Files
mod-individual-progression/src/vanillaScripts/boss_drakkisath.cpp

142 lines
4.9 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "blackrock_spire.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
enum Spells
{
SPELL_FLAMESTRIKE = 16419,
SPELL_CLEAVE = 15284,
SPELL_CONFLAGRATION = 16805,
SPELL_THUNDERCLAP = 15548, //Not sure if right ID. 23931 would be a harder possibility.
SPELL_RAGE = 16789,
SPELL_PIERCE_ARMOR = 12097
};
enum Events
{
EVENT_FLAMESTRIKE = 1,
EVENT_CLEAVE,
EVENT_CONFLAGRATION,
EVENT_THUNDERCLAP,
EVENT_PIERCE_ARMOR,
EVENT_RAGE,
EVENT_CHECK_CONFLAGRATION_TARGET
};
class boss_drakkisath_50_59_B : public CreatureScript
{
public:
boss_drakkisath_50_59_B() : CreatureScript("boss_drakkisath") { }
struct boss_drakkisathAI_50_59_B : public BossAI
{
boss_drakkisathAI_50_59_B(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) {}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_FLAMESTRIKE, 6000);
events.ScheduleEvent(EVENT_CLEAVE, 8000);
events.ScheduleEvent(EVENT_CONFLAGRATION, 15000);
events.ScheduleEvent(EVENT_THUNDERCLAP, 17000);
events.ScheduleEvent(EVENT_PIERCE_ARMOR, 5000);
events.ScheduleEvent(EVENT_RAGE, 1000);
// Kill players if the door wasn't opened
if (!instance->GetData(DATA_UBRS_DOOR_OPEN))
{
DoCastSelf(68378 /* Berserk */);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FLAMESTRIKE:
DoCastAOE(SPELL_FLAMESTRIKE);
events.ScheduleEvent(EVENT_FLAMESTRIKE, 10000);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
events.ScheduleEvent(EVENT_CLEAVE, 8000);
break;
case EVENT_CONFLAGRATION:
DoCastVictim(SPELL_CONFLAGRATION);
if (Unit* target = me->GetVictim())
{
_conflagrateTarget = me->GetVictim()->GetGUID();
_conflagrateThreat = me->GetThreatMgr().getThreat(me->GetVictim());
me->GetThreatMgr().modifyThreatPercent(target, -100);
}
events.ScheduleEvent(EVENT_CONFLAGRATION, 18000);
events.ScheduleEvent(EVENT_CHECK_CONFLAGRATION_TARGET, 10000);
break;
case EVENT_THUNDERCLAP:
DoCastVictim(SPELL_THUNDERCLAP);
events.ScheduleEvent(EVENT_THUNDERCLAP, 20000);
break;
case EVENT_PIERCE_ARMOR:
DoCastVictim(SPELL_PIERCE_ARMOR);
events.ScheduleEvent(EVENT_PIERCE_ARMOR, 40000);
break;
case EVENT_RAGE:
DoCastSelf(SPELL_RAGE);
events.ScheduleEvent(EVENT_RAGE, 35000);
break;
case EVENT_CHECK_CONFLAGRATION_TARGET:
if (Unit* target = ObjectAccessor::GetUnit(*me, _conflagrateTarget))
{
me->GetThreatMgr().addThreat(target, _conflagrateThreat);
}
break;
}
}
DoMeleeAttackIfReady();
}
private:
float _conflagrateThreat;
ObjectGuid _conflagrateTarget;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetBlackrockSpireAI<boss_drakkisathAI_50_59_B>(creature);
}
};
void AddSC_boss_drakkisath_50_59_B()
{
new boss_drakkisath_50_59_B();
}