mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
454 lines
18 KiB
C++
454 lines
18 KiB
C++
#include "IndividualProgression.h"
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class IndividualPlayerProgression : public PlayerScript
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{
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public:
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IndividualPlayerProgression() : PlayerScript("IndividualProgression") { }
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void OnLogin(Player* player) override
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{
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if (sIndividualProgression->deathKnightStartingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression)))
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{
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sIndividualProgression->UpdateProgressionState(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression));
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}
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if (sIndividualProgression->startingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->startingProgression)))
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{
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sIndividualProgression->UpdateProgressionState(player, static_cast<ProgressionState>(sIndividualProgression->startingProgression));
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}
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sIndividualProgression->CheckAdjustments(player);
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}
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// Waiting for PR: https://github.com/azerothcore/azerothcore-wotlk/pull/13046
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// void OnSetMaxLevel(Player* player, uint32& maxPlayerLevel) override
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// {
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// if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
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// {
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// if (sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) > 60)
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// {
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// maxPlayerLevel = 60;
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// }
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// }
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// else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
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// {
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// if (sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) > 70)
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// {
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// maxPlayerLevel = 70;
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// }
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// }
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// }
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void OnMapChanged(Player* player) override
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{
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sIndividualProgression->CheckAdjustments(player);
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}
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void OnLevelChanged(Player* player, uint8 /*oldLevel*/) override
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{
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sIndividualProgression->CheckAdjustments(player);
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}
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void OnEquip(Player* player, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) override
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{
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sIndividualProgression->CheckAdjustments(player);
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}
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void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool /*applySickness*/) override
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{
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sIndividualProgression->CheckAdjustments(player);
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}
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bool ShouldBeRewardedWithMoneyInsteadOfExp(Player* player) override
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{
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if (!sIndividualProgression->questMoneyAtLevelCap)
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{
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return false;
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}
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// Player is still in Vanilla content - give money at 60 level cap
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return ((!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40) && player->getLevel() == 60) ||
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// Player is in TBC content - give money at 70 level cap
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(!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->getLevel() == 70));
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}
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void OnAfterUpdateMaxHealth(Player* player, float& value) override
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{
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// TODO: This should be adjust to use an aura like damage adjustment. This is more robust to update when changing equipment, etc.
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if (!sIndividualProgression->enabled)
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{
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return;
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}
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float gearAdjustment = 0.0;
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for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
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{
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if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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sIndividualProgression->ApplyGearHealthTuning(player, gearAdjustment, item->GetTemplate());
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}
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// Player is still in Vanilla content - give Vanilla health adjustment
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if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
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{
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float adjustmentAmount = 1.0f - sIndividualProgression->vanillaHealthAdjustment;
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float applyPercent = ((player->getLevel() - 10.0f) / 50.0f);
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float computedAdjustment = player->getLevel() > 10 ? 1.0f - applyPercent * adjustmentAmount : 1.0f;
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value *= computedAdjustment;
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}
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// Player is in TBC content - give TBC health adjustment
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else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
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{
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value *= (sIndividualProgression->tbcHealthAdjustment - gearAdjustment);
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}
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// Player is in WotLK content - only need to check gear adjustment
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else
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{
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value *= 1 - gearAdjustment;
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}
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}
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void OnQuestComputeXP(Player* player, Quest const* quest, uint32& xpValue) override
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix)
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{
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return;
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}
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if (sIndividualProgression->questXpMap.count(quest->GetQuestId()))
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{
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uint32 vanillaXpValue = sIndividualProgression->questXpMap[quest->GetQuestId()];
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if (player)
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{
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vanillaXpValue *= player->GetQuestRate();
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}
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// If XP was already reduced due to out-leveling the quest or other reasons, use the reduced value
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if (vanillaXpValue < xpValue)
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{
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// Otherwise, return the correct Vanilla/TBC Quest XP
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xpValue = vanillaXpValue;
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}
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}
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}
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void OnGiveXP(Player* player, uint32& amount, Unit* /*victim*/) override
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{
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if (!sIndividualProgression->enabled)
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{
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return;
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}
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// Player is still in Vanilla content - do not give XP past level 60
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if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40) && player->getLevel() >= 60)
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{
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amount = 0;
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}
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// Player is in TBC content - do not give XP past level 70
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else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->getLevel() >= 70)
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{
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amount = 0;
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}
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}
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bool OnBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
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{
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if (!sIndividualProgression->enabled || player->IsGameMaster())
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{
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return true;
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}
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if (mapid == MAP_ZUL_GURUB && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_BLACKWING_LAIR))
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{
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return false;
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}
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if (mapid == MAP_AQ_40 && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ))
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{
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return false;
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}
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if (mapid == MAP_AQ_20 && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ))
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{
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return false;
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}
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if (mapid == MAP_OUTLANDS)
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{
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Map const* map = sMapMgr->FindMap(mapid, 0);
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uint32 zoneId = map->GetZoneId(0, x, y, z);
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if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
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{
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// The player may be in the Azuremyst area which is on the outlands map - check the area ID
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return (zoneId == ZONE_AZUREMYST || zoneId == ZONE_BLOODMYST || zoneId == ZONE_GHOSTLANDS || zoneId == ZONE_EVERSONG || zoneId == ZONE_EXODAR || zoneId == ZONE_SILVERMOON);
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}
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if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_4) && zoneId == ZONE_QUELDANAS)
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{
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return false;
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}
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}
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if (mapid == MAP_ZUL_AMAN && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_3))
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{
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return false;
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}
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if (mapid == MAP_NORTHREND && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
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{
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return false;
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}
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if (mapid == MAP_ULDUAR && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_1))
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{
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return false;
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}
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if ((mapid == MAP_TRIAL_OF_THE_CHAMPION || mapid == MAP_TRIAL_OF_THE_CRUSADER) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2)){
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return false;
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}
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if ((mapid == MAP_ICC || mapid == MAP_FORGE_OF_SOULS) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3))
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{
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return false;
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}
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if (mapid == MAP_RUBY_SANTCUM && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_4))
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{
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return false;
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}
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return true;
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}
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void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
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{
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if (!sIndividualProgression->enabled)
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{
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return;
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}
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switch (quest->GetQuestId())
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{
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case MIGHT_OF_KALIMDOR:
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if (!sIndividualProgression->disableDefaultProgression)
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{
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sIndividualProgression->UpdateProgressionState(player, PROGRESSION_PRE_AQ);
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}
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break;
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case QUEST_MORROWGRAIN:
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case QUEST_TROLL_NECKLACE:
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case QUEST_DEADWOOD:
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case QUEST_WINTERFALL:
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if (sIndividualProgression->repeatableVanillaQuestsXp)
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{
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// Reset the quest status so the player can take it and receive rewards again
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player->RemoveRewardedQuest(quest->GetQuestId());
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}
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break;
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}
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}
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bool CanGroupInvite(Player* player, std::string& membername) override
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules)
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{
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return true;
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}
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Player* otherPlayer = ObjectAccessor::FindPlayerByName(membername, false);
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uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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uint8 otherPlayerState = otherPlayer->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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return (currentState == otherPlayerState);
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}
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bool CanGroupAccept(Player* player, Group* group) override
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules)
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{
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return true;
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}
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Player* groupLeader = ObjectAccessor::FindPlayerByLowGUID(group->GetLeaderGUID().GetCounter());
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uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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uint8 otherPlayerState = groupLeader->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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return (currentState == otherPlayerState);
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}
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void OnCreatureKill(Player* killer, Creature* killed) override
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{
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if (!sIndividualProgression->enabled)
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{
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return;
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}
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if (sIndividualProgression->hasCustomProgressionValue(killed->GetEntry()))
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{
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sIndividualProgression->UpdateProgressionState(killer, static_cast<ProgressionState>(sIndividualProgression->customProgressionMap[killed->GetEntry()]));
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}
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if (sIndividualProgression->disableDefaultProgression)
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{
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return;
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}
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switch (killed->GetEntry())
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{
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case RAGNAROS:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_MOLTEN_CORE);
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break;
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case ONYXIA:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_ONYXIA);
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break;
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case NEFARIAN:
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if (sIndividualProgression->requirePreAQQuests)
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{
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR);
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}
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else
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{
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_PRE_AQ);
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}
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break;
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case CTHUN:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_AQ);
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break;
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case KELTHUZAD_40:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_NAXX40);
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break;
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case MALCHEZAAR:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_TBC_TIER_1);
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break;
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case KAELTHAS:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_TBC_TIER_2);
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break;
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case ILLIDAN:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_TBC_TIER_3);
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break;
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case ZULJIN:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_TBC_TIER_4);
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break;
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case KILJAEDEN:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_TBC_TIER_5);
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break;
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case KELTHUZAD:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_1);
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break;
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case YOGGSARON:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_2);
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break;
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case ANUBARAK:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_3);
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break;
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case LICH_KING:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_4);
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break;
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case HALION:
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sIndividualProgression->UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_5);
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break;
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}
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}
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bool OnUpdateFishingSkill(Player* player, int32 /*skill*/, int32 /*zone_skill*/, int32 chance, int32 roll) override
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{
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if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix)
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return true;
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if (chance < roll)
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return false;
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return true;
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}
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};
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class IndividualPlayerProgression_AccountScript: public AccountScript
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{
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public:
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IndividualPlayerProgression_AccountScript() : AccountScript("IndividualProgression_AccountScript")
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{}
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bool CanAccountCreateCharacter(uint32 accountId, uint8 charRace, uint8 charClass) override
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{
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if ((!sIndividualProgression->enabled) ||
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(charRace != RACE_DRAENEI && charRace != RACE_BLOODELF && charClass != CLASS_DEATH_KNIGHT) ||
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(!sIndividualProgression->tbcRacesProgressionLevel && !sIndividualProgression->deathKnightProgressionLevel))
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{
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return true;
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}
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uint8 highestProgression = sIndividualProgression->GetAccountProgression(accountId);
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if (charRace == RACE_DRAENEI || charRace == RACE_BLOODELF)
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{
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if (sIndividualProgression->tbcRacesProgressionLevel)
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{
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if (highestProgression < sIndividualProgression->tbcRacesProgressionLevel)
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{
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return false;
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}
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}
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}
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if (charClass == CLASS_DEATH_KNIGHT && sIndividualProgression->deathKnightProgressionLevel)
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{
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if (highestProgression < sIndividualProgression->deathKnightProgressionLevel)
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{
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return false;
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}
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}
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return true;
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}
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};
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class IndividualPlayerProgression_PetScript : public PetScript
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{
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private:
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static void CheckAdjustments(Pet* pet)
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{
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if (!sIndividualProgression->enabled)
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{
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return;
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}
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if (!pet || !pet->GetOwner())
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{
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return;
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}
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if (!sIndividualProgression->hasPassedProgression(pet->GetOwner(), PROGRESSION_NAXX40))
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{
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AdjustVanillaStats(pet);
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}
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else if (!sIndividualProgression->hasPassedProgression(pet->GetOwner(), PROGRESSION_TBC_TIER_5))
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{
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AdjustTBCStats(pet);
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}
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}
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static void AdjustVanillaStats(Pet* pet)
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{
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float adjustmentValue = -100.0f * (1.0f - sIndividualProgression->vanillaPowerAdjustment);
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float adjustmentApplyPercent = (pet->getLevel() - 10.0f) / 50.0f;
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float computedAdjustment = pet->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
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float hpAdjustmentValue = -100.0f * (1.0f - sIndividualProgression->vanillaHealthAdjustment);
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float hpAdjustment = pet->getLevel() > 10 ? (hpAdjustmentValue * adjustmentApplyPercent) : 0;
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AdjustStats(pet, computedAdjustment, hpAdjustment);
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}
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static void AdjustTBCStats(Pet* pet)
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{
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float adjustmentValue = -100.0f * (1.0f - sIndividualProgression->tbcPowerAdjustment);
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float adjustmentApplyPercent = 1;
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float computedAdjustment = pet->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
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float hpAdjustmentValue = -100.0f * (1.0f - sIndividualProgression->tbcHealthAdjustment);
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float hpAdjustment = pet->getLevel() > 10 ? (hpAdjustmentValue * adjustmentApplyPercent) : 0;
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AdjustStats(pet, computedAdjustment, hpAdjustment);
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}
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static void AdjustStats(Pet* pet, float computedAdjustment, float hpAdjustment)
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{
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int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
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auto bp1 = static_cast<int32>(computedAdjustment);
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auto bp2 = static_cast<int32>(hpAdjustment);
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pet->RemoveAura(DAMAGE_DONE_TAKEN_SPELL);
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pet->CastCustomSpell(pet, DAMAGE_DONE_TAKEN_SPELL, &bp0, &bp1, nullptr, false);
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pet->RemoveAura(ABSORB_SPELL);
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pet->CastCustomSpell(pet, ABSORB_SPELL, &bp1, nullptr, nullptr, false);
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pet->RemoveAura(HEALING_DONE_SPELL);
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pet->CastCustomSpell(pet, HEALING_DONE_SPELL, &bp1, nullptr, nullptr, false);
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pet->RemoveAura(HP_AURA_SPELL);
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pet->CastCustomSpell(pet, HP_AURA_SPELL, &bp2, nullptr, nullptr, false);
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}
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public:
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IndividualPlayerProgression_PetScript() : PetScript("IndividualProgression_PetScript") { }
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void OnPetAddToWorld(Pet* pet) override
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{
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CheckAdjustments(pet);
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}
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};
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void AddSC_mod_individual_progression_player()
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{
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new IndividualPlayerProgression();
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new IndividualPlayerProgression_PetScript();
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new IndividualPlayerProgression_AccountScript();
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}
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