mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
145 lines
4.5 KiB
C++
145 lines
4.5 KiB
C++
#ifndef AZEROTHCORE_INDIVIDUALPROGRESSION_H
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#define AZEROTHCORE_INDIVIDUALPROGRESSION_H
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#include "ScriptMgr.h"
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#include "Player.h"
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#include "Config.h"
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#include "Chat.h"
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#include "ScriptedCreature.h"
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#include "GameObjectAI.h"
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#include "MapMgr.h"
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#include "ObjectAccessor.h"
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#include "Group.h"
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#include "Pet.h"
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#include "DBCEnums.h"
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#include "QuestDef.h"
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#include "GameObject.h"
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#include "IWorld.h"
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typedef std::unordered_map<uint32, uint32> questXpMapType;
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enum ProgressionBossIDs
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{
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RAGNAROS = 11502,
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ONYXIA = 10184,
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NEFARIAN = 11583,
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CTHUN = 15727,
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KELTHUZAD = 15990,
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KELTHUZAD_40 = 351019,
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MALCHEZAAR = 15690,
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KAELTHAS = 19622,
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ILLIDAN = 22917,
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ZULJIN = 23863,
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KILJAEDEN = 25315,
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YOGGSARON = 33288,
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ANUBARAK = 34564,
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LICH_KING = 36597,
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HALION = 39863
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};
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enum BuffSpells
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{
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HP_AURA_SPELL = 89501,
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DAMAGE_DONE_TAKEN_SPELL = 89502,
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BASE_STAT_AP_SPELL = 89503,
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RAGE_FROM_DAMAGE_SPELL = 89504,
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ABSORB_SPELL = 89505,
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HEALING_DONE_SPELL = 89506,
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RANGED_HASTE_SPELL = 89507,
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RUNE_TAP_FIX_SPELL = 89508
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};
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enum ProgressionQuestIDs
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{
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MIGHT_OF_KALIMDOR = 8742,
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QUEST_MORROWGRAIN = 3803,
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QUEST_TROLL_NECKLACE = 2881,
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QUEST_DEADWOOD = 6221,
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QUEST_WINTERFALL = 6241
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};
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enum ProgressionMaps
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{
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MAP_BLACKWING_LAIR = 469,
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MAP_ZUL_GURUB = 309,
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MAP_AQ_20 = 509,
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MAP_AQ_40 = 531,
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MAP_OUTLANDS = 530,
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MAP_ZUL_AMAN = 568,
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MAP_NORTHREND = 571,
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MAP_ULDUAR = 603,
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MAP_TRIAL_OF_THE_CRUSADER = 649,
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MAP_TRIAL_OF_THE_CHAMPION = 650,
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MAP_ICC = 631,
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MAP_FORGE_OF_SOULS = 632,
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MAP_RUBY_SANTCUM = 724
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};
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enum ProgressionZones
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{
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ZONE_AZUREMYST = 3524,
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ZONE_BLOODMYST = 3525,
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ZONE_GHOSTLANDS = 3433,
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ZONE_EVERSONG = 3430,
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ZONE_EXODAR = 3557,
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ZONE_SILVERMOON = 3487,
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ZONE_QUELDANAS = 4080
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};
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enum ProgressionSettings
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{
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SETTING_PROGRESSION_STATE = 0
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};
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enum ProgressionState : uint8
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{
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PROGRESSION_START = 0,
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PROGRESSION_MOLTEN_CORE = 1,
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PROGRESSION_ONYXIA = 2,
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PROGRESSION_BLACKWING_LAIR = 3,
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PROGRESSION_PRE_AQ = 4,
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PROGRESSION_AQ = 5,
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PROGRESSION_NAXX40 = 6,
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PROGRESSION_TBC_TIER_1 = 7, // Karazhan, Gruul's Lair, Magtheridon's Lair
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PROGRESSION_TBC_TIER_2 = 8, // Serpentshrine Cavern, Tempest Keep
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PROGRESSION_TBC_TIER_3 = 9, // Hyjal Summit and Black Temple
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PROGRESSION_TBC_TIER_4 = 10, // Zul'Aman
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PROGRESSION_TBC_TIER_5 = 11, // Sunwell Plateau
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PROGRESSION_WOTLK_TIER_1 = 12, // WotLK Naxx, EoE, OS
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PROGRESSION_WOTLK_TIER_2 = 13, // Ulduar
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PROGRESSION_WOTLK_TIER_3 = 14, // TotC
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PROGRESSION_WOTLK_TIER_4 = 15, // ICC
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PROGRESSION_WOTLK_TIER_5 = 16 // Ruby Sanctum
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};
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class IndividualProgression
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{
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public:
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static IndividualProgression* instance();
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std::map<uint32, uint8> customProgressionMap;
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questXpMapType questXpMap;
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float vanillaPowerAdjustment, vanillaHealthAdjustment, tbcPowerAdjustment, tbcHealthAdjustment, vanillaHealingAdjustment, tbcHealingAdjustment, previousGearTuning;
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bool enabled, questXpFix, hunterPetLevelFix, requirePreAQQuests, enforceGroupRules, fishingFix, simpleConfigOverride, questMoneyAtLevelCap, repeatableVanillaQuestsXp, disableDefaultProgression;
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int progressionLimit, startingProgression, tbcRacesProgressionLevel, deathKnightProgressionLevel, deathKnightStartingProgression;
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bool hasPassedProgression(Player* player, ProgressionState state) const;
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static bool isBeforeProgression(Player* player, ProgressionState state) ;
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void UpdateProgressionState(Player* player, ProgressionState newState) const;
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static void ForceUpdateProgressionState(Player* player, ProgressionState newState);
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void CheckAdjustments(Player* player) const;
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void ApplyGearStatsTuning(Player* player, float& computedAdjustment, ItemTemplate const* item) const;
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void ApplyGearHealthTuning(Player* player, float& computedAdjustment, ItemTemplate const* item) const;
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void AdjustVanillaStats(Player* player) const;
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void AdjustTBCStats(Player* player) const;
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void AdjustWotLKStats(Player* player) const;
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bool hasCustomProgressionValue(uint32 creatureEntry);
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static void LoadCustomProgressionEntries(const std::string& customProgressionString);
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static void AdjustStats(Player* player, float computedAdjustment, float computedHealingAdjustment);
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static uint8 GetAccountProgression(uint32 accountId);
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};
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#define sIndividualProgression IndividualProgression::instance()
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#endif //AZEROTHCORE_INDIVIDUALPROGRESSION_H
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