (Barrier -> Glyphs)
{0, 0, 7000}, //BarrieR
{0, 0, 4000}, //Glyphs
{ANACHRONOS_SAY_5, 0, 2000},
{0, 0, 4000}, // Roots
{FANDRAL_SAY_3, 1, 3000}, //Root Text
{FANDRAL_EMOTE_1, 1, 3000}, //falls knee
{ANACHRONOS_SAY_6, 0, 3000},
{ANACHRONOS_SAY_7, 0, 3000},
{ANACHRONOS_SAY_8, 0, 8000},
{ANACHRONOS_EMOTE_1, 0, 1000}, //Give Scepter
{FANDRAL_SAY_4, 1, 3000},
{FANDRAL_SAY_5, 1, 3000}, //->Equip hammer~Scepter, throw it at door
{FANDRAL_EMOTE_2, 1, 3000}, //Throw hammer at door.
{ANACHRONOS_SAY_9, 0, 3000},
{FANDRAL_SAY_6, 1, 3000}, //fandral goes away
{ANACHRONOS_EMOTE_2, 0, 3000},
{ANACHRONOS_EMOTE_3, 0, 3000},
{0, 0, 2000},
{0, 0, 2000},
{0, 0, 4000},
{ANACHRONOS_SAY_10, 0, 3000},
{0, 0, 2000},
{0, 0, 3000},
{0, 0, 15000},
{0, 0, 5000},
{0, 0, 3500},
{0, 0, 5000},
{0, 0, 3500},
{0, 0, 5000},
{0, 0, 0}
};
struct WaveData
{
uint8 SpawnCount, UsedSpawnPoint;
uint32 CreatureId, SpawnTimer, YellTimer, DespTimer;
int32 WaveTextId;
};
static WaveData WavesInfo[5] =
{
{30, 0, 15423, 0, 0, 24000, 0}, // Kaldorei Soldier
{ 3, 35, 15424, 0, 0, 24000, 0}, // Anubisath Conqueror
{12, 38, 15414, 0, 0, 24000, 0}, // Qiraji Wasps
{ 6, 50, 15422, 0, 0, 24000, 0}, // Qiraji Tanks
{15, 15, 15423, 0, 0, 24000, 0} // Kaldorei Soldier
};
struct SpawnSpells
{
uint32 Timer1, Timer2, SpellId;
};
static SpawnSpells SpawnCast[4] =
{
{100000, 2000, 33652}, // Stop Time
{38500, 300000, 28528}, // Poison Cloud
{58000, 300000, 35871}, // Frost Debuff (need correct spell)
{80950, 300000, 42075}, // Fire Explosion (need correct spell however this one looks cool)
};
class gobject_scarab_gong : public GameObjectScript
{
private:
public:
gobject_scarab_gong() : GameObjectScript("gobject_scarab_gong") { }
struct gobject_scarab_gongAI : GameObjectAI
{
uint32 eventTimer;
uint32 eventStep;
uint32 eventStage;
GameObject* go_aq_barrier;
GameObject* go_aq_gate_runes;
GameObject* go_aq_gate_roots;
// Invisible AQ barrier - removed by server during event, but we are allow event to repeat, so we do not place it
// GameObject *go_aq_ghost_gate;
explicit gobject_scarab_gongAI(GameObject* object) : GameObjectAI(object)
{
eventTimer = 0;
eventStep = 0;
eventStage = STAGE_OPEN_GATES;
// The Gong normally needs the quest active to interact, but we need to make it available for players to re-use
me->RemoveGameObjectFlag(GO_FLAG_INTERACT_COND);
};
void UpdateAI(uint32 diff) override
{
if (eventTimer)
{
if (eventTimer <= diff)
{
switch (eventStage)
{
case STAGE_OPEN_GATES:
HandleOpeningStage();
break;
case STAGE_WAR:
HandleWarStage();
break;
case STAGE_RESET:
ResetAQGates();
break;
}
}
else
eventTimer -= diff;
}
}
bool CanBeSeen(Player const* player) override
{
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
if (!target)
{
return false;
}
/* The Scarab Gong can still be seen during the outdoor AQ war. */
if (sIndividualProgression->hasPassedProgression(target, PROGRESSION_AQ_WAR))
{
return sIndividualProgression->isBeforeProgression(target, PROGRESSION_PRE_AQ);
}
else
{
return sIndividualProgression->hasPassedProgression(target, PROGRESSION_BLACKWING_LAIR);
}
}
void NextStage(uint32 timeUntil = 100)
{
eventStage++;
eventStep = 0;
eventTimer = timeUntil;
}
void HandleOpeningStage()
{
switch (eventStep)
{
case 0:
go_aq_gate_roots->ResetDoorOrButton();
go_aq_gate_roots->UseDoorOrButton();
me->PlayDirectSound(SOUND_ROOTS_OPEN);
eventTimer = 5000;
break;
case 1:
go_aq_gate_runes->ResetDoorOrButton();
go_aq_gate_runes->UseDoorOrButton();
me->PlayDirectSound(SOUND_RUNES_OPEN);
eventTimer = 8000;
break;
case 2:
go_aq_barrier->ResetDoorOrButton();
go_aq_barrier->UseDoorOrButton();
me->PlayDirectSound(SOUND_DOOR_OPEN);
NextStage(10000);
return;
}
eventStep++;
}
void HandleWarStage()
{
// Not handled in Individual Progression, so we go right to resetting the gate timer
NextStage(5 * MINUTE * IN_MILLISECONDS);
}
void ResetAQGates()
{
go_aq_barrier->SetGoState(GO_STATE_READY);
go_aq_gate_runes->SetGoState(GO_STATE_READY);
go_aq_gate_roots->ResetDoorOrButton();
go_aq_gate_roots->SetGoState(GO_STATE_READY);
EventDone();
}
void EventDone()
{
NextStage(0);
eventStage = STAGE_OPEN_GATES; // Reset to the initial stage for potential future events
}
void OpenGate(Player* player, bool announce)
{
go_aq_barrier = GetClosestGameObjectWithEntry(me, GO_GATE_OF_AHN_QIRAJ, 150);
go_aq_gate_runes = GetClosestGameObjectWithEntry(me, GO_GLYPH_OF_AHN_QIRAJ, 150);
go_aq_gate_roots = GetClosestGameObjectWithEntry(me, GO_ROOTS_OF_AHN_QIRAJ, 150);
// go_aq_ghost_gate = GetClosestGameObjectWithEntry(me, GO_AQ_GHOST_GATE, 150);
if (!go_aq_barrier || !go_aq_gate_runes || !go_aq_gate_roots)
return;
// The door is already open - don't open it again
if (go_aq_barrier->GetGoState() == GO_STATE_ACTIVE)
return;
if (announce)
player->GetMap()->SendZoneText(GLOBAL_TEXT_CHAMPION, player->GetName().c_str());
eventTimer += 1000;
eventStage = STAGE_OPEN_GATES;
}
};
GameObjectAI* GetAI(GameObject* object) const override
{
return new gobject_scarab_gongAI(object);
}
bool OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 /*opt*/) override
{
if ((quest->GetQuestId() != QUEST_BANG_A_GONG) && (player->GetQuestStatus(SIMPLY_BANG_A_GONG) != QUEST_STATUS_REWARDED))
return false;
if (auto* gongAI = dynamic_cast<gobject_scarab_gongAI*>(go->AI()))
gongAI->OpenGate(player, true);
return true;
}
bool OnGossipHello(Player* player, GameObject* go) override
{
if ((player->GetQuestStatus(QUEST_BANG_A_GONG) == QUEST_STATUS_REWARDED) || (player->GetQuestStatus(SIMPLY_BANG_A_GONG) == QUEST_STATUS_REWARDED))
{
if (auto* gongAI = dynamic_cast<gobject_scarab_gongAI*>(go->AI()))
gongAI->OpenGate(player, false);
}
else
{
player->PrepareQuestMenu(go->GetGUID());
player->SendPreparedQuest(go->GetGUID());
}
return true;
}
};
class aq_gate : public GameObjectScript
{
public:
aq_gate() : GameObjectScript("aq_gate") {}
struct aq_gateAI : public GameObjectAI
{
explicit aq_gateAI(GameObject* go) : GameObjectAI(go) {}
bool CanBeSeen(Player const* player) override
{
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
if (!target)
{
return false;
}
return sIndividualProgression->isBeforeProgression(target, PROGRESSION_PRE_AQ);
}
};
GameObjectAI* GetAI(GameObject* go) const override
{
return new aq_gateAI(go);
}
};
class npc_anachronos_the_ancient : public CreatureScript
{
public:
npc_anachronos_the_ancient() : CreatureScript("npc_anachronos_the_ancient") {}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_anachronos_the_ancientAI(creature);
}
struct npc_anachronos_the_ancientAI : public ScriptedAI
{
npc_anachronos_the_ancientAI(Creature* creature) : ScriptedAI(creature) {}
uint32 AnimationTimer;
uint8 AnimationCount;
ObjectGuid AnachronosQuestTriggerGUID;
ObjectGuid MerithraGUID;
ObjectGuid ArygosGUID;
ObjectGuid CaelestraszGUID;
ObjectGuid FandralGUID;
ObjectGuid PlayerGUID;
bool eventEnd;
void Reset() override
{
AnimationTimer = 1500;
AnimationCount = 0;
AnachronosQuestTriggerGUID.Clear();
MerithraGUID.Clear();
ArygosGUID.Clear();
CaelestraszGUID.Clear();
FandralGUID.Clear();
PlayerGUID.Clear();
eventEnd = false;
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void HandleAnimation()
{
Player* player = ObjectAccessor::FindConnectedPlayer(PlayerGUID);
if (!player)
{
return;
}
Creature* Fandral = player->FindNearestCreature(C_FANDRAL_STAGHELM, 100.0f);
Creature* Arygos = player->FindNearestCreature(C_ARYGOS, 100.0f);
Creature* Caelestrasz = player->FindNearestCreature(C_CAELESTRASZ, 100.0f);
Creature* Merithra = player->FindNearestCreature(C_MERITHRA, 100.0f);
if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
return;
AnimationTimer = EventAnim[AnimationCount].Timer;
if (!eventEnd)
{
switch (AnimationCount)
{
case 0:
Talk(ANACHRONOS_SAY_1, Fandral);
break;
case 1:
Fandral->SetTarget(me->GetGUID());
Fandral->AI()->Talk(FANDRAL_SAY_1, me);
break;
case 2:
Fandral->SetTarget();
Merithra->AI()->Talk(MERITHRA_EMOTE_1);
break;
case 3:
Merithra->AI()->Talk(MERITHRA_SAY_1);
break;
case 4:
Arygos->AI()->Talk(ARYGOS_EMOTE_1);
break;
case 5:
Caelestrasz->SetTarget(Fandral->GetGUID());
Caelestrasz->AI()->Talk(CAELESTRASZ_SAY_1);
break;
case 6:
Merithra->AI()->Talk(MERITHRA_SAY_2);
break;
case 7:
Caelestrasz->SetTarget();
Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
break;
case 8:
Merithra->AI()->Talk(MERITHRA_YELL_1);
break;
case 9:
Merithra->CastSpell(Merithra, 25105, true);
break;
case 10:
break;
case 11:
Merithra->CastSpell(Merithra, 24818, false);
break;
case 12:
Merithra->GetMotionMaster()->MovePoint(1, -8100, 1530, 50);
break;
case 13:
break;
case 14:
Arygos->AI()->Talk(ARYGOS_SAY_1);
break;
case 15:
Merithra->SetVisible(false);
Merithra->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
break;
case 16:
Arygos->AI()->Talk(ARYGOS_YELL_1);
break;
case 17:
Arygos->CastSpell(Arygos, 25107, true);
break;
case 18:
break;
case 19:
Arygos->CastSpell(Arygos, 50505, false);
break;
case 20:
Arygos->GetMotionMaster()->MovePoint(1, -8100, 1530, 50);
break;
case 21:
break;
case 22:
Caelestrasz->AI()->Talk(CAELESTRASZ_SAY_2, Fandral);
break;
case 23:
Arygos->SetVisible(false);
Arygos->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 10);
Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
break;
case 24:
Caelestrasz->AI()->Talk(CAELESTRASZ_YELL_1);
break;
case 25:
Caelestrasz->CastSpell(Caelestrasz, 25106, true);
break;
case 26:
break;
case 27:
Caelestrasz->CastSpell(Caelestrasz, 54293, false);
break;
case 28:
Caelestrasz->GetMotionMaster()->MovePoint(1, -8100, 1530, 50);
Talk(ANACHRONOS_SAY_2, Fandral);
break;
case 29:
Fandral->AI()->Talk(FANDRAL_SAY_2);
break;
case 30:
break;
case 31:
Caelestrasz->SetVisible(false);
Caelestrasz->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
Talk(ANACHRONOS_SAY_3, Fandral);
break;
case 32:
Fandral->GetMotionMaster()->MoveCharge(-8108, 1529, 2.77f, 8);
me->GetMotionMaster()->MoveCharge(-8113, 1525, 2.77f, 8);
break;//both run to the gate
case 33:
Talk(ANACHRONOS_SAY_4);
Caelestrasz->GetMotionMaster()->MoveCharge(-8050, 1473, 65, 15);
break; //Text: sands will stop
case 34:
DoCast(player, 23017, true);//Arcane Channeling
break;
case 35:
me->CastSpell(-8088, 1520.43f, 2.67f, 25158, true);
break;
case 36:
DoCast(player, 25159, true);
break;
case 37:
me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
break;
case 38:
DoCast(player, 25166, true);
me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
break;
case 39:
Talk(ANACHRONOS_SAY_5, Fandral);
break;
case 40:
Fandral->CastSpell(me, 25167, true);
break;
case 41:
Fandral->SummonGameObject(GO_ROOTS_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
Fandral->AI()->Talk(FANDRAL_SAY_3);
break;
case 42:
me->CastStop();
Fandral->AI()->Talk(FANDRAL_EMOTE_1);
break;
case 43:
Fandral->CastStop();
break;
case 44:
Talk(ANACHRONOS_SAY_6);
break;
case 45:
Talk(ANACHRONOS_SAY_7);
break;
case 46:
Talk(ANACHRONOS_SAY_8);
me->GetMotionMaster()->MoveCharge(-8110, 1527, 2.77f, 4);
break;
case 47:
Talk(ANACHRONOS_EMOTE_1);
break;
case 48:
Fandral->AI()->Talk(FANDRAL_SAY_4, me);
break;
case 49:
Fandral->AI()->Talk(FANDRAL_SAY_5, me);
break;
case 50:
Fandral->AI()->Talk(FANDRAL_EMOTE_2);
Fandral->CastSpell(-8127, 1525, 17.5f, 33806, true);
break;
case 51:
{
std::list<Creature*> constructList;
me->GetCreatureListWithEntryInGrid(constructList, 15423, 100.0f);
me->GetCreatureListWithEntryInGrid(constructList, 15424, 100.0f);
me->GetCreatureListWithEntryInGrid(constructList, 15414, 100.0f);
me->GetCreatureListWithEntryInGrid(constructList, 15422, 100.0f);
if (!constructList.empty())
{
for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
{
(*itr)->RemoveFromWorld();
}
}
break;
}
case 52:
Fandral->GetMotionMaster()->MoveCharge(-8028.75f, 1538.795f, 2.61f, 4);
Talk(ANACHRONOS_SAY_9);
break;
case 53:
Fandral->AI()->Talk(FANDRAL_SAY_6);
break;
case 54:
Talk(ANACHRONOS_EMOTE_2);
break;
case 55:
//Fandral should not dispear atm.
//Fandral->SetVisible(false);
break;
case 56:
Talk(ANACHRONOS_EMOTE_3);
me->GetMotionMaster()->MoveCharge(-8116, 1522, 3.65f, 4);
break;
case 57:
me->GetMotionMaster()->MoveCharge(-8116.7f, 1527, 3.7f, 4);
break;
case 58:
me->GetMotionMaster()->MoveCharge(-8112.67f, 1529.9f, 2.86f, 4);
break;
case 59:
me->GetMotionMaster()->MoveCharge(-8117.99f, 1532.24f, 3.94f, 4);
break;
case 60:
Talk(ANACHRONOS_SAY_10, player);
me->GetMotionMaster()->MoveCharge(-8113.46f, 1524.16f, 2.89f, 4);
break;
case 61:
me->GetMotionMaster()->MoveCharge(-8057.1f, 1470.32f, 2.61f, 6);
if (player->IsInRange(me, 0, 20))
player->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, me);
break;
case 62:
me->SetDisplayId(15500);
break;
case 63:
me->HandleEmoteCommand(254);
me->SetDisableGravity(true);
break;
case 64:
me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9);
me->SetVisible(false);
break;
case 65:
if (Creature* AnachronosQuestTrigger = (ObjectAccessor::GetCreature(*me, AnachronosQuestTriggerGUID)))
{
Talk(ARYGOS_YELL_1);
AnachronosQuestTrigger->AI()->EnterEvadeMode();
eventEnd = true;
}
break;
}
}
++AnimationCount;
}
void UpdateAI(uint32 diff) override
{
if (AnimationTimer)
{
if (AnimationTimer <= diff)
HandleAnimation();
else AnimationTimer -= diff;
}
if (AnimationCount < 65)
me->CombatStop();
if (AnimationCount == 65 || eventEnd)
EnterEvadeMode();
}
};
};
class npc_qiraj_war_spawn : public CreatureScript
{
public:
npc_qiraj_war_spawn() : CreatureScript("npc_qiraj_war_spawn") {}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_qiraj_war_spawnAI(creature);
}
struct npc_qiraj_war_spawnAI : public ScriptedAI
{
npc_qiraj_war_spawnAI(Creature* creature) : ScriptedAI(creature) {}
ObjectGuid MobGUID;
ObjectGuid PlayerGUID;
uint32 SpellTimer1, SpellTimer2, SpellTimer3, SpellTimer4;
bool Timers;
bool hasTarget;
void Reset() override
{
MobGUID.Clear();
PlayerGUID.Clear();
Timers = false;
hasTarget = false;
}
void JustEngagedWith(Unit* /*who*/) override {}
void JustDied(Unit* /*slayer*/) override;
void UpdateAI(uint32 diff) override
{
if (!Timers)
{
if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414) //all but Kaldorei Soldiers
{
SpellTimer1 = SpawnCast[1].Timer1;
SpellTimer2 = SpawnCast[2].Timer1;
SpellTimer3 = SpawnCast[3].Timer1;
}
if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
SpellTimer4 = SpawnCast[0].Timer1;
Timers = true;
}
if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
{
if (SpellTimer1 <= diff)
{
DoCast(me, SpawnCast[1].SpellId);
DoCast(me, 24319);
SpellTimer1 = SpawnCast[1].Timer2;
}
else SpellTimer1 -= diff;
if (SpellTimer2 <= diff)
{
DoCast(me, SpawnCast[2].SpellId);
SpellTimer2 = SpawnCast[2].Timer2;
}
else SpellTimer2 -= diff;
if (SpellTimer3 <= diff)
{
DoCast(me, SpawnCast[3].SpellId);
SpellTimer3 = SpawnCast[3].Timer2;
}
else SpellTimer3 -= diff;
}
if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
{
if (SpellTimer4 <= diff)
{
me->RemoveAllAttackers();
me->AttackStop();
DoCast(me, 15533);
SpellTimer4 = SpawnCast[0].Timer2;
}
else SpellTimer4 -= diff;
}
if (!hasTarget)
{
Unit* target = nullptr;
if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
target = me->FindNearestCreature(15423, 20, true);
if (me->GetEntry() == 15423)
{
uint8 tar = urand(0, 2);
if (tar == 0)
target = me->FindNearestCreature(15422, 20, true);
else if (tar == 1)
target = me->FindNearestCreature(15424, 20, true);
else if (tar == 2)
target = me->FindNearestCreature(15414, 20, true);
}
hasTarget = true;
if (target)
AttackStart(target);
}
if (!(me->FindNearestCreature(15379, 60)))
DoCast(me, 33652);
if (!UpdateVictim())
{
hasTarget = false;
return;
}
DoMeleeAttackIfReady();
}
};
};
class npc_anachronos_quest_trigger : public CreatureScript
{
public:
npc_anachronos_quest_trigger() : CreatureScript("npc_anachronos_quest_trigger") {}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_anachronos_quest_triggerAI(creature);
}
struct npc_anachronos_quest_triggerAI : public ScriptedAI
{
npc_anachronos_quest_triggerAI(Creature* creature) : ScriptedAI(creature) {}
ObjectGuid PlayerGUID;
uint32 WaveTimer;
uint32 AnnounceTimer;
int8 LiveCount;
uint8 WaveCount;
bool EventStarted;
bool Announced;
bool Failed;
void Reset() override
{
PlayerGUID.Clear();
WaveTimer = 2000;
AnnounceTimer = 1000;
LiveCount = 0;
WaveCount = 0;
EventStarted = false;
Announced = false;
Failed = false;
me->SetVisible(false);
}
void SummonNextWave()
{
uint8 locIndex = WavesInfo[WaveCount].UsedSpawnPoint;
uint8 count = locIndex + WavesInfo[WaveCount].SpawnCount;
for (uint8 i = locIndex; i <= count; ++i)
{
uint32 desptimer = WavesInfo[WaveCount].DespTimer;
if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer))
{
if (spawn->GetEntry() == 15423)
spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427 + rand() % 4);
if (i >= 30) WaveCount = 1;
if (i >= 33) WaveCount = 2;
if (i >= 45) WaveCount = 3;
if (i >= 51) WaveCount = 4;
if (WaveCount < 5) //1-4 Wave
{
if (npc_qiraj_war_spawn::npc_qiraj_war_spawnAI* spawnAI = CAST_AI(npc_qiraj_war_spawn::npc_qiraj_war_spawnAI, spawn->AI()))
{
spawnAI->MobGUID = me->GetGUID();
spawnAI->PlayerGUID = PlayerGUID;
}
}
}
}
WaveTimer = WavesInfo[WaveCount].SpawnTimer;
AnnounceTimer = WavesInfo[WaveCount].YellTimer;
}
void CheckEventFail()
{
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (!player)
return;
if (Group* EventGroup = player->GetGroup())
{
uint8 GroupMemberCount = 0;
uint8 FailedMemberCount = 0;
Group::MemberSlotList const& members = EventGroup->GetMemberSlots();
for (Group::member_citerator itr = members.begin(); itr != members.end(); ++itr)
{
Player* groupMember = ObjectAccessor::GetPlayer(*me, itr->guid);
if (!groupMember)
continue;
if (!groupMember->IsWithinDistInMap(me, EVENT_AREA_RADIUS) && groupMember->GetQuestStatus(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD) == QUEST_STATUS_INCOMPLETE)
{
groupMember->FailQuest(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD);
++FailedMemberCount;
}
++GroupMemberCount;
}
if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
Failed = true; //only so event can restart
}
}
void LiveCounter()
{
--LiveCount;
if (!LiveCount)
Announced = false;
}
void UpdateAI(uint32 diff) override
{
if (!PlayerGUID || !EventStarted)
return;
if (WaveCount < 4)
{
if (!Announced && AnnounceTimer <= diff)
{
Talk(WavesInfo[WaveCount].WaveTextId);
Announced = true;
}
else AnnounceTimer -= diff;
if (WaveTimer <= diff)
SummonNextWave();
else WaveTimer -= diff;
}
CheckEventFail();
if (WaveCount == 4 || Failed)
EnterEvadeMode();
};
};
};
class gobject_crystalline_tear : public GameObjectScript
{
public:
gobject_crystalline_tear() : GameObjectScript("gobject_crystalline_tear") {}
bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_A_PAWN_ON_THE_ETERNAL_BOARD)
{
if (Creature* trigger = go->FindNearestCreature(15454, 100, player))
{
Unit* Merithra = trigger->SummonCreature(15378, -8034.535f, 1535.14f, 2.61f, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
Unit* Caelestrasz = trigger->SummonCreature(15379, -8032.767f, 1533.148f, 2.61f, 1.5f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
Unit* Arygos = trigger->SummonCreature(15380, -8034.52f, 1537.843f, 2.61f, 5.7f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
/* Unit* Fandral = */ trigger->SummonCreature(15382, -8028.462f, 1535.843f, 2.61f, 3.141592f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
Creature* Anachronos = trigger->SummonCreature(15381, -8028.75f, 1538.795f, 2.61f, 4, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
if (Merithra)
{
Merithra->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Merithra->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
Merithra->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15420);
Merithra->SetFaction(FACTION_FRIENDLY);
}
if (Caelestrasz)
{
Caelestrasz->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Caelestrasz->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
Caelestrasz->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15419);
Caelestrasz->SetFaction(FACTION_FRIENDLY);
}
if (Arygos)
{
Arygos->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Arygos->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
Arygos->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15418);
Arygos->SetFaction(FACTION_FRIENDLY);
}
if (Anachronos)
{
if (npc_anachronos_the_ancient::npc_anachronos_the_ancientAI* anachronosAI = CAST_AI(npc_anachronos_the_ancient::npc_anachronos_the_ancientAI, Anachronos->AI()))
anachronosAI->PlayerGUID = player->GetGUID();
if (npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI* triggerAI = CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, trigger->AI()))
{
triggerAI->Failed = false;
triggerAI->PlayerGUID = player->GetGUID();
triggerAI->EventStarted = true;
triggerAI->Announced = true;
}
}
}
}
return true;
}
};
void AddSC_aq_scripts()
{
new aq_gate();
new gobject_scarab_gong();
new gobject_crystalline_tear();
new npc_anachronos_quest_trigger();
new npc_anachronos_the_ancient();
new npc_qiraj_war_spawn();
}