Files
mod-individual-progression/src/naxx40Scripts/boss_kelthuzad_40.cpp
Jelle Meeus 66a2f1ff73 ktz
2025-07-13 10:57:17 +02:00

691 lines
27 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "naxxramas.h"
enum Yells
{
SAY_ANSWER_REQUEST = 3,
SAY_TAUNT = 6,
SAY_AGGRO = 7,
SAY_SLAY = 8,
SAY_DEATH = 9,
SAY_CHAIN = 10,
SAY_FROST_BLAST = 11,
SAY_REQUEST_AID = 12,
EMOTE_PHASE_TWO = 13,
SAY_SUMMON_MINIONS = 14,
SAY_SPECIAL = 15,
EMOTE_GUARDIAN_FLEE = 0,
EMOTE_GUARDIAN_APPEAR = 1
};
enum Spells
{
// Kel'Thzuad
SPELL_FROST_BOLT_SINGLE_10 = 28478,
SPELL_FROST_BOLT_SINGLE_25 = 55802,
SPELL_FROST_BOLT_MULTI_10 = 28479,
SPELL_FROST_BOLT_MULTI_25 = 55807,
SPELL_SHADOW_FISURE = 27810,
SPELL_VOID_BLAST = 27812,
SPELL_DETONATE_MANA = 27819,
SPELL_MANA_DETONATION_DAMAGE = 27820,
SPELL_FROST_BLAST = 27808,
SPELL_CHAINS_OF_KELTHUZAD = 28410, // 28408 script effect
SPELL_BERSERK = 28498,
SPELL_KELTHUZAD_CHANNEL = 29423,
// Minions
SPELL_FRENZY = 28468,
SPELL_MORTAL_WOUND = 28467,
SPELL_BLOOD_TAP = 28470
};
enum Misc
{
// NPC_SOLDIER_OF_THE_FROZEN_WASTES = 16427,
// NPC_UNSTOPPABLE_ABOMINATION = 16428,
// NPC_SOUL_WEAVER = 16429,
// NPC_GUARDIAN_OF_ICECROWN = 16441,
ACTION_CALL_HELP_ON = 1,
ACTION_CALL_HELP_OFF = 2,
ACTION_SECOND_PHASE = 3,
ACTION_GUARDIANS_OFF = 4
};
enum Event
{
// Kel'Thuzad
EVENT_SUMMON_SOLDIER = 1,
EVENT_SUMMON_UNSTOPPABLE_ABOMINATION = 2,
EVENT_SUMMON_SOUL_WEAVER = 3,
EVENT_PHASE_2 = 4,
EVENT_FROST_BOLT_SINGLE = 5,
EVENT_FROST_BOLT_MULTI = 6,
EVENT_DETONATE_MANA = 7,
EVENT_PHASE_3 = 8,
EVENT_P3_LICH_KING_SAY = 9,
EVENT_SHADOW_FISSURE = 10,
EVENT_FROST_BLAST = 11,
EVENT_CHAINS = 12,
EVENT_SUMMON_GUARDIAN_OF_ICECROWN = 13,
EVENT_FLOOR_CHANGE = 14,
EVENT_ENRAGE = 15,
EVENT_SPAWN_POOL = 16,
// Minions
EVENT_MINION_FRENZY = 17,
EVENT_MINION_MORTAL_WOUND = 18,
EVENT_MINION_BLOOD_TAP = 19
};
const Position SummonGroups[12] =
{
// Portals
{3783.272705f, -5062.697266f, 143.711203f, 3.617599f}, // LEFT_FAR
{3730.291260f, -5027.239258f, 143.956909f, 4.461900f}, // LEFT_MIDDLE
{3683.868652f, -5057.281250f, 143.183884f, 5.237086f}, // LEFT_NEAR
{3759.355225f, -5174.128418f, 143.802383f, 2.170104f}, // RIGHT_FAR
{3700.724365f, -5185.123047f, 143.928024f, 1.309310f}, // RIGHT_MIDDLE
{3665.121094f, -5138.679199f, 143.183212f, 0.604023f}, // RIGHT_NEAR
// Middle
{3769.34f, -5071.80f, 143.2082f, 3.658f},
{3729.78f, -5043.56f, 143.3867f, 4.475f},
{3682.75f, -5055.26f, 143.1848f, 5.295f},
{3752.58f, -5161.82f, 143.2944f, 2.126f},
{3702.83f, -5171.70f, 143.4356f, 1.305f},
{3665.30f, -5141.55f, 143.1846f, 0.566f}
};
const Position SpawnPool[7] =
{
// Portals
{3783.272705f, -5062.697266f, 143.711203f, 3.617599f}, // LEFT_FAR
{3730.291260f, -5027.239258f, 143.956909f, 4.461900f}, // LEFT_MIDDLE
{3683.868652f, -5057.281250f, 143.183884f, 5.237086f}, // LEFT_NEAR
{3759.355225f, -5174.128418f, 143.802383f, 2.170104f}, // RIGHT_FAR
{3700.724365f, -5185.123047f, 143.928024f, 1.309310f}, // RIGHT_MIDDLE
{3665.121094f, -5138.679199f, 143.183212f, 0.604023f}, // RIGHT_NEAR
{3651.729980f, -5092.620117f, 143.380005f, 6.050000f} // GATE
};
class boss_kelthuzad_40 : public CreatureScript
{
public:
boss_kelthuzad_40() : CreatureScript("boss_kelthuzad_40") { }
CreatureAI* GetAI(Creature* pCreature) const override
{
return GetNaxxramasAI<boss_kelthuzad_40AI>(pCreature);
}
struct boss_kelthuzad_40AI : public BossAI
{
explicit boss_kelthuzad_40AI(Creature* c) : BossAI(c, BOSS_KELTHUZAD), summons(me)
{}
EventMap events;
SummonList summons;
float NormalizeOrientation(float o)
{
return std::fmod(o, 2.0f * static_cast<float>(M_PI)); // Only positive values will be passed
}
void SpawnHelpers()
{
// spawn at gate
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3656.19f, -5093.78f, 143.33f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo center
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3657.94f, -5087.68f, 143.60f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo left
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, 3655.48f, -5100.05f, 143.53f, 6.08, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000);// abo right
me->SummonCreature(NPC_SOUL_WEAVER, 3651.73f, -5092.62f, 143.38f, 6.05, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // soul behind
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3660.17f, -5092.45f, 143.37f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske front left
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3659.39f, -5096.21f, 143.29f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske front right
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3659.29f, -5090.19f, 143.48f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske left left
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3657.43f, -5098.03f, 143.41f, 6.07, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske right right
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3654.36f, -5090.51f, 143.48f, 6.09, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske behind left
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 3653.35f, -5095.91f, 143.41f, 6.09, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); // ske right right
// 6 rooms, 8 soldiers, 3 abominations and 1 weaver in each room | middle positions in table starts from 6
for (uint8 i = 6; i < 12; ++i)
{
for (uint8 j = 0; j < 8; ++j)
{
float angle = M_PI * 2 / 8 * j;
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, SummonGroups[i].GetPositionX() + 6 * cos(angle), SummonGroups[i].GetPositionY() + 6 * std::sin(angle), SummonGroups[i].GetPositionZ(), SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
}
for (uint8 i = 6; i < 12; ++i)
{
for (uint8 j = 1; j < 4; ++j)
{
float dist = j == 2 ? 0.0f : 8.0f; // second in middle
float angle = SummonGroups[i].GetOrientation() + M_PI * 2 / 4 * j;
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonGroups[i].GetPositionX() + dist * cos(angle), SummonGroups[i].GetPositionY() + dist * std::sin(angle), SummonGroups[i].GetPositionZ(), SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
}
for (uint8 i = 6; i < 12; ++i)
{
for (uint8 j = 0; j < 1; ++j)
{
float angle = SummonGroups[i].GetOrientation() + M_PI;
me->SummonCreature(NPC_SOUL_WEAVER, SummonGroups[i].GetPositionX() + 6 * cos(angle), SummonGroups[i].GetPositionY() + 6 * std::sin(angle), SummonGroups[i].GetPositionZ() + 0.5f, SummonGroups[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
}
}
void SummonHelper(uint32 entry, uint32 count)
{
for (uint8 i = 0; i < count; ++i)
{
if (Creature* cr = me->SummonCreature(entry, SpawnPool[urand(0, 6)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
}
}
void Reset() override
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_AGGRESSIVE);
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_FLOOR))
{
go->SetPhaseMask(1, true);
go->SetGoState(GO_STATE_READY);
}
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_1))
go->SetGoState(GO_STATE_READY);
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_2))
go->SetGoState(GO_STATE_READY);
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_3))
go->SetGoState(GO_STATE_READY);
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_4))
go->SetGoState(GO_STATE_READY);
}
void EnterEvadeMode(EvadeReason why) override
{
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::EnterEvadeMode(why);
}
void KilledUnit(Unit* who) override
{
if (!who->IsPlayer())
return;
Talk(SAY_SLAY);
instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
summons.DoAction(ACTION_GUARDIANS_OFF);
if (Creature* guardian = summons.GetCreatureWithEntry(NPC_GUARDIAN_OF_ICECROWN))
{
guardian->AI()->Talk(EMOTE_GUARDIAN_FLEE);
}
Talk(SAY_DEATH);
}
void MoveInLineOfSight(Unit* who) override
{
if (!me->IsInCombat() && who->IsPlayer() && who->IsAlive() && me->GetDistance(who) <= 50.0f)
AttackStart(who);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_SUMMON_MINIONS);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAttackers();
me->SetTarget();
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_KELTHUZAD_CHANNEL, false);
events.ScheduleEvent(EVENT_SPAWN_POOL, 5s);
events.ScheduleEvent(EVENT_SUMMON_SOLDIER, 6400ms);
events.ScheduleEvent(EVENT_SUMMON_UNSTOPPABLE_ABOMINATION, 10s);
events.ScheduleEvent(EVENT_SUMMON_SOUL_WEAVER, 12s);
events.ScheduleEvent(EVENT_PHASE_2, 228s);
events.ScheduleEvent(EVENT_ENRAGE, 15min);
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_FLOOR))
{
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15s);
go->SetGoState(GO_STATE_ACTIVE);
}
}
void JustSummoned(Creature* cr) override
{
summons.Summon(cr);
if (!cr->IsInCombat())
{
cr->GetMotionMaster()->MoveRandom(5);
}
if (cr->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
{
cr->SetHomePosition(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ(), cr->GetOrientation());
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (!me->HasAura(SPELL_KELTHUZAD_CHANNEL))
{
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
switch (events.ExecuteEvent())
{
case EVENT_FLOOR_CHANGE:
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_FLOOR))
{
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15s);
go->SetGoState(GO_STATE_READY);
go->SetPhaseMask(2, true);
}
break;
case EVENT_SPAWN_POOL:
SpawnHelpers();
break;
case EVENT_SUMMON_SOLDIER:
SummonHelper(NPC_SOLDIER_OF_THE_FROZEN_WASTES, 1);
events.Repeat(3100ms);
break;
case EVENT_SUMMON_UNSTOPPABLE_ABOMINATION:
SummonHelper(NPC_UNSTOPPABLE_ABOMINATION, 1);
events.Repeat(18s + 500ms);
break;
case EVENT_SUMMON_SOUL_WEAVER:
SummonHelper(NPC_SOUL_WEAVER, 1);
events.Repeat(30s);
break;
case EVENT_PHASE_2:
Talk(EMOTE_PHASE_TWO);
Talk(SAY_AGGRO);
events.Reset();
summons.DoAction(ACTION_SECOND_PHASE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->RemoveAura(SPELL_KELTHUZAD_CHANNEL);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_FROST_BOLT_SINGLE, 2s, 10s);
events.ScheduleEvent(EVENT_FROST_BOLT_MULTI, 15s, 30s);
events.ScheduleEvent(EVENT_DETONATE_MANA, 30s);
events.ScheduleEvent(EVENT_PHASE_3, 1s);
events.ScheduleEvent(EVENT_SHADOW_FISSURE, 25s);
events.ScheduleEvent(EVENT_FROST_BLAST, 45s);
if (Is25ManRaid())
{
events.ScheduleEvent(EVENT_CHAINS, 90s);
}
break;
case EVENT_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_FROST_BOLT_SINGLE:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_FROST_BOLT_SINGLE_10, SPELL_FROST_BOLT_SINGLE_25, SPELL_FROST_BOLT_SINGLE_10, SPELL_FROST_BOLT_SINGLE_25), false);
events.Repeat(2s, 10s);
break;
case EVENT_FROST_BOLT_MULTI:
me->CastSpell(me, RAID_MODE(SPELL_FROST_BOLT_MULTI_10, SPELL_FROST_BOLT_MULTI_25, SPELL_FROST_BOLT_MULTI_10, SPELL_FROST_BOLT_MULTI_25), false);
events.Repeat(15s, 30s);
break;
case EVENT_SHADOW_FISSURE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
{
me->CastSpell(target, SPELL_SHADOW_FISURE, false);
}
events.Repeat(25s);
break;
case EVENT_FROST_BLAST:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, RAID_MODE(1, 0, 0, 0), 0, true))
{
me->CastSpell(target, SPELL_FROST_BLAST, false);
}
Talk(SAY_FROST_BLAST);
events.Repeat(45s);
break;
case EVENT_CHAINS:
for (uint8 i = 0; i < 3; ++i)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 200, true, true, -SPELL_CHAINS_OF_KELTHUZAD))
{
me->CastSpell(target, SPELL_CHAINS_OF_KELTHUZAD, true);
}
}
Talk(SAY_CHAIN);
events.Repeat(90s);
break;
case EVENT_DETONATE_MANA:
{
std::vector<Unit*> unitList;
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
for (auto itr : threatList)
{
if (itr->getTarget()->IsPlayer()
&& itr->getTarget()->getPowerType() == POWER_MANA
&& itr->getTarget()->GetPower(POWER_MANA))
{
unitList.push_back(itr->getTarget());
}
}
if (!unitList.empty())
{
auto itr = unitList.begin();
advance(itr, urand(0, unitList.size() - 1));
me->CastSpell(*itr, SPELL_DETONATE_MANA, false);
Talk(SAY_SPECIAL);
}
events.Repeat(30s);
break;
}
case EVENT_PHASE_3:
if (me->HealthBelowPct(45))
{
Talk(SAY_REQUEST_AID);
events.DelayEvents(5500ms);
events.ScheduleEvent(EVENT_P3_LICH_KING_SAY, 5s);
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_1))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_2))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_3))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(DATA_KELTHUZAD_PORTAL_4))
go->SetGoState(GO_STATE_ACTIVE);
break;
}
events.Repeat(1s);
break;
case EVENT_P3_LICH_KING_SAY:
{
if (Creature* cr = instance->GetCreature(DATA_LICH_KING_BOSS))
cr->AI()->Talk(SAY_ANSWER_REQUEST);
for (uint8 i = 0 ; i < RAID_MODE(2, 4, 4, 4); ++i)
events.ScheduleEvent(EVENT_SUMMON_GUARDIAN_OF_ICECROWN, 10000 + (i * 5000));
break;
}
case EVENT_SUMMON_GUARDIAN_OF_ICECROWN:
if (Creature* cr = me->SummonCreature(NPC_GUARDIAN_OF_ICECROWN, SpawnPool[RAND(0, 1, 3, 4)]))
{
cr->AI()->Talk(EMOTE_GUARDIAN_APPEAR);
cr->AI()->AttackStart(me->GetVictim());
}
break;
}
if (!me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
DoMeleeAttackIfReady();
}
};
};
class boss_kelthuzad_minion_40 : public CreatureScript
{
public:
boss_kelthuzad_minion_40() : CreatureScript("boss_kelthuzad_minion_40") { }
CreatureAI* GetAI(Creature* pCreature) const override
{
return GetNaxxramasAI<boss_kelthuzad_minion_40AI>(pCreature);
}
struct boss_kelthuzad_minion_40AI : public ScriptedAI
{
explicit boss_kelthuzad_minion_40AI(Creature* c) : ScriptedAI(c) { }
EventMap events;
bool callHelp{};
void Reset() override
{
me->SetNoCallAssistance(true);
callHelp = true;
events.Reset();
}
void DoAction(int32 param) override
{
if (param == ACTION_CALL_HELP_ON)
{
callHelp = true;
}
else if (param == ACTION_CALL_HELP_OFF)
{
callHelp = false;
}
else if (param == ACTION_SECOND_PHASE)
{
if (!me->IsInCombat())
{
me->DespawnOrUnsummon(500);
}
}
if (param == ACTION_GUARDIANS_OFF)
{
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
EnterEvadeMode();
me->SetPosition(me->GetHomePosition());
}
}
void MoveInLineOfSight(Unit* who) override
{
if (!who->IsPlayer() && !who->IsPet())
return;
ScriptedAI::MoveInLineOfSight(who);
}
void JustDied(Unit* /*killer*/) override
{
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION)
me->GetInstanceScript()->SetData(DATA_ABOMINATION_KILLED, 0);
}
void AttackStart(Unit* who) override
{
ScriptedAI::AttackStart(who);
if (callHelp)
{
std::list<Creature*> targets;
me->GetCreaturesWithEntryInRange(targets, 15.0f, me->GetEntry());
for (std::list<Creature*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
if ((*itr)->GetGUID() != me->GetGUID())
{
(*itr)->ToCreature()->AI()->DoAction(ACTION_CALL_HELP_OFF);
(*itr)->ToCreature()->AI()->AttackStart(who);
}
}
}
if (me->GetEntry() != NPC_UNSTOPPABLE_ABOMINATION && me->GetEntry() != NPC_GUARDIAN_OF_ICECROWN)
{
me->AddThreat(who, 1000000.0f);
}
}
void JustEngagedWith(Unit* /*who*/) override
{
me->SetInCombatWithZone();
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION)
{
events.ScheduleEvent(EVENT_MINION_FRENZY, 1s);
events.ScheduleEvent(EVENT_MINION_MORTAL_WOUND, 5s);
}
else if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
{
events.ScheduleEvent(EVENT_MINION_BLOOD_TAP, 15s);
}
}
void KilledUnit(Unit* who) override
{
if (who->IsPlayer())
me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
}
void JustReachedHome() override
{
if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
{
me->DespawnOrUnsummon();
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_MINION_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.Repeat(15s);
break;
case EVENT_MINION_FRENZY:
if (me->HealthBelowPct(35))
{
me->CastSpell(me, SPELL_FRENZY, true);
break;
}
events.Repeat(1s);
break;
case EVENT_MINION_BLOOD_TAP:
me->CastSpell(me->GetVictim(), SPELL_BLOOD_TAP, false);
events.Repeat(15s);
break;
}
DoMeleeAttackIfReady();
}
};
};
class spell_kelthuzad_frost_blast : public SpellScript
{
PrepareSpellScript(spell_kelthuzad_frost_blast);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_FROST_BLAST });
}
void FilterTargets(std::list<WorldObject*>& targets)
{
Unit* caster = GetCaster();
if (!caster || !caster->ToCreature())
return;
std::list<WorldObject*> tmplist;
for (auto& target : targets)
{
if (!target->ToUnit()->HasAura(SPELL_FROST_BLAST))
{
tmplist.push_back(target);
}
}
targets.clear();
for (auto& itr : tmplist)
{
targets.push_back(itr);
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_kelthuzad_frost_blast::FilterTargets, EFFECT_ALL, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
class spell_kelthuzad_detonate_mana_aura : public AuraScript
{
PrepareAuraScript(spell_kelthuzad_detonate_mana_aura);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_MANA_DETONATION_DAMAGE });
}
void HandleScript(AuraEffect const* aurEff)
{
PreventDefaultAction();
Unit* target = GetTarget();
if (auto mana = int32(target->GetMaxPower(POWER_MANA) / 10))
{
mana = target->ModifyPower(POWER_MANA, -mana);
target->CastCustomSpell(SPELL_MANA_DETONATION_DAMAGE, SPELLVALUE_BASE_POINT0, -mana * 10, target, true, nullptr, aurEff);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_kelthuzad_detonate_mana_aura::HandleScript, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
void AddSC_boss_kelthuzad_40()
{
new boss_kelthuzad_40();
new boss_kelthuzad_minion_40();
// RegisterSpellScript(spell_kelthuzad_frost_blast);
// RegisterSpellScript(spell_kelthuzad_detonate_mana_aura);
}