mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
705 lines
28 KiB
C++
705 lines
28 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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*/
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#include "IndividualProgression.h"
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#include "naxxramas_40.h"
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IndividualProgression* IndividualProgression::instance()
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{
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static IndividualProgression instance;
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return &instance;
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}
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bool IndividualProgression::hasPassedProgression(Player* player, ProgressionState state) const
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{
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if (progressionLimit && state >= progressionLimit)
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{
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return false;
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}
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return player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= state;
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}
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bool IndividualProgression::isBeforeProgression(Player* player, ProgressionState state)
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{
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return player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value < state;
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}
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void IndividualProgression::UpdateProgressionState(Player* player, ProgressionState newState) const
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{
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if (progressionLimit && newState > progressionLimit)
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{
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return;
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}
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uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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if (newState > currentState)
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{
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player->UpdatePlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE, newState);
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}
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}
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void IndividualProgression::ForceUpdateProgressionState(Player* player, ProgressionState newState)
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{
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player->UpdatePlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE, newState);
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}
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void IndividualProgression::CheckAdjustments(Player* player) const
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{
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if (!enabled)
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{
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return;
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}
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if (!hasPassedProgression(player, PROGRESSION_PRE_TBC) || (!hasPassedProgression(player, PROGRESSION_PRE_TBC) && (player->GetLevel() <= IP_LEVEL_VANILLA)))
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{
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float adjustmentApplyPercent = (player->GetLevel() - 10.0f) / 50.0f;
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float PowerAdjustmentValue = -100.0f * (1.0f - vanillaPowerAdjustment);
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float computedPowerAdjustment = player->GetLevel() > 10 ? (PowerAdjustmentValue * adjustmentApplyPercent) : 0;
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float HealthAdjustmentAmount = -100.0f * (1.0f - vanillaHealthAdjustment);
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float computedHealthAdjustment = player->GetLevel() > 10 ? (HealthAdjustmentAmount * adjustmentApplyPercent) : 0;
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AdjustStats(player, computedPowerAdjustment, computedHealthAdjustment);
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}
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else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) || (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && (player->GetLevel() <= IP_LEVEL_TBC)))
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{
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float computedPowerAdjustment = -100.0f * (1.0f - tbcPowerAdjustment);
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AdjustStats(player, computedPowerAdjustment, tbcHealthAdjustment);
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}
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if (player->getClass() == CLASS_HUNTER)
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{
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// Remove the 15% built-in ranged haste that was added to hunters in WotLK - This lets us add haste spells back to quivers
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player->RemoveAura(RANGED_HASTE_SPELL);
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player->CastSpell(player, RANGED_HASTE_SPELL, false);
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}
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}
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void IndividualProgression::AdjustStats(Player* player, float computedPowerAdjustment, float computedHealthAdjustment)
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{
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auto bp1 = static_cast<int32>(computedPowerAdjustment);
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auto bp2 = static_cast<int32>(computedHealthAdjustment);
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player->RemoveAura(ABSORB_SPELL);
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player->CastCustomSpell(player, ABSORB_SPELL, &bp1, nullptr, nullptr, false);
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player->RemoveAura(HP_AURA_SPELL);
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player->CastCustomSpell(player, HP_AURA_SPELL, &bp2, nullptr, nullptr, false);
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}
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float IndividualProgression::ComputeVanillaAdjustment(uint8 playerLevel, float configAdjustmentValue)
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{
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float adjustmentApplyPercent = (float(playerLevel) - 10.0f) / 50.0f;
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return playerLevel > 10 ? 1.0f - ((1.0f - configAdjustmentValue) * adjustmentApplyPercent) : 1;
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}
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/**
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* Gets the highest progression level achieved by an account
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* Note that this method makes a direct, non-sync DB call and should be used sparingly
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*
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* @return progression level
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*/
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uint8 IndividualProgression::GetAccountProgression(uint32 accountId)
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{
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uint8 progressionLevel = 0;
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if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
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{
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return 0; // Prevent crash if player settings are not enabled
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}
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QueryResult result = CharacterDatabase.Query("SELECT `data` FROM `character_settings` WHERE `source` = 'mod-individual-progression' AND `guid` IN (SELECT `guid` FROM `characters` WHERE `account` = {});", accountId);
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if (result)
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{
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do
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{
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std::string dataOne;
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std::stringstream dataString((*result)[0].Get<std::string>());
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dataString>>dataOne;
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uint8 resultValue = atoi(dataOne.c_str());
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if (resultValue > progressionLevel)
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{
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progressionLevel = resultValue;
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}
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} while (result->NextRow());
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}
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return progressionLevel;
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}
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void IndividualProgression::RemovePlayerAchievement(uint16 playerGUID, uint16 achievementId)
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{
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if (playerGUID && achievementId)
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{
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CharacterDatabase.Query("DELETE FROM `character_achievement` WHERE `guid` = {} AND `achievement` = {}", playerGUID, achievementId);
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}
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}
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void IndividualProgression::LoadCustomProgressionEntries(std::string const& customProgressionString)
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{
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std::string delimitedValue;
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std::stringstream customProgressionStream;
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customProgressionStream.str(customProgressionString);
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while (std::getline(customProgressionStream, delimitedValue, ','))
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{
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std::string pairOne, pairTwo;
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std::stringstream progressionPairStream(delimitedValue);
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progressionPairStream>>pairOne>>pairTwo;
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uint32 creatureEntryId = atoi(pairOne.c_str());
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uint8 progressionValue = atoi(pairTwo.c_str());
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sIndividualProgression->customProgressionMap[creatureEntryId] = progressionValue;
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}
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}
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bool IndividualProgression::hasCustomProgressionValue(uint32 creatureEntry)
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{
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if (customProgressionMap.empty())
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{
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return false;
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}
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return (customProgressionMap.find(creatureEntry) != customProgressionMap.end());
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}
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bool IndividualProgression::isAttuned(Player* player)
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{
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if ((player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED) ||
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(player->GetQuestStatus(NAXX40_ATTUNEMENT_2) == QUEST_STATUS_REWARDED) ||
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(player->GetQuestStatus(NAXX40_ATTUNEMENT_3) == QUEST_STATUS_REWARDED))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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bool IndividualProgression::isExcludedFromProgression(Player* player)
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{
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if(!sIndividualProgression->excludeAccounts) {
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return false;
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}
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std::string accountName;
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bool accountNameFound = AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
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std::regex excludedAccountsRegex (sIndividualProgression->excludedAccountsRegex);
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return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
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}
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void IndividualProgression::checkIPProgression(Player* killer)
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{
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if (!enabled || disableDefaultProgression)
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{
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return;
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}
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uint8 currentState = killer->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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if (killer->HasAchieved(HALION_KILL)) // 4815
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{
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if (currentState < PROGRESSION_WOTLK_TIER_5)
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{
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UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_5);
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}
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return;
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}
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else if (killer->HasAchieved(LICH_KING_KILL)) // 4597
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{
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if (currentState < PROGRESSION_WOTLK_TIER_4)
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{
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UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_4);
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}
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return;
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}
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else if (killer->HasAchieved(ANUB_ARAK_KILL)) // 3916
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{
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if (currentState < PROGRESSION_WOTLK_TIER_3)
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{
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UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_3);
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}
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return;
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}
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else if (killer->HasAchieved(KEL_THUZAD_KILL)) // 575
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{
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if (currentState < PROGRESSION_WOTLK_TIER_1)
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{
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UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_1);
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}
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return;
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}
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else if (killer->HasAchieved(KIL_JAEDEN_KILL)) // 698
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{
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if (currentState < PROGRESSION_TBC_TIER_5)
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{
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UpdateProgressionState(killer, PROGRESSION_TBC_TIER_5);
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}
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return;
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}
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else if (killer->HasAchieved(ZUL_JIN_KILL)) // 691
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{
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if (currentState < PROGRESSION_TBC_TIER_4)
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{
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UpdateProgressionState(killer, PROGRESSION_TBC_TIER_4);
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}
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return;
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}
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else if (killer->HasAchieved(ILLIDAN_KILL)) // 697
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{
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if (currentState < PROGRESSION_TBC_TIER_3)
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{
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UpdateProgressionState(killer, PROGRESSION_TBC_TIER_3);
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}
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return;
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}
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else if (killer->HasAchieved(KAEL_THAS_KILL)) // 696
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{
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if (currentState < PROGRESSION_TBC_TIER_2)
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{
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UpdateProgressionState(killer, PROGRESSION_TBC_TIER_2);
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}
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return;
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}
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else if (killer->HasAchieved(MALCHEZAAR_KILL)) // 690
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{
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if (currentState < PROGRESSION_TBC_TIER_1)
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{
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UpdateProgressionState(killer, PROGRESSION_TBC_TIER_1);
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}
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return;
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}
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else if (killer->HasAchieved(KEL_THUZAD_40_KILL)) // 533
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{
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if (currentState < PROGRESSION_NAXX40)
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{
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UpdateProgressionState(killer, PROGRESSION_NAXX40);
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}
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return;
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}
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else if (killer->HasAchieved(C_THUN_KILL)) // 687
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{
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if (currentState < PROGRESSION_AQ)
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{
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UpdateProgressionState(killer, PROGRESSION_AQ);
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}
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return;
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}
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else if (killer->HasAchieved(NEFARIAN_KILL)) // 685
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{
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if (currentState < PROGRESSION_BLACKWING_LAIR)
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{
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UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR);
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}
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return;
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}
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else if (killer->HasAchieved(ONYXIAS_KILL)) // 684
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{
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if (currentState < PROGRESSION_ONYXIA)
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{
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UpdateProgressionState(killer, PROGRESSION_ONYXIA);
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}
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return;
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}
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else if (killer->HasAchieved(RAGNAROS_KILL)) // 686
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{
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if (currentState < PROGRESSION_MOLTEN_CORE)
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{
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UpdateProgressionState(killer, PROGRESSION_MOLTEN_CORE);
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}
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return;
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}
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}
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void IndividualProgression::checkKillProgression(Player* killer, Creature* killed)
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{
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if (!enabled)
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{
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return;
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}
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if (hasCustomProgressionValue(killed->GetEntry()))
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{
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UpdateProgressionState(killer, static_cast<ProgressionState>(customProgressionMap[killed->GetEntry()]));
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return;
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}
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if (disableDefaultProgression)
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{
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return;
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}
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switch (killed->GetEntry())
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{
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case RAGNAROS:
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UpdateProgressionState(killer, PROGRESSION_MOLTEN_CORE);
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UpdateProgressionQuests(killer);
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break;
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case ONYXIA_40:
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UpdateProgressionState(killer, PROGRESSION_ONYXIA);
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UpdateProgressionQuests(killer);
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break;
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case NEFARIAN:
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UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR);
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UpdateProgressionQuests(killer);
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break;
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case CTHUN:
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UpdateProgressionState(killer, PROGRESSION_AQ);
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UpdateProgressionQuests(killer);
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break;
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case KELTHUZAD_40:
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UpdateProgressionState(killer, PROGRESSION_NAXX40);
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UpdateProgressionQuests(killer);
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UpdateProgressionAchievements(killer, KEL_THUZAD_40_KILL);
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break;
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case MALCHEZAAR:
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UpdateProgressionState(killer, PROGRESSION_TBC_TIER_1);
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UpdateProgressionQuests(killer);
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break;
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case KAELTHAS:
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UpdateProgressionState(killer, PROGRESSION_TBC_TIER_2);
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UpdateProgressionQuests(killer);
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break;
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case ILLIDAN:
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UpdateProgressionState(killer, PROGRESSION_TBC_TIER_3);
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UpdateProgressionQuests(killer);
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break;
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case ZULJIN:
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UpdateProgressionState(killer, PROGRESSION_TBC_TIER_4);
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UpdateProgressionQuests(killer);
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break;
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case KILJAEDEN:
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UpdateProgressionState(killer, PROGRESSION_TBC_TIER_5);
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UpdateProgressionQuests(killer);
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break;
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case KELTHUZAD:
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UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_1);
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UpdateProgressionQuests(killer);
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break;
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case YOGGSARON:
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UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_2);
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UpdateProgressionQuests(killer);
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break;
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case ANUBARAK:
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UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_3);
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UpdateProgressionQuests(killer);
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break;
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case LICH_KING:
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UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_4);
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UpdateProgressionQuests(killer);
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break;
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case HALION:
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UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_5);
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UpdateProgressionQuests(killer);
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break;
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}
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}
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void IndividualProgression::UpdateProgressionQuests(Player* player)
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{
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// remove all hidden progression quests
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for (uint8 i = PROGRESSION_MOLTEN_CORE; i <= PROGRESSION_WOTLK_TIER_5; ++i)
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{
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uint32 PROGRESSION_QUEST = 66000;
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PROGRESSION_QUEST = PROGRESSION_QUEST + i;
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if (player->GetQuestStatus(PROGRESSION_QUEST) == QUEST_STATUS_REWARDED)
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player->RemoveRewardedQuest(PROGRESSION_QUEST);
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}
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// add hidden progression quests
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for (uint8 i = PROGRESSION_MOLTEN_CORE; i <= PROGRESSION_WOTLK_TIER_5; ++i)
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{
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ProgressionState PROGRESSION_STATE = static_cast<ProgressionState>(i);
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uint32 PROGRESSION_QUEST = 66000;
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PROGRESSION_QUEST = PROGRESSION_QUEST + i;
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if ((sIndividualProgression->hasPassedProgression(player, PROGRESSION_STATE)) && (player->GetQuestStatus(PROGRESSION_QUEST) != QUEST_STATUS_REWARDED))
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{
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Quest const* quest = sObjectMgr->GetQuestTemplate(PROGRESSION_QUEST);
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player->AddQuest(quest, nullptr);
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player->CompleteQuest(PROGRESSION_QUEST);
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player->RewardQuest(quest, 0, player, false, false);
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}
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}
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}
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void IndividualProgression::UpdateProgressionAchievements(Player* player, uint16 achievementID)
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{
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AchievementEntry const* entry = sAchievementStore.LookupEntry(achievementID);
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if (entry)
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{
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player->CompletedAchievement(entry);
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}
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}
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void IndividualProgression::CleanUpVanillaPvpTitles(Player* player)
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{
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TeamId teamId = player->GetTeamId(true);
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uint32 kills = player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS);
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uint16 playerGUID = player->GetGUID().GetCounter();
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const uint32 PVP_QUEST = 66100;
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IppPvPTitles const pvpTitlesList[14] =
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{
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{ sIndividualProgression->VanillaPvpKillRank1, TitleData[RANK_ONE].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank2, TitleData[RANK_TWO].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank3, TitleData[RANK_THREE].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank4, TitleData[RANK_FOUR].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank5, TitleData[RANK_FIVE].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank6, TitleData[RANK_SIX].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank7, TitleData[RANK_SEVEN].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank8, TitleData[RANK_EIGHT].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank9, TitleData[RANK_NINE].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank10, TitleData[RANK_TEN].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank11, TitleData[RANK_ELEVEN].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank12, TitleData[RANK_TWELVE].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank13, TitleData[RANK_THIRTEEN].TitleId[teamId] },
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{ sIndividualProgression->VanillaPvpKillRank14, TitleData[RANK_FOURTEEN].TitleId[teamId] },
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};
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if (!sIndividualProgression->VanillaPvpTitlesKeepPostVanilla && sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_TBC))
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{
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for (IppPvPTitles title : pvpTitlesList)
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{
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if (player->HasTitle(title.TitleId))
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{
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player->SetTitle(sCharTitlesStore.LookupEntry(title.TitleId), true);
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}
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}
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}
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else
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{
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for (IppPvPTitles title : pvpTitlesList)
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{
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|
if (kills < title.RequiredKills && player->HasTitle(title.TitleId))
|
|
{
|
|
player->SetTitle(sCharTitlesStore.LookupEntry(title.TitleId), true);
|
|
}
|
|
}
|
|
}
|
|
|
|
int8_t highestRank = -1;
|
|
|
|
for (int8_t i = 13; i > -1; --i)
|
|
{
|
|
if (kills >= pvpTitlesList[i].RequiredKills)
|
|
{
|
|
highestRank = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (int8_t i = 13; i > -1; --i)
|
|
{
|
|
uint32_t achievementId = AchievementData[i].TitleId[teamId];
|
|
|
|
if (highestRank == i || !player->HasAchieved(achievementId))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
RemovePlayerAchievement(playerGUID, achievementId);
|
|
}
|
|
|
|
// remove all hidden pvp quests
|
|
for (uint8 i = 1; i <= 14; ++i)
|
|
{
|
|
uint32 questId = PVP_QUEST + i;
|
|
|
|
if (player->GetQuestStatus(questId) == QUEST_STATUS_REWARDED)
|
|
{
|
|
player->RemoveRewardedQuest(questId);
|
|
}
|
|
}
|
|
|
|
uint8 i = 1;
|
|
|
|
// add hidden pvp quests
|
|
for (IppPvPTitles title : pvpTitlesList)
|
|
{
|
|
if (player->HasTitle(title.TitleId))
|
|
{
|
|
for (uint8 j = 1; j <= i; ++j)
|
|
{
|
|
uint32 questId = PVP_QUEST + j;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
|
|
if (quest)
|
|
{
|
|
player->AddQuest(quest, nullptr);
|
|
player->CompleteQuest(questId);
|
|
player->RewardQuest(quest, 0, player, false, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
++i;
|
|
}
|
|
|
|
}
|
|
|
|
void IndividualProgression::AwardEarnedVanillaPvpTitles(Player* player)
|
|
{
|
|
if (sIndividualProgression->isBeforeProgression(player, PROGRESSION_PRE_TBC) || sIndividualProgression->VanillaPvpTitlesKeepPostVanilla)
|
|
{
|
|
TeamId teamId = player->GetTeamId(true);
|
|
uint32 kills = player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS);
|
|
|
|
IppPvPTitles const pvpTitlesList[14] =
|
|
{
|
|
{ sIndividualProgression->VanillaPvpKillRank14, TitleData[RANK_FOURTEEN].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank13, TitleData[RANK_THIRTEEN].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank12, TitleData[RANK_TWELVE].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank11, TitleData[RANK_ELEVEN].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank10, TitleData[RANK_TEN].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank9, TitleData[RANK_NINE].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank8, TitleData[RANK_EIGHT].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank7, TitleData[RANK_SEVEN].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank6, TitleData[RANK_SIX].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank5, TitleData[RANK_FIVE].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank4, TitleData[RANK_FOUR].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank3, TitleData[RANK_THREE].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank2, TitleData[RANK_TWO].TitleId[teamId] },
|
|
{ sIndividualProgression->VanillaPvpKillRank1, TitleData[RANK_ONE].TitleId[teamId] },
|
|
};
|
|
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_TBC) || VanillaPvpTitlesEarnPostVanilla)
|
|
{
|
|
int highestTitle = -1;
|
|
|
|
// add highest title
|
|
for (IppPvPTitles title : pvpTitlesList)
|
|
{
|
|
if (kills >= title.RequiredKills)
|
|
{
|
|
player->SetTitle(sCharTitlesStore.LookupEntry(title.TitleId));
|
|
highestTitle = title.TitleId;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// remove all titles except highest
|
|
for (IppPvPTitles title : pvpTitlesList)
|
|
{
|
|
if (highestTitle != title.TitleId)
|
|
{
|
|
player->SetTitle(sCharTitlesStore.LookupEntry(title.TitleId), true);
|
|
}
|
|
}
|
|
|
|
if (highestTitle != -1)
|
|
{
|
|
player->SetCurrentTitle(sCharTitlesStore.LookupEntry(highestTitle));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class IndividualPlayerProgression_WorldScript : public WorldScript
|
|
{
|
|
private:
|
|
static void LoadConfig()
|
|
{
|
|
sIndividualProgression->customProgressionMap.clear();
|
|
sIndividualProgression->enabled = sConfigMgr->GetOption<bool>("IndividualProgression.Enable", true);
|
|
sIndividualProgression->vanillaPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaPowerAdjustment", 1);
|
|
sIndividualProgression->vanillaHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealingAdjustment", 1);
|
|
sIndividualProgression->vanillaHealthAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealthAdjustment", 1);
|
|
sIndividualProgression->tbcPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCPowerAdjustment", 1);
|
|
sIndividualProgression->tbcHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCHealingAdjustment", 1);
|
|
sIndividualProgression->tbcHealthAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCHealthAdjustment", 1);
|
|
sIndividualProgression->questXpFix = sConfigMgr->GetOption<bool>("IndividualProgression.QuestXPFix", true);
|
|
sIndividualProgression->requireNaxxStrath = sConfigMgr->GetOption<bool>("IndividualProgression.RequireNaxxStrathEntrance", false);
|
|
sIndividualProgression->enforceGroupRules = sConfigMgr->GetOption<bool>("IndividualProgression.EnforceGroupRules", true);
|
|
sIndividualProgression->fishingFix = sConfigMgr->GetOption<bool>("IndividualProgression.FishingFix", true);
|
|
sIndividualProgression->simpleConfigOverride = sConfigMgr->GetOption<bool>("IndividualProgression.SimpleConfigOverride", true);
|
|
sIndividualProgression->progressionLimit = sConfigMgr->GetOption<uint8>("IndividualProgression.ProgressionLimit", 0);
|
|
sIndividualProgression->startingProgression = sConfigMgr->GetOption<uint8>("IndividualProgression.StartingProgression", 0);
|
|
sIndividualProgression->questMoneyAtLevelCap = sConfigMgr->GetOption<bool>("IndividualProgression.QuestMoneyAtLevelCap", true);
|
|
sIndividualProgression->repeatableVanillaQuestsXp = sConfigMgr->GetOption<bool>("IndividualProgression.RepeatableVanillaQuestsXP", true);
|
|
sIndividualProgression->disableDefaultProgression = sConfigMgr->GetOption<bool>("IndividualProgression.DisableDefaultProgression", true);
|
|
sIndividualProgression->tbcRacesProgressionLevel = sConfigMgr->GetOption<uint8>("IndividualProgression.TbcRacesUnlockProgression", 0);
|
|
sIndividualProgression->deathKnightProgressionLevel = sConfigMgr->GetOption<uint8>("IndividualProgression.DeathKnightUnlockProgression", 13);
|
|
sIndividualProgression->deathKnightStartingProgression = sConfigMgr->GetOption<uint8>("IndividualProgression.DeathKnightStartingProgression", 13);
|
|
sIndividualProgression->RequiredZulGurubProgression = sConfigMgr->GetOption<uint8>("IndividualProgression.RequiredZulGurubProgression", 3);
|
|
sIndividualProgression->LoadCustomProgressionEntries(sConfigMgr->GetOption<std::string>("IndividualProgression.CustomProgression", ""));
|
|
sIndividualProgression->earlyDungeonSet2 = sConfigMgr->GetOption<bool>("IndividualProgression.AllowEarlyDungeonSet2", false);
|
|
sIndividualProgression->VanillaPvpKillRank1 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank1", 100);
|
|
sIndividualProgression->VanillaPvpKillRank2 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank2", 200);
|
|
sIndividualProgression->VanillaPvpKillRank3 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank3", 400);
|
|
sIndividualProgression->VanillaPvpKillRank4 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank4", 800);
|
|
sIndividualProgression->VanillaPvpKillRank5 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank5", 1400);
|
|
sIndividualProgression->VanillaPvpKillRank6 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank6", 2000);
|
|
sIndividualProgression->VanillaPvpKillRank7 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank7", 3000);
|
|
sIndividualProgression->VanillaPvpKillRank8 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank8", 4500);
|
|
sIndividualProgression->VanillaPvpKillRank9 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank9", 6000);
|
|
sIndividualProgression->VanillaPvpKillRank10 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank10", 8000);
|
|
sIndividualProgression->VanillaPvpKillRank11 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank11", 10000);
|
|
sIndividualProgression->VanillaPvpKillRank12 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank12", 13000);
|
|
sIndividualProgression->VanillaPvpKillRank13 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank13", 18000);
|
|
sIndividualProgression->VanillaPvpKillRank14 = sConfigMgr->GetOption<uint32>("IndividualProgression.VanillaPvpKillRequirement.Rank14", 24000);
|
|
sIndividualProgression->VanillaPvpTitlesKeepPostVanilla = sConfigMgr->GetOption<bool>("IndividualProgression.VanillaPvpTitlesPersistAfterVanilla", true);
|
|
sIndividualProgression->VanillaPvpTitlesEarnPostVanilla = sConfigMgr->GetOption<bool>("IndividualProgression.VanillaPvpEarnTitlesAfterVanilla", false);
|
|
sIndividualProgression->DisableRDF = sConfigMgr->GetOption<bool>("IndividualProgression.DisableRDF", false);
|
|
sIndividualProgression->excludeAccounts = sConfigMgr->GetOption<bool>("IndividualProgression.ExcludeAccounts", true);
|
|
sIndividualProgression->excludedAccountsRegex = sConfigMgr->GetOption<std::string>("IndividualProgression.ExcludedAccountsRegex", "^RNDBOT.*");
|
|
}
|
|
|
|
static void LoadXpValues()
|
|
{
|
|
if (sIndividualProgression->enabled && sIndividualProgression->questXpFix)
|
|
{
|
|
LOG_INFO("module", "Loading Quest XP cache....");
|
|
uint32 questXpAmount = 0;
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, xpValue FROM custom_quest_xp");
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
uint32 questId = (*result)[0].Get<uint32>();
|
|
uint32 xpValue = (*result)[1].Get<uint32>();
|
|
sIndividualProgression->questXpMap.insert({questId, xpValue});
|
|
questXpAmount++;
|
|
} while (result->NextRow());
|
|
}
|
|
LOG_INFO("module", "Loaded {} quest XP values into cache", questXpAmount);
|
|
}
|
|
}
|
|
|
|
public:
|
|
IndividualPlayerProgression_WorldScript() : WorldScript("IndividualProgression_WorldScript") { }
|
|
|
|
void OnBeforeConfigLoad(bool /*reload*/) override
|
|
{
|
|
LoadConfig();
|
|
LoadXpValues();
|
|
}
|
|
|
|
void OnAfterConfigLoad(bool /*reload*/) override
|
|
{
|
|
if (sIndividualProgression->simpleConfigOverride)
|
|
{
|
|
sWorld->setIntConfig(CONFIG_WATER_BREATH_TIMER, 60000);
|
|
sWorld->setBoolConfig(CONFIG_OBJECT_QUEST_MARKERS, false);
|
|
sWorld->setBoolConfig(CONFIG_OBJECT_SPARKLES, false);
|
|
sWorld->setBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED, true);
|
|
sWorld->setBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST, false);
|
|
sWorld->setBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES, false);
|
|
}
|
|
|
|
if (sIndividualProgression->DisableRDF)
|
|
{
|
|
sWorld->setIntConfig(CONFIG_LFG_OPTIONSMASK, 4);
|
|
}
|
|
}
|
|
};
|
|
|
|
// Add all scripts in one
|
|
void AddSC_mod_individual_progression()
|
|
{
|
|
new IndividualPlayerProgression_WorldScript();
|
|
}
|