mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
1111 lines
38 KiB
C++
1111 lines
38 KiB
C++
#include "IndividualProgression.h"
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#include "ScriptMgr.h"
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#include "Player.h"
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#include "GameObjectAI.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "WorldSessionMgr.h"
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#define EVENT_AREA_RADIUS 65
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enum
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{
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QUEST_BANG_A_GONG = 8743,
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GO_GATE_OF_AHN_QIRAJ = 176146,
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GO_GLYPH_OF_AHN_QIRAJ = 176148,
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GO_ROOTS_OF_AHN_QIRAJ = 176147,
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GO_AQ_GHOST_GATE = 180322,
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GLOBAL_TEXT_CHAMPION = 41100,
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SOUND_ROOTS_OPEN = 7114,
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SOUND_DOOR_OPEN = 7115,
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SOUND_RUNES_OPEN = 7116,
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STAGE_OPEN_GATES = 0,
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STAGE_WAR = 1,
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STAGE_RESET = 2
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};
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//Cordinates for Spawns
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Position const SpawnLocation[] =
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{
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{-8085.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8080.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8085.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8080.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8085.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8085.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8080.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8085.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8080.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8085.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8085.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8080.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8080.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8080.0f, 1424.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8085.0f, 1422.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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// 2 waves of warriors
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{-8082.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8078.0f, 1525.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8078.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1527.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8078.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8078.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1523.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8078.0f, 1521.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8078.0f, 1519.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8078.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8078.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8082.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
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{-8088.0f, 1510.0f, 2.61f, 0.0f}, //Anubisath Conqueror
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{-8084.0f, 1520.0f, 2.61f, 0.0f}, //Anubisath Conqueror
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{-8088.0f, 1530.0f, 2.61f, 0.0f}, //Anubisath Conqueror
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{-8080.0f, 1513.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8082.0f, 1523.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8085.0f, 1518.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8082.0f, 1516.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8085.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8080.0f, 1528.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8082.0f, 1513.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8079.0f, 1523.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8080.0f, 1531.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8079.0f, 1516.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8082.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8080.0f, 1518.0f, 2.61f, 0.0f}, //Qiraj Wasp
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{-8081.0f, 1514.0f, 2.61f, 0.0f}, //Qiraj Tank
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{-8081.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Tank
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{-8081.0f, 1526.0f, 2.61f, 0.0f}, //Qiraj Tank
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{-8081.0f, 1512.0f, 2.61f, 0.0f}, //Qiraj Tank
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{-8082.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Tank
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{-8081.0f, 1528.0f, 2.61f, 0.0f}, //Qiraj Tank
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{-8082.0f, 1513.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
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{-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
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{-8082.0f, 1527.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
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};
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enum EternalBoard
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{
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QUEST_A_PAWN_ON_THE_ETERNAL_BOARD = 8519,
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C_FANDRAL_STAGHELM = 15382,
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C_ARYGOS = 15380,
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C_MERITHRA = 15378,
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C_CAELESTRASZ = 15379,
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ANACHRONOS_SAY_1 = 0,
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ANACHRONOS_SAY_2 = 1,
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ANACHRONOS_SAY_3 = 2,
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ANACHRONOS_SAY_4 = 3,
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ANACHRONOS_SAY_5 = 4,
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ANACHRONOS_SAY_6 = 5,
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ANACHRONOS_SAY_7 = 6,
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ANACHRONOS_SAY_8 = 7,
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ANACHRONOS_SAY_9 = 8,
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ANACHRONOS_SAY_10 = 9,
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ANACHRONOS_EMOTE_1 = 10,
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ANACHRONOS_EMOTE_2 = 11,
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ANACHRONOS_EMOTE_3 = 12,
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FANDRAL_SAY_1 = 0,
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FANDRAL_SAY_2 = 1,
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FANDRAL_SAY_3 = 2,
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FANDRAL_SAY_4 = 3,
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FANDRAL_SAY_5 = 4,
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FANDRAL_SAY_6 = 5,
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FANDRAL_EMOTE_1 = 6,
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FANDRAL_EMOTE_2 = 7,
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CAELESTRASZ_SAY_1 = 0,
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CAELESTRASZ_SAY_2 = 1,
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CAELESTRASZ_YELL_1 = 2,
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ARYGOS_SAY_1 = 0,
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ARYGOS_YELL_1 = 1,
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ARYGOS_EMOTE_1 = 2,
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MERITHRA_SAY_1 = 0,
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MERITHRA_SAY_2 = 1,
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MERITHRA_YELL_1 = 2,
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MERITHRA_EMOTE_1 = 3,
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};
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struct QuestCinematic
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{
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int32 TextId;
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uint32 Creature, Timer;
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};
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static QuestCinematic EventAnim[] =
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{
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{ANACHRONOS_SAY_1, 0, 2000},
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{FANDRAL_SAY_1, 1, 4000},
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{MERITHRA_EMOTE_1, 3, 500},
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{MERITHRA_SAY_1, 3, 500},
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{ARYGOS_EMOTE_1, 2, 2000},
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{CAELESTRASZ_SAY_1, 4, 8000},
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{MERITHRA_SAY_2, 3, 6000},
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{0, 3, 2000},
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{MERITHRA_YELL_1, 3, 2500},
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{0, 3, 3000}, //Morph
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{0, 3, 4000}, //EmoteLiftoff
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{0, 3, 4000}, // spell
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{0, 3, 1250}, //fly
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{0, 3, 250}, //remove flags
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{ARYGOS_SAY_1, 2, 3000},
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{0, 3, 2000},
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{ARYGOS_YELL_1, 2, 3000},
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{0, 3, 3000}, //Morph
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{0, 3, 4000}, //EmoteLiftoff
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{0, 3, 4000}, // spell
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{0, 3, 1000}, //fly
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{0, 3, 1000}, //remove flags
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{CAELESTRASZ_SAY_2, 4, 5000},
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{0, 3, 3000},
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{CAELESTRASZ_YELL_1, 4, 3000},
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{0, 3, 3000}, //Morph
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{0, 3, 4000}, //EmoteLiftoff
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{0, 3, 2500}, // spell
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{ANACHRONOS_SAY_2, 0, 2000},
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{0, 3, 250}, //fly
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{0, 3, 25}, //remove flags
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{FANDRAL_SAY_2, 1, 3000},
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{ANACHRONOS_SAY_3, 0, 10000}, //Both run through the armies
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{0, 3, 2000}, // Sands will stop
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{0, 3, 8000}, // Summon Gate
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{ANACHRONOS_SAY_4, 0, 4000},
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{0, 0, 2000}, //spell 1-> Arcane cosmetic (Mobs freeze)
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{0, 0, 5000}, //Spell 2-> Arcane long cosmetic (barrier appears) (Barrier -> Glyphs)
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{0, 0, 7000}, //BarrieR
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{0, 0, 4000}, //Glyphs
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{ANACHRONOS_SAY_5, 0, 2000},
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{0, 0, 4000}, // Roots
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{FANDRAL_SAY_3, 1, 3000}, //Root Text
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{FANDRAL_EMOTE_1, 1, 3000}, //falls knee
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{ANACHRONOS_SAY_6, 0, 3000},
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{ANACHRONOS_SAY_7, 0, 3000},
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{ANACHRONOS_SAY_8, 0, 8000},
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{ANACHRONOS_EMOTE_1, 0, 1000}, //Give Scepter
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{FANDRAL_SAY_4, 1, 3000},
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{FANDRAL_SAY_5, 1, 3000}, //->Equip hammer~Scepter, throw it at door
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{FANDRAL_EMOTE_2, 1, 3000}, //Throw hammer at door.
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{ANACHRONOS_SAY_9, 0, 3000},
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{FANDRAL_SAY_6, 1, 3000}, //fandral goes away
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{ANACHRONOS_EMOTE_2, 0, 3000},
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{ANACHRONOS_EMOTE_3, 0, 3000},
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{0, 0, 2000},
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{0, 0, 2000},
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{0, 0, 4000},
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{ANACHRONOS_SAY_10, 0, 3000},
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{0, 0, 2000},
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{0, 0, 3000},
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{0, 0, 15000},
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{0, 0, 5000},
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{0, 0, 3500},
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{0, 0, 5000},
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{0, 0, 3500},
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{0, 0, 5000},
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{0, 0, 0}
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};
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struct WaveData
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{
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uint8 SpawnCount, UsedSpawnPoint;
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uint32 CreatureId, SpawnTimer, YellTimer, DespTimer;
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int32 WaveTextId;
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};
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static WaveData WavesInfo[5] =
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{
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{30, 0, 15423, 0, 0, 24000, 0}, // Kaldorei Soldier
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{ 3, 35, 15424, 0, 0, 24000, 0}, // Anubisath Conqueror
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{12, 38, 15414, 0, 0, 24000, 0}, // Qiraji Wasps
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{ 6, 50, 15422, 0, 0, 24000, 0}, // Qiraji Tanks
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{15, 15, 15423, 0, 0, 24000, 0} // Kaldorei Soldier
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};
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struct SpawnSpells
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{
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uint32 Timer1, Timer2, SpellId;
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};
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static SpawnSpells SpawnCast[4] =
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{
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{100000, 2000, 33652}, // Stop Time
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{38500, 300000, 28528}, // Poison Cloud
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{58000, 300000, 35871}, // Frost Debuff (need correct spell)
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{80950, 300000, 42075}, // Fire Explosion (need correct spell however this one looks cool)
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};
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class gobject_scarab_gong : public GameObjectScript
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{
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private:
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public:
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gobject_scarab_gong() : GameObjectScript("gobject_scarab_gong") { }
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struct gobject_scarab_gongAI : GameObjectAI
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{
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uint32 eventTimer;
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uint32 eventStep;
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uint32 eventStage;
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GameObject* go_aq_barrier;
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GameObject* go_aq_gate_runes;
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GameObject* go_aq_gate_roots;
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// Invisible AQ barrier - removed by server during event, but we are allow event to repeat, so we do not place it
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// GameObject *go_aq_ghost_gate;
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explicit gobject_scarab_gongAI(GameObject* object) : GameObjectAI(object)
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{
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eventTimer = 0;
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eventStep = 0;
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eventStage = STAGE_OPEN_GATES;
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// The Gong normally needs the quest active to interact, but we need to make it available for players to re-use
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me->RemoveGameObjectFlag(GO_FLAG_INTERACT_COND);
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};
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void UpdateAI(uint32 diff) override
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{
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if (eventTimer)
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{
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if (eventTimer <= diff)
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{
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switch (eventStage)
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{
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case STAGE_OPEN_GATES:
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HandleOpeningStage();
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break;
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case STAGE_WAR:
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HandleWarStage();
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break;
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case STAGE_RESET:
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ResetAQGates();
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break;
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}
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}
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else
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eventTimer -= diff;
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}
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}
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bool CanBeSeen(Player const* player) override
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{
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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if (!target)
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{
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return false;
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}
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/* The Scarab Gong can still be seen during the outdoor AQ war. */
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if (sIndividualProgression->hasPassedProgression(target, PROGRESSION_AQ_WAR))
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{
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return sIndividualProgression->isBeforeProgression(target, PROGRESSION_PRE_AQ);
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}
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else
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{
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_BLACKWING_LAIR);
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}
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}
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void NextStage(uint32 timeUntil = 100)
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{
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eventStage++;
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eventStep = 0;
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eventTimer = timeUntil;
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}
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void HandleOpeningStage()
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{
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switch (eventStep)
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{
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case 0:
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go_aq_gate_roots->ResetDoorOrButton();
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go_aq_gate_roots->UseDoorOrButton();
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me->PlayDirectSound(SOUND_ROOTS_OPEN);
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eventTimer = 5000;
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break;
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case 1:
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go_aq_gate_runes->ResetDoorOrButton();
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go_aq_gate_runes->UseDoorOrButton();
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me->PlayDirectSound(SOUND_RUNES_OPEN);
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eventTimer = 8000;
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break;
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case 2:
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go_aq_barrier->ResetDoorOrButton();
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go_aq_barrier->UseDoorOrButton();
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me->PlayDirectSound(SOUND_DOOR_OPEN);
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NextStage(10000);
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return;
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}
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eventStep++;
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}
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void HandleWarStage()
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{
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// Not handled in Individual Progression, so we go right to resetting the gate timer
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NextStage(5 * MINUTE * IN_MILLISECONDS);
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}
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void ResetAQGates()
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{
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go_aq_barrier->SetGoState(GO_STATE_READY);
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go_aq_gate_runes->SetGoState(GO_STATE_READY);
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go_aq_gate_roots->ResetDoorOrButton();
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go_aq_gate_roots->SetGoState(GO_STATE_READY);
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EventDone();
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}
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void EventDone()
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{
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NextStage(0);
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eventStage = STAGE_OPEN_GATES; // Reset to the initial stage for potential future events
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}
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void OpenGate(Player* player, bool announce)
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{
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go_aq_barrier = GetClosestGameObjectWithEntry(me, GO_GATE_OF_AHN_QIRAJ, 150);
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go_aq_gate_runes = GetClosestGameObjectWithEntry(me, GO_GLYPH_OF_AHN_QIRAJ, 150);
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go_aq_gate_roots = GetClosestGameObjectWithEntry(me, GO_ROOTS_OF_AHN_QIRAJ, 150);
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// go_aq_ghost_gate = GetClosestGameObjectWithEntry(me, GO_AQ_GHOST_GATE, 150);
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if (!go_aq_barrier || !go_aq_gate_runes || !go_aq_gate_roots)
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return;
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// The door is already open - don't open it again
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if (go_aq_barrier->GetGoState() == GO_STATE_ACTIVE)
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return;
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if (announce)
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player->GetMap()->SendZoneText(GLOBAL_TEXT_CHAMPION, player->GetName().c_str());
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eventTimer += 1000;
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eventStage = STAGE_OPEN_GATES;
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}
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};
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GameObjectAI* GetAI(GameObject* object) const override
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{
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return new gobject_scarab_gongAI(object);
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}
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bool OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 /*opt*/) override
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{
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if ((quest->GetQuestId() != QUEST_BANG_A_GONG) && (player->GetQuestStatus(SIMPLY_BANG_A_GONG) != QUEST_STATUS_REWARDED))
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return false;
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if (auto* gongAI = dynamic_cast<gobject_scarab_gongAI*>(go->AI()))
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gongAI->OpenGate(player, true);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipHello(Player* player, GameObject* go) override
|
|
{
|
|
if ((player->GetQuestStatus(QUEST_BANG_A_GONG) == QUEST_STATUS_REWARDED) || (player->GetQuestStatus(SIMPLY_BANG_A_GONG) == QUEST_STATUS_REWARDED))
|
|
{
|
|
if (auto* gongAI = dynamic_cast<gobject_scarab_gongAI*>(go->AI()))
|
|
gongAI->OpenGate(player, false);
|
|
}
|
|
else
|
|
{
|
|
player->PrepareQuestMenu(go->GetGUID());
|
|
player->SendPreparedQuest(go->GetGUID());
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class aq_gate : public GameObjectScript
|
|
{
|
|
public:
|
|
aq_gate() : GameObjectScript("aq_gate") {}
|
|
|
|
struct aq_gateAI : public GameObjectAI
|
|
{
|
|
explicit aq_gateAI(GameObject* go) : GameObjectAI(go) {}
|
|
|
|
bool CanBeSeen(Player const* player) override
|
|
{
|
|
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
|
|
if (!target)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return sIndividualProgression->isBeforeProgression(target, PROGRESSION_PRE_AQ);
|
|
}
|
|
};
|
|
|
|
GameObjectAI* GetAI(GameObject* go) const override
|
|
{
|
|
return new aq_gateAI(go);
|
|
}
|
|
};
|
|
|
|
class npc_anachronos_the_ancient : public CreatureScript
|
|
{
|
|
public:
|
|
npc_anachronos_the_ancient() : CreatureScript("npc_anachronos_the_ancient") {}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_anachronos_the_ancientAI(creature);
|
|
}
|
|
|
|
struct npc_anachronos_the_ancientAI : public ScriptedAI
|
|
{
|
|
npc_anachronos_the_ancientAI(Creature* creature) : ScriptedAI(creature) {}
|
|
|
|
uint32 AnimationTimer;
|
|
uint8 AnimationCount;
|
|
|
|
ObjectGuid AnachronosQuestTriggerGUID;
|
|
ObjectGuid MerithraGUID;
|
|
ObjectGuid ArygosGUID;
|
|
ObjectGuid CaelestraszGUID;
|
|
ObjectGuid FandralGUID;
|
|
ObjectGuid PlayerGUID;
|
|
bool eventEnd;
|
|
|
|
void Reset() override
|
|
{
|
|
AnimationTimer = 1500;
|
|
AnimationCount = 0;
|
|
AnachronosQuestTriggerGUID.Clear();
|
|
MerithraGUID.Clear();
|
|
ArygosGUID.Clear();
|
|
CaelestraszGUID.Clear();
|
|
FandralGUID.Clear();
|
|
PlayerGUID.Clear();
|
|
eventEnd = false;
|
|
|
|
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
|
}
|
|
|
|
void HandleAnimation()
|
|
{
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(PlayerGUID);
|
|
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Creature* Fandral = player->FindNearestCreature(C_FANDRAL_STAGHELM, 100.0f);
|
|
Creature* Arygos = player->FindNearestCreature(C_ARYGOS, 100.0f);
|
|
Creature* Caelestrasz = player->FindNearestCreature(C_CAELESTRASZ, 100.0f);
|
|
Creature* Merithra = player->FindNearestCreature(C_MERITHRA, 100.0f);
|
|
|
|
if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
|
|
return;
|
|
|
|
AnimationTimer = EventAnim[AnimationCount].Timer;
|
|
if (!eventEnd)
|
|
{
|
|
switch (AnimationCount)
|
|
{
|
|
case 0:
|
|
Talk(ANACHRONOS_SAY_1, Fandral);
|
|
break;
|
|
case 1:
|
|
Fandral->SetTarget(me->GetGUID());
|
|
Fandral->AI()->Talk(FANDRAL_SAY_1, me);
|
|
break;
|
|
case 2:
|
|
Fandral->SetTarget();
|
|
Merithra->AI()->Talk(MERITHRA_EMOTE_1);
|
|
break;
|
|
case 3:
|
|
Merithra->AI()->Talk(MERITHRA_SAY_1);
|
|
break;
|
|
case 4:
|
|
Arygos->AI()->Talk(ARYGOS_EMOTE_1);
|
|
break;
|
|
case 5:
|
|
Caelestrasz->SetTarget(Fandral->GetGUID());
|
|
Caelestrasz->AI()->Talk(CAELESTRASZ_SAY_1);
|
|
break;
|
|
case 6:
|
|
Merithra->AI()->Talk(MERITHRA_SAY_2);
|
|
break;
|
|
case 7:
|
|
Caelestrasz->SetTarget();
|
|
Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
|
|
break;
|
|
case 8:
|
|
Merithra->AI()->Talk(MERITHRA_YELL_1);
|
|
break;
|
|
case 9:
|
|
Merithra->CastSpell(Merithra, 25105, true);
|
|
break;
|
|
case 10:
|
|
break;
|
|
case 11:
|
|
Merithra->CastSpell(Merithra, 24818, false);
|
|
break;
|
|
case 12:
|
|
Merithra->GetMotionMaster()->MovePoint(1, -8100, 1530, 50);
|
|
break;
|
|
case 13:
|
|
break;
|
|
case 14:
|
|
Arygos->AI()->Talk(ARYGOS_SAY_1);
|
|
break;
|
|
case 15:
|
|
Merithra->SetVisible(false);
|
|
Merithra->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
|
|
Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
|
|
break;
|
|
case 16:
|
|
Arygos->AI()->Talk(ARYGOS_YELL_1);
|
|
break;
|
|
case 17:
|
|
Arygos->CastSpell(Arygos, 25107, true);
|
|
break;
|
|
case 18:
|
|
break;
|
|
case 19:
|
|
Arygos->CastSpell(Arygos, 50505, false);
|
|
break;
|
|
case 20:
|
|
Arygos->GetMotionMaster()->MovePoint(1, -8100, 1530, 50);
|
|
break;
|
|
case 21:
|
|
break;
|
|
case 22:
|
|
Caelestrasz->AI()->Talk(CAELESTRASZ_SAY_2, Fandral);
|
|
break;
|
|
case 23:
|
|
Arygos->SetVisible(false);
|
|
Arygos->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 10);
|
|
Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
|
|
break;
|
|
case 24:
|
|
Caelestrasz->AI()->Talk(CAELESTRASZ_YELL_1);
|
|
break;
|
|
case 25:
|
|
Caelestrasz->CastSpell(Caelestrasz, 25106, true);
|
|
break;
|
|
case 26:
|
|
break;
|
|
case 27:
|
|
Caelestrasz->CastSpell(Caelestrasz, 54293, false);
|
|
break;
|
|
case 28:
|
|
Caelestrasz->GetMotionMaster()->MovePoint(1, -8100, 1530, 50);
|
|
Talk(ANACHRONOS_SAY_2, Fandral);
|
|
break;
|
|
case 29:
|
|
Fandral->AI()->Talk(FANDRAL_SAY_2);
|
|
break;
|
|
case 30:
|
|
break;
|
|
case 31:
|
|
Caelestrasz->SetVisible(false);
|
|
Caelestrasz->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
|
|
Talk(ANACHRONOS_SAY_3, Fandral);
|
|
break;
|
|
case 32:
|
|
Fandral->GetMotionMaster()->MoveCharge(-8108, 1529, 2.77f, 8);
|
|
me->GetMotionMaster()->MoveCharge(-8113, 1525, 2.77f, 8);
|
|
break;//both run to the gate
|
|
case 33:
|
|
Talk(ANACHRONOS_SAY_4);
|
|
Caelestrasz->GetMotionMaster()->MoveCharge(-8050, 1473, 65, 15);
|
|
break; //Text: sands will stop
|
|
case 34:
|
|
DoCast(player, 23017, true);//Arcane Channeling
|
|
break;
|
|
case 35:
|
|
me->CastSpell(-8088, 1520.43f, 2.67f, 25158, true);
|
|
break;
|
|
case 36:
|
|
DoCast(player, 25159, true);
|
|
break;
|
|
case 37:
|
|
me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
|
|
break;
|
|
case 38:
|
|
DoCast(player, 25166, true);
|
|
me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
|
|
break;
|
|
case 39:
|
|
Talk(ANACHRONOS_SAY_5, Fandral);
|
|
break;
|
|
case 40:
|
|
Fandral->CastSpell(me, 25167, true);
|
|
break;
|
|
case 41:
|
|
Fandral->SummonGameObject(GO_ROOTS_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
|
|
Fandral->AI()->Talk(FANDRAL_SAY_3);
|
|
break;
|
|
case 42:
|
|
me->CastStop();
|
|
Fandral->AI()->Talk(FANDRAL_EMOTE_1);
|
|
break;
|
|
case 43:
|
|
Fandral->CastStop();
|
|
break;
|
|
case 44:
|
|
Talk(ANACHRONOS_SAY_6);
|
|
break;
|
|
case 45:
|
|
Talk(ANACHRONOS_SAY_7);
|
|
break;
|
|
case 46:
|
|
Talk(ANACHRONOS_SAY_8);
|
|
me->GetMotionMaster()->MoveCharge(-8110, 1527, 2.77f, 4);
|
|
break;
|
|
case 47:
|
|
Talk(ANACHRONOS_EMOTE_1);
|
|
break;
|
|
case 48:
|
|
Fandral->AI()->Talk(FANDRAL_SAY_4, me);
|
|
break;
|
|
case 49:
|
|
Fandral->AI()->Talk(FANDRAL_SAY_5, me);
|
|
break;
|
|
case 50:
|
|
Fandral->AI()->Talk(FANDRAL_EMOTE_2);
|
|
Fandral->CastSpell(-8127, 1525, 17.5f, 33806, true);
|
|
break;
|
|
case 51:
|
|
{
|
|
std::list<Creature*> constructList;
|
|
|
|
me->GetCreatureListWithEntryInGrid(constructList, 15423, 100.0f);
|
|
me->GetCreatureListWithEntryInGrid(constructList, 15424, 100.0f);
|
|
me->GetCreatureListWithEntryInGrid(constructList, 15414, 100.0f);
|
|
me->GetCreatureListWithEntryInGrid(constructList, 15422, 100.0f);
|
|
|
|
if (!constructList.empty())
|
|
{
|
|
for (std::list<Creature*>::const_iterator itr = constructList.begin(); itr != constructList.end(); ++itr)
|
|
{
|
|
(*itr)->RemoveFromWorld();
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 52:
|
|
Fandral->GetMotionMaster()->MoveCharge(-8028.75f, 1538.795f, 2.61f, 4);
|
|
Talk(ANACHRONOS_SAY_9);
|
|
break;
|
|
case 53:
|
|
Fandral->AI()->Talk(FANDRAL_SAY_6);
|
|
break;
|
|
case 54:
|
|
Talk(ANACHRONOS_EMOTE_2);
|
|
break;
|
|
case 55:
|
|
//Fandral should not dispear atm.
|
|
//Fandral->SetVisible(false);
|
|
break;
|
|
case 56:
|
|
Talk(ANACHRONOS_EMOTE_3);
|
|
me->GetMotionMaster()->MoveCharge(-8116, 1522, 3.65f, 4);
|
|
break;
|
|
case 57:
|
|
me->GetMotionMaster()->MoveCharge(-8116.7f, 1527, 3.7f, 4);
|
|
break;
|
|
case 58:
|
|
me->GetMotionMaster()->MoveCharge(-8112.67f, 1529.9f, 2.86f, 4);
|
|
break;
|
|
case 59:
|
|
me->GetMotionMaster()->MoveCharge(-8117.99f, 1532.24f, 3.94f, 4);
|
|
break;
|
|
case 60:
|
|
Talk(ANACHRONOS_SAY_10, player);
|
|
me->GetMotionMaster()->MoveCharge(-8113.46f, 1524.16f, 2.89f, 4);
|
|
break;
|
|
case 61:
|
|
me->GetMotionMaster()->MoveCharge(-8057.1f, 1470.32f, 2.61f, 6);
|
|
|
|
if (player->IsInRange(me, 0, 20))
|
|
player->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, me);
|
|
break;
|
|
case 62:
|
|
me->SetDisplayId(15500);
|
|
break;
|
|
case 63:
|
|
me->HandleEmoteCommand(254);
|
|
me->SetDisableGravity(true);
|
|
break;
|
|
case 64:
|
|
me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9);
|
|
me->SetVisible(false);
|
|
break;
|
|
case 65:
|
|
if (Creature* AnachronosQuestTrigger = (ObjectAccessor::GetCreature(*me, AnachronosQuestTriggerGUID)))
|
|
{
|
|
Talk(ARYGOS_YELL_1);
|
|
AnachronosQuestTrigger->AI()->EnterEvadeMode();
|
|
eventEnd = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
++AnimationCount;
|
|
}
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (AnimationTimer)
|
|
{
|
|
if (AnimationTimer <= diff)
|
|
HandleAnimation();
|
|
else AnimationTimer -= diff;
|
|
}
|
|
if (AnimationCount < 65)
|
|
me->CombatStop();
|
|
if (AnimationCount == 65 || eventEnd)
|
|
EnterEvadeMode();
|
|
}
|
|
};
|
|
};
|
|
|
|
class npc_qiraj_war_spawn : public CreatureScript
|
|
{
|
|
public:
|
|
npc_qiraj_war_spawn() : CreatureScript("npc_qiraj_war_spawn") {}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_qiraj_war_spawnAI(creature);
|
|
}
|
|
|
|
struct npc_qiraj_war_spawnAI : public ScriptedAI
|
|
{
|
|
npc_qiraj_war_spawnAI(Creature* creature) : ScriptedAI(creature) {}
|
|
|
|
ObjectGuid MobGUID;
|
|
ObjectGuid PlayerGUID;
|
|
uint32 SpellTimer1, SpellTimer2, SpellTimer3, SpellTimer4;
|
|
bool Timers;
|
|
bool hasTarget;
|
|
|
|
void Reset() override
|
|
{
|
|
MobGUID.Clear();
|
|
PlayerGUID.Clear();
|
|
Timers = false;
|
|
hasTarget = false;
|
|
}
|
|
|
|
void JustEngagedWith(Unit* /*who*/) override {}
|
|
void JustDied(Unit* /*slayer*/) override;
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (!Timers)
|
|
{
|
|
if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414) //all but Kaldorei Soldiers
|
|
{
|
|
SpellTimer1 = SpawnCast[1].Timer1;
|
|
SpellTimer2 = SpawnCast[2].Timer1;
|
|
SpellTimer3 = SpawnCast[3].Timer1;
|
|
}
|
|
if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
|
|
SpellTimer4 = SpawnCast[0].Timer1;
|
|
Timers = true;
|
|
}
|
|
if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
|
|
{
|
|
if (SpellTimer1 <= diff)
|
|
{
|
|
DoCast(me, SpawnCast[1].SpellId);
|
|
DoCast(me, 24319);
|
|
SpellTimer1 = SpawnCast[1].Timer2;
|
|
}
|
|
else SpellTimer1 -= diff;
|
|
if (SpellTimer2 <= diff)
|
|
{
|
|
DoCast(me, SpawnCast[2].SpellId);
|
|
SpellTimer2 = SpawnCast[2].Timer2;
|
|
}
|
|
else SpellTimer2 -= diff;
|
|
if (SpellTimer3 <= diff)
|
|
{
|
|
DoCast(me, SpawnCast[3].SpellId);
|
|
SpellTimer3 = SpawnCast[3].Timer2;
|
|
}
|
|
else SpellTimer3 -= diff;
|
|
}
|
|
if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
|
|
{
|
|
if (SpellTimer4 <= diff)
|
|
{
|
|
me->RemoveAllAttackers();
|
|
me->AttackStop();
|
|
DoCast(me, 15533);
|
|
SpellTimer4 = SpawnCast[0].Timer2;
|
|
}
|
|
else SpellTimer4 -= diff;
|
|
}
|
|
if (!hasTarget)
|
|
{
|
|
Unit* target = nullptr;
|
|
if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
|
|
target = me->FindNearestCreature(15423, 20, true);
|
|
if (me->GetEntry() == 15423)
|
|
{
|
|
uint8 tar = urand(0, 2);
|
|
|
|
if (tar == 0)
|
|
target = me->FindNearestCreature(15422, 20, true);
|
|
else if (tar == 1)
|
|
target = me->FindNearestCreature(15424, 20, true);
|
|
else if (tar == 2)
|
|
target = me->FindNearestCreature(15414, 20, true);
|
|
}
|
|
hasTarget = true;
|
|
if (target)
|
|
AttackStart(target);
|
|
}
|
|
if (!(me->FindNearestCreature(15379, 60)))
|
|
DoCast(me, 33652);
|
|
|
|
if (!UpdateVictim())
|
|
{
|
|
hasTarget = false;
|
|
return;
|
|
}
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
};
|
|
|
|
class npc_anachronos_quest_trigger : public CreatureScript
|
|
{
|
|
public:
|
|
npc_anachronos_quest_trigger() : CreatureScript("npc_anachronos_quest_trigger") {}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_anachronos_quest_triggerAI(creature);
|
|
}
|
|
|
|
struct npc_anachronos_quest_triggerAI : public ScriptedAI
|
|
{
|
|
npc_anachronos_quest_triggerAI(Creature* creature) : ScriptedAI(creature) {}
|
|
|
|
ObjectGuid PlayerGUID;
|
|
|
|
uint32 WaveTimer;
|
|
uint32 AnnounceTimer;
|
|
|
|
int8 LiveCount;
|
|
uint8 WaveCount;
|
|
|
|
bool EventStarted;
|
|
bool Announced;
|
|
bool Failed;
|
|
|
|
void Reset() override
|
|
{
|
|
PlayerGUID.Clear();
|
|
|
|
WaveTimer = 2000;
|
|
AnnounceTimer = 1000;
|
|
LiveCount = 0;
|
|
WaveCount = 0;
|
|
|
|
EventStarted = false;
|
|
Announced = false;
|
|
Failed = false;
|
|
|
|
me->SetVisible(false);
|
|
}
|
|
|
|
void SummonNextWave()
|
|
{
|
|
uint8 locIndex = WavesInfo[WaveCount].UsedSpawnPoint;
|
|
uint8 count = locIndex + WavesInfo[WaveCount].SpawnCount;
|
|
|
|
for (uint8 i = locIndex; i <= count; ++i)
|
|
{
|
|
uint32 desptimer = WavesInfo[WaveCount].DespTimer;
|
|
|
|
if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer))
|
|
{
|
|
if (spawn->GetEntry() == 15423)
|
|
spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427 + rand() % 4);
|
|
if (i >= 30) WaveCount = 1;
|
|
if (i >= 33) WaveCount = 2;
|
|
if (i >= 45) WaveCount = 3;
|
|
if (i >= 51) WaveCount = 4;
|
|
|
|
if (WaveCount < 5) //1-4 Wave
|
|
{
|
|
if (npc_qiraj_war_spawn::npc_qiraj_war_spawnAI* spawnAI = CAST_AI(npc_qiraj_war_spawn::npc_qiraj_war_spawnAI, spawn->AI()))
|
|
{
|
|
spawnAI->MobGUID = me->GetGUID();
|
|
spawnAI->PlayerGUID = PlayerGUID;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
WaveTimer = WavesInfo[WaveCount].SpawnTimer;
|
|
AnnounceTimer = WavesInfo[WaveCount].YellTimer;
|
|
}
|
|
|
|
void CheckEventFail()
|
|
{
|
|
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
|
|
if (!player)
|
|
return;
|
|
|
|
if (Group* EventGroup = player->GetGroup())
|
|
{
|
|
uint8 GroupMemberCount = 0;
|
|
uint8 FailedMemberCount = 0;
|
|
|
|
Group::MemberSlotList const& members = EventGroup->GetMemberSlots();
|
|
|
|
for (Group::member_citerator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player* groupMember = ObjectAccessor::GetPlayer(*me, itr->guid);
|
|
if (!groupMember)
|
|
continue;
|
|
if (!groupMember->IsWithinDistInMap(me, EVENT_AREA_RADIUS) && groupMember->GetQuestStatus(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
groupMember->FailQuest(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD);
|
|
++FailedMemberCount;
|
|
}
|
|
++GroupMemberCount;
|
|
}
|
|
|
|
if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
|
|
Failed = true; //only so event can restart
|
|
}
|
|
}
|
|
|
|
void LiveCounter()
|
|
{
|
|
--LiveCount;
|
|
if (!LiveCount)
|
|
Announced = false;
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (!PlayerGUID || !EventStarted)
|
|
return;
|
|
|
|
if (WaveCount < 4)
|
|
{
|
|
if (!Announced && AnnounceTimer <= diff)
|
|
{
|
|
Talk(WavesInfo[WaveCount].WaveTextId);
|
|
Announced = true;
|
|
}
|
|
else AnnounceTimer -= diff;
|
|
|
|
if (WaveTimer <= diff)
|
|
SummonNextWave();
|
|
else WaveTimer -= diff;
|
|
}
|
|
CheckEventFail();
|
|
if (WaveCount == 4 || Failed)
|
|
EnterEvadeMode();
|
|
};
|
|
};
|
|
};
|
|
|
|
class gobject_crystalline_tear : public GameObjectScript
|
|
{
|
|
public:
|
|
gobject_crystalline_tear() : GameObjectScript("gobject_crystalline_tear") {}
|
|
|
|
bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest) override
|
|
{
|
|
if (quest->GetQuestId() == QUEST_A_PAWN_ON_THE_ETERNAL_BOARD)
|
|
{
|
|
if (Creature* trigger = go->FindNearestCreature(15454, 100, player))
|
|
{
|
|
Unit* Merithra = trigger->SummonCreature(15378, -8034.535f, 1535.14f, 2.61f, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
|
|
Unit* Caelestrasz = trigger->SummonCreature(15379, -8032.767f, 1533.148f, 2.61f, 1.5f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
|
|
Unit* Arygos = trigger->SummonCreature(15380, -8034.52f, 1537.843f, 2.61f, 5.7f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
|
|
/* Unit* Fandral = */ trigger->SummonCreature(15382, -8028.462f, 1535.843f, 2.61f, 3.141592f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
|
|
Creature* Anachronos = trigger->SummonCreature(15381, -8028.75f, 1538.795f, 2.61f, 4, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
|
|
|
|
if (Merithra)
|
|
{
|
|
Merithra->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
|
|
Merithra->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
|
Merithra->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15420);
|
|
Merithra->SetFaction(FACTION_FRIENDLY);
|
|
}
|
|
|
|
if (Caelestrasz)
|
|
{
|
|
Caelestrasz->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
|
|
Caelestrasz->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
|
Caelestrasz->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15419);
|
|
Caelestrasz->SetFaction(FACTION_FRIENDLY);
|
|
}
|
|
|
|
if (Arygos)
|
|
{
|
|
Arygos->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
|
|
Arygos->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
|
Arygos->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15418);
|
|
Arygos->SetFaction(FACTION_FRIENDLY);
|
|
}
|
|
|
|
if (Anachronos)
|
|
{
|
|
if (npc_anachronos_the_ancient::npc_anachronos_the_ancientAI* anachronosAI = CAST_AI(npc_anachronos_the_ancient::npc_anachronos_the_ancientAI, Anachronos->AI()))
|
|
anachronosAI->PlayerGUID = player->GetGUID();
|
|
|
|
if (npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI* triggerAI = CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, trigger->AI()))
|
|
{
|
|
triggerAI->Failed = false;
|
|
triggerAI->PlayerGUID = player->GetGUID();
|
|
triggerAI->EventStarted = true;
|
|
triggerAI->Announced = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_aq_scripts()
|
|
{
|
|
new aq_gate();
|
|
new gobject_scarab_gong();
|
|
new gobject_crystalline_tear();
|
|
new npc_anachronos_quest_trigger();
|
|
new npc_anachronos_the_ancient();
|
|
new npc_qiraj_war_spawn();
|
|
}
|