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mod-individual-progression/src/naxx40Scripts/boss_four_horsemen_40.cpp
2023-02-17 12:40:50 -07:00

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15 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "naxxramas.h"
enum Spells
{
SPELL_BERSERK = 26662,
// Marks
SPELL_MARK_OF_KORTHAZZ = 28832,
SPELL_MARK_OF_BLAUMEUX = 28833,
SPELL_MARK_OF_MOGRAINE = 28834, // TODO: Requires Spell DBC Edit
SPELL_MARK_OF_ZELIEK = 28835,
SPELL_MARK_DAMAGE = 28836,
// Korth'azz
SPELL_KORTHAZZ_METEOR_10 = 28884,
SPELL_KORTHAZZ_METEOR_25 = 57467,
// Blaumeux
SPELL_BLAUMEUX_SHADOW_BOLT_10 = 57374,
SPELL_BLAUMEUX_SHADOW_BOLT_25 = 57464,
SPELL_BLAUMEUX_VOID_ZONE_10 = 28863,
SPELL_BLAUMEUX_VOID_ZONE_25 = 57463,
SPELL_BLAUMEUX_UNYIELDING_PAIN = 57381,
// Zeliek
SPELL_ZELIEK_HOLY_WRATH_10 = 28883,
SPELL_ZELIEK_HOLY_WRATH_25 = 57466,
SPELL_ZELIEK_HOLY_BOLT_10 = 57376,
SPELL_ZELIEK_HOLY_BOLT_25 = 57465,
SPELL_ZELIEK_CONDEMNATION = 57377,
// Mograine
SPELL_RIVENDARE_UNHOLY_SHADOW_10 = 28882,
SPELL_RIVENDARE_UNHOLY_SHADOW_25 = 57369
};
enum Events
{
EVENT_MARK_CAST = 1,
EVENT_PRIMARY_SPELL = 2,
EVENT_SECONDARY_SPELL = 3,
EVENT_PUNISH = 4,
EVENT_BERSERK = 5
};
enum Misc
{
// Movement
MOVE_PHASE_NONE = 0,
MOVE_PHASE_STARTED = 1,
MOVE_PHASE_FINISHED = 2,
// Horseman
HORSEMAN_ZELIEK = 0,
HORSEMAN_BLAUMEUX = 1,
HORSEMAN_MOGRAINE = 2,
HORSEMAN_KORTHAZZ = 3
};
enum FourHorsemen
{
SAY_AGGRO = 0,
SAY_TAUNT = 1,
SAY_SPECIAL = 2,
SAY_SLAY = 3,
SAY_DEATH = 4,
EMOTE_RAGECAST = 7
};
// MARKS
const uint32 TABLE_SPELL_MARK[4] = {SPELL_MARK_OF_ZELIEK, SPELL_MARK_OF_BLAUMEUX, SPELL_MARK_OF_MOGRAINE, SPELL_MARK_OF_KORTHAZZ};
// PRIMARY SPELL
const uint32 TABLE_SPELL_PRIMARY_10[4] = {SPELL_ZELIEK_HOLY_BOLT_10, SPELL_BLAUMEUX_SHADOW_BOLT_10, SPELL_RIVENDARE_UNHOLY_SHADOW_10, SPELL_KORTHAZZ_METEOR_10};
const uint32 TABLE_SPELL_PRIMARY_25[4] = {SPELL_ZELIEK_HOLY_BOLT_25, SPELL_BLAUMEUX_SHADOW_BOLT_25, SPELL_RIVENDARE_UNHOLY_SHADOW_25, SPELL_KORTHAZZ_METEOR_25};
// PUNISH
const uint32 TABLE_SPELL_PUNISH[4] = {SPELL_ZELIEK_CONDEMNATION, SPELL_BLAUMEUX_UNYIELDING_PAIN, 0, 0};
// SECONDARY SPELL
const uint32 TABLE_SPELL_SECONDARY_10[4] = {SPELL_ZELIEK_HOLY_WRATH_10, SPELL_BLAUMEUX_VOID_ZONE_10, 0, 0};
const uint32 TABLE_SPELL_SECONDARY_25[4] = {SPELL_ZELIEK_HOLY_WRATH_25, SPELL_BLAUMEUX_VOID_ZONE_25, 0, 0};
const Position WaypointPositions[12] =
{
// Thane waypoints
{2542.3f, -2984.1f, 241.49f, 5.362f},
{2547.6f, -2999.4f, 241.34f, 5.049f},
{2542.9f, -3015.0f, 241.35f, 4.654f},
// Lady waypoints
{2498.3f, -2961.8f, 241.28f, 3.267f},
{2487.7f, -2959.2f, 241.28f, 2.890f},
{2469.4f, -2947.6f, 241.28f, 2.576f},
// Mograine waypoints
{2553.8f, -2968.4f, 241.33f, 5.757f},
{2564.3f, -2972.5f, 241.33f, 5.890f},
{2583.9f, -2971.6f, 241.35f, 0.008f},
// Sir waypoints
{2534.5f, -2921.7f, 241.53f, 1.363f},
{2523.5f, -2902.8f, 241.28f, 2.095f},
{2517.8f, -2896.6f, 241.28f, 2.315f}
};
class boss_four_horsemen_40 : public CreatureScript
{
public:
boss_four_horsemen_40() : CreatureScript("boss_four_horsemen_40") { }
CreatureAI* GetAI(Creature* pCreature) const override
{
return GetNaxxramasAI<boss_four_horsemen_40AI>(pCreature);
}
struct boss_four_horsemen_40AI : public BossAI
{
explicit boss_four_horsemen_40AI(Creature* c) : BossAI(c, BOSS_HORSEMAN)
{
pInstance = me->GetInstanceScript();
switch (me->GetEntry())
{
case NPC_SIR_ZELIEK_40:
horsemanId = HORSEMAN_ZELIEK;
break;
case NPC_LADY_BLAUMEUX_40:
horsemanId = HORSEMAN_BLAUMEUX;
break;
case NPC_HIGHLORD_MOGRAINE_40:
horsemanId = HORSEMAN_MOGRAINE;
break;
case NPC_THANE_KORTHAZZ_40:
horsemanId = HORSEMAN_KORTHAZZ;
break;
}
}
EventMap events;
InstanceScript* pInstance;
uint8 currentWaypoint{};
uint8 movementPhase{};
uint8 horsemanId;
void MoveToCorner()
{
switch(me->GetEntry())
{
case NPC_THANE_KORTHAZZ_40:
currentWaypoint = 0;
break;
case NPC_LADY_BLAUMEUX_40:
currentWaypoint = 3;
break;
case NPC_HIGHLORD_MOGRAINE_40:
currentWaypoint = 6;
break;
case NPC_SIR_ZELIEK_40:
currentWaypoint = 9;
break;
}
me->GetMotionMaster()->MovePoint(currentWaypoint, WaypointPositions[currentWaypoint]);
}
bool IsInRoom()
{
if (me->GetExactDist(2535.1f, -2968.7f, 241.3f) > 100.0f)
{
EnterEvadeMode();
return false;
}
return true;
}
void Reset() override
{
BossAI::Reset();
me->SetPosition(me->GetHomePosition());
movementPhase = MOVE_PHASE_NONE;
currentWaypoint = 0;
me->SetReactState(REACT_AGGRESSIVE);
events.Reset();
events.RescheduleEvent(EVENT_MARK_CAST, 24000);
events.RescheduleEvent(EVENT_BERSERK, 600000);
if ((me->GetEntry() != NPC_LADY_BLAUMEUX_40 && me->GetEntry() != NPC_SIR_ZELIEK_40))
{
events.RescheduleEvent(EVENT_PRIMARY_SPELL, 10000 + rand() % 5000);
}
else
{
events.RescheduleEvent(EVENT_PUNISH, 5000);
events.RescheduleEvent(EVENT_SECONDARY_SPELL, 15000);
}
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_HORSEMEN_GATE)))
{
if (pInstance->GetBossState(BOSS_GOTHIK) == DONE)
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
}
void MovementInform(uint32 type, uint32 id) override
{
if (type != POINT_MOTION_TYPE)
return;
// final waypoint
if (id % 3 == 2)
{
movementPhase = MOVE_PHASE_FINISHED;
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
if (!UpdateVictim())
{
EnterEvadeMode();
return;
}
if (me->GetEntry() == NPC_LADY_BLAUMEUX_40 || me->GetEntry() == NPC_SIR_ZELIEK_40)
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveIdle();
}
return;
}
currentWaypoint = id + 1;
}
void AttackStart(Unit* who) override
{
if (movementPhase == MOVE_PHASE_FINISHED)
{
if (me->GetEntry() == NPC_LADY_BLAUMEUX_40 || me->GetEntry() == NPC_SIR_ZELIEK_40)
{
me->Attack(who, false);
}
else
{
ScriptedAI::AttackStart(who);
}
}
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
Talk(SAY_SLAY);
if (pInstance)
{
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
if (pInstance)
{
if (pInstance->GetBossState(BOSS_HORSEMAN) == DONE)
{
if (!me->GetMap()->GetPlayers().IsEmpty())
{
if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
{
if (GameObject* chest = player->SummonGameObject(GO_HORSEMEN_CHEST_40, 2514.8f, -2944.9f, 245.55f, 5.51f, 0, 0, 0, 0, 0))
{
chest->SetLootRecipient(me);
}
}
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_HORSEMEN_GATE)))
{
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
Talk(SAY_DEATH);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
if (movementPhase == MOVE_PHASE_NONE)
{
Talk(SAY_AGGRO);
me->SetReactState(REACT_PASSIVE);
movementPhase = MOVE_PHASE_STARTED;
me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true);
MoveToCorner();
}
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_HORSEMEN_GATE)))
{
go->SetGoState(GO_STATE_READY);
}
}
}
void UpdateAI(uint32 diff) override
{
if (movementPhase == MOVE_PHASE_STARTED && currentWaypoint)
{
me->GetMotionMaster()->MovePoint(currentWaypoint, WaypointPositions[currentWaypoint]);
currentWaypoint = 0;
}
if (!IsInRoom())
return;
if (movementPhase < MOVE_PHASE_FINISHED || !UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_MARK_CAST:
me->CastSpell(me, TABLE_SPELL_MARK[horsemanId], false);
events.RepeatEvent((me->GetEntry() == NPC_LADY_BLAUMEUX_40 || me->GetEntry() == NPC_SIR_ZELIEK_40) ? 15000 : 12000);
return;
case EVENT_BERSERK:
Talk(SAY_SPECIAL);
me->CastSpell(me, SPELL_BERSERK, true);
return;
case EVENT_PRIMARY_SPELL:
Talk(SAY_TAUNT);
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
events.RepeatEvent(15000);
return;
case EVENT_PUNISH:
if (!SelectTarget(SelectTargetMethod::MaxDistance, 0, 45.0f, true))
{
me->CastSpell(me, TABLE_SPELL_PUNISH[horsemanId], false);
Talk(EMOTE_RAGECAST);
}
events.RepeatEvent(2010);
return;
case EVENT_SECONDARY_SPELL:
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_SECONDARY_10[horsemanId], TABLE_SPELL_SECONDARY_25[horsemanId]), false);
events.RepeatEvent(15000);
return;
}
if ((me->GetEntry() == NPC_LADY_BLAUMEUX_40 || me->GetEntry() == NPC_SIR_ZELIEK_40))
{
if (Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 45.0f, true))
{
me->CastSpell(target, RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
}
}
else
{
DoMeleeAttackIfReady();
}
}
};
};
class spell_four_horsemen_mark : public SpellScriptLoader
{
public:
spell_four_horsemen_mark() : SpellScriptLoader("spell_four_horsemen_mark") { }
class spell_four_horsemen_mark_AuraScript : public AuraScript
{
PrepareAuraScript(spell_four_horsemen_mark_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
{
int32 damage;
switch (GetStackAmount())
{
case 1:
damage = 0;
break;
case 2:
damage = 500;
break;
case 3:
damage = 1500;
break;
case 4:
damage = 4000;
break;
case 5:
damage = 12000;
break;
case 6:
damage = 20000;
break;
default:
damage = 20000 + 1000 * (GetStackAmount() - 7);
break;
}
if (damage)
{
caster->CastCustomSpell(SPELL_MARK_DAMAGE, SPELLVALUE_BASE_POINT0, damage, GetTarget());
}
}
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_four_horsemen_mark_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_four_horsemen_mark_AuraScript();
}
};
class spell_four_horsemen_consumption : public SpellScript
{
PrepareSpellScript(spell_four_horsemen_consumption);
void HandleDamageCalc(SpellEffIndex /*effIndex*/)
{
uint32 damage = GetCaster()->GetMap()->ToInstanceMap()->GetDifficulty() == REGULAR_DIFFICULTY ? 2750 : 4250;
SetHitDamage(damage);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_four_horsemen_consumption::HandleDamageCalc, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
void AddSC_boss_four_horsemen_40()
{
new boss_four_horsemen_40();
// new spell_four_horsemen_mark();
// RegisterSpellScript(spell_four_horsemen_consumption);
}