Files
mod-individual-progression/src/IndividualProgression.cpp

721 lines
25 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#include "IndividualProgression.h"
static float vanillaPowerAdjustment, vanillaHealthAdjustment, tbcPowerAdjustment, tbcHealthAdjustment, vanillaHealingAdjustment, tbcHealingAdjustment, previousGearTuning;
static bool enabled, questXpFix, hunterPetLevelFix, requirePreAQQuests, enforceGroupRules;
class gobject_ipp_wotlk : public GameObjectScript
{
public:
gobject_ipp_wotlk() : GameObjectScript("gobject_ipp_wotlk") { }
struct gobject_ipp_wotlkAI: GameObjectAI
{
gobject_ipp_wotlkAI(GameObject* object) : GameObjectAI(object) { };
bool CanBeSeen(Player const* player) override
{
if (player->IsGameMaster() || !enabled)
{
return true;
}
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_TBC_TIER_5;
}
};
GameObjectAI* GetAI(GameObject* object) const override
{
return new gobject_ipp_wotlkAI(object);
}
};
class gobject_ipp_tbc : public GameObjectScript
{
public:
gobject_ipp_tbc() : GameObjectScript("gobject_ipp_tbc") { }
struct gobject_ipp_tbcAI: GameObjectAI
{
gobject_ipp_tbcAI(GameObject* object) : GameObjectAI(object) { };
bool CanBeSeen(Player const* player) override
{
if (player->IsGameMaster() || !enabled)
{
return true;
}
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_NAXX40;
}
};
GameObjectAI* GetAI(GameObject* object) const override
{
return new gobject_ipp_tbcAI(object);
}
};
class npc_ipp_tbc : public CreatureScript
{
public:
npc_ipp_tbc() : CreatureScript("npc_ipp_tbc") { }
struct npc_ipp_tbcAI: ScriptedAI
{
npc_ipp_tbcAI(Creature* creature) : ScriptedAI(creature) { };
bool CanBeSeen(Player const* player) override
{
if (player->IsGameMaster() || !enabled)
{
return true;
}
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_NAXX40;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ipp_tbcAI(creature);
}
};
class npc_ipp_wotlk : public CreatureScript
{
public:
npc_ipp_wotlk() : CreatureScript("npc_ipp_wotlk") { }
struct npc_ipp_wotlkAI: ScriptedAI
{
npc_ipp_wotlkAI(Creature* creature) : ScriptedAI(creature) { };
bool CanBeSeen(Player const* player) override
{
if (player->IsGameMaster() || !enabled)
{
return true;
}
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_TBC_TIER_5;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ipp_wotlkAI(creature);
}
};
class npc_ipp_aq : public CreatureScript
{
public:
npc_ipp_aq() : CreatureScript("npc_ipp_aq") { }
struct npc_ipp_aqAI: ScriptedAI
{
npc_ipp_aqAI(Creature* creature) : ScriptedAI(creature) { };
bool CanBeSeen(Player const* player) override
{
if (player->IsGameMaster() || !enabled)
{
return true;
}
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_BLACKWING_LAIR;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ipp_aqAI(creature);
}
};
class npc_naxx40_area_trigger : public CreatureScript
{
private:
static bool isAttuned(Player* player)
{
if (player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED)
return true;
if (player->GetQuestStatus(NAXX40_ATTUNEMENT_2) == QUEST_STATUS_REWARDED)
return true;
if (player->GetQuestStatus(NAXX40_ATTUNEMENT_3) == QUEST_STATUS_REWARDED)
return true;
return false;
}
public:
npc_naxx40_area_trigger() : CreatureScript("npc_naxx40_area_trigger") {}
struct npc_naxx40_area_triggerAI: public ScriptedAI
{
npc_naxx40_area_triggerAI(Creature* creature) : ScriptedAI(creature)
{
me->SetDisplayId(11686); // Invisible
}
void MoveInLineOfSight(Unit* who) override
{
if (who && me->GetDistance2d(who) < 5.0f)
{
if (Player* player = who->ToPlayer())
{
if (isAttuned(player))
{
player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
player->TeleportTo(533, 3005.68f, -3447.77f, 293.93f, 4.65f);
}
}
}
else if (who && me->GetDistance2d(who) < 20.0f)
{
if (Player* player = who->ToPlayer())
{
if (isAttuned(player))
{
GameObject* door = me->FindNearestGameObject(NAXX_STRATH_GATE, 100.0f);
if (door)
{
door->SetGoState(GO_STATE_ACTIVE);
}
}
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_naxx40_area_triggerAI(creature);
}
};
class IndividualPlayerProgression_WorldScript : public WorldScript
{
private:
void LoadConfig()
{
enabled = sConfigMgr->GetOption<bool>("IndividualProgression.Enable", true);
vanillaPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaPowerAdjustment", 1);
vanillaHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealingAdjustment", 1);
vanillaHealthAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealthAdjustment", 1);
tbcPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCPowerAdjustment", 1);
tbcHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCHealingAdjustment", 1);
tbcHealthAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCHealthAdjustment", 1);
questXpFix = sConfigMgr->GetOption<bool>("IndividualProgression.QuestXPFix", true);
hunterPetLevelFix = sConfigMgr->GetOption<bool>("IndividualProgression.HunterPetLevelFix", true);
requirePreAQQuests = sConfigMgr->GetOption<bool>("IndividualProgression.RequirePreAQQuests", true);
enforceGroupRules = sConfigMgr->GetOption<bool>("IndividualProgression.EnforceGroupRules", true);
previousGearTuning = sConfigMgr->GetOption<float>("IndividualProgression.PreviousGearTuning", 0.03);
}
void LoadXpValues()
{
if (enabled && questXpFix)
{
LOG_INFO("module", "Loading Quest XP cache....");
uint32 questXpAmount = 0;
QueryResult result = WorldDatabase.Query("SELECT entry, xpValue FROM custom_quest_xp");
if (result)
{
do
{
uint32 questId = (*result)[0].Get<uint32>();
uint32 xpValue = (*result)[1].Get<uint32>();
questXpMap.insert({questId, xpValue});
questXpAmount++;
} while (result->NextRow());
}
LOG_INFO("module", "Loaded {} quest XP values into cache", questXpAmount);
}
}
public:
IndividualPlayerProgression_WorldScript() : WorldScript("IndividualProgression_WorldScript") { }
void OnBeforeConfigLoad(bool /*reload*/) override
{
LoadConfig();
LoadXpValues();
}
};
class IndividualPlayerProgression_PetScript : public PetScript
{
private:
bool hasPassedProgression(Player* player, ProgressionState state)
{
return player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= state;
}
void CheckAdjustments(Pet* pet)
{
if (!enabled)
{
return;
}
if (!pet || !pet->GetOwner())
{
return;
}
if (!hasPassedProgression(pet->GetOwner(), PROGRESSION_NAXX40))
{
AdjustVanillaStats(pet);
}
else if (!hasPassedProgression(pet->GetOwner(), PROGRESSION_TBC_TIER_5))
{
AdjustTBCStats(pet);
}
}
void AdjustVanillaStats(Pet* pet)
{
float adjustmentValue = -100.0 * (1.0 - vanillaPowerAdjustment);
float adjustmentApplyPercent = (pet->getLevel() - 10.0) / 50.0;
float computedAdjustment = pet->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
float hpAdjustmentValue = -100.0 * (1.0 - vanillaHealthAdjustment);
float hpAdjustment = pet->getLevel() > 10 ? (hpAdjustmentValue * adjustmentApplyPercent) : 0;
AdjustStats(pet, computedAdjustment, hpAdjustment);
}
void AdjustTBCStats(Pet* pet)
{
float adjustmentValue = -100.0 * (1.0 - tbcPowerAdjustment);
float adjustmentApplyPercent = 1;
float computedAdjustment = pet->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
float hpAdjustmentValue = -100.0 * (1.0 - tbcHealthAdjustment);
float hpAdjustment = pet->getLevel() > 10 ? (hpAdjustmentValue * adjustmentApplyPercent) : 0;
AdjustStats(pet, computedAdjustment, hpAdjustment);
}
void AdjustStats(Pet* pet, float computedAdjustment, float hpAdjustment)
{
int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
int32 bp1 = static_cast<int32>(computedAdjustment);
int32 bp2 = static_cast<int32>(hpAdjustment);
pet->RemoveAura(DAMAGE_DONE_TAKEN_SPELL);
pet->CastCustomSpell(pet, DAMAGE_DONE_TAKEN_SPELL, &bp0, &bp1, nullptr, false);
pet->RemoveAura(ABSORB_SPELL);
pet->CastCustomSpell(pet, ABSORB_SPELL, &bp1, nullptr, nullptr, false);
pet->RemoveAura(HEALING_DONE_SPELL);
pet->CastCustomSpell(pet, HEALING_DONE_SPELL, &bp1, nullptr, nullptr, false);
pet->RemoveAura(HP_AURA_SPELL);
pet->CastCustomSpell(pet, HP_AURA_SPELL, &bp2, nullptr, nullptr, false);
}
public:
IndividualPlayerProgression_PetScript() : PetScript("IndividualProgression_PetScript") { }
void OnPetAddToWorld(Pet* pet) override
{
CheckAdjustments(pet);
}
};
// Add player scripts
class IndividualPlayerProgression : public PlayerScript
{
private:
bool hasPassedProgression(Player* player, ProgressionState state)
{
return player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= state;
}
void UpdateProgressionState(Player* player, ProgressionState newState)
{
uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
if (newState > currentState)
{
player->UpdatePlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE, newState);
}
}
void CheckAdjustments(Player* player)
{
if (!enabled)
{
return;
}
if (!hasPassedProgression(player, PROGRESSION_NAXX40))
{
AdjustVanillaStats(player);
}
else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
{
AdjustTBCStats(player);
}
else
{
AdjustWotLKStats(player);
}
}
void ApplyGearStatsTuning(Player* player, float& computedAdjustment, ItemTemplate const* item)
{
if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
return;
if ((hasPassedProgression(player, PROGRESSION_NAXX40) && item->RequiredLevel <= 60) ||
hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && item->RequiredLevel <=70)
{
computedAdjustment -= (100.0 * previousGearTuning);
}
}
void ApplyGearHealthTuning(Player* player, float& computedAdjustment, ItemTemplate const* item)
{
if (item->Quality != ITEM_QUALITY_EPIC) // Non-endgame gear is okay
return;
if ((hasPassedProgression(player, PROGRESSION_NAXX40) && item->RequiredLevel <= 60) ||
hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && item->RequiredLevel <=70)
{
computedAdjustment += previousGearTuning;
}
}
void AdjustVanillaStats(Player* player)
{
float adjustmentValue = -100.0 * (1.0 - vanillaPowerAdjustment);
float adjustmentApplyPercent = (player->getLevel() - 10.0) / 50.0;
float computedAdjustment = player->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
AdjustStats(player, computedAdjustment);
}
void AdjustTBCStats(Player* player)
{
float adjustmentValue = -100.0 * (1.0 - tbcPowerAdjustment);
float adjustmentApplyPercent = 1;
float computedAdjustment = player->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
ApplyGearStatsTuning(player, computedAdjustment, item->GetTemplate());
}
AdjustStats(player, computedAdjustment);
}
void AdjustWotLKStats(Player* player)
{
float computedAdjustment = 0;
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
ApplyGearStatsTuning(player, computedAdjustment, item->GetTemplate());
}
AdjustStats(player, computedAdjustment);
}
void AdjustStats(Player* player, float computedAdjustment)
{
int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
int32 bp1 = static_cast<int32>(computedAdjustment);
player->RemoveAura(DAMAGE_DONE_TAKEN_SPELL);
player->CastCustomSpell(player, DAMAGE_DONE_TAKEN_SPELL, &bp0, &bp1, nullptr, false);
player->RemoveAura(ABSORB_SPELL);
player->CastCustomSpell(player, ABSORB_SPELL, &bp1, nullptr, nullptr, false);
player->RemoveAura(HEALING_DONE_SPELL);
player->CastCustomSpell(player, HEALING_DONE_SPELL, &bp1, nullptr, nullptr, false);
}
public:
IndividualPlayerProgression() : PlayerScript("IndividualProgression") { }
void OnLogin(Player* player) override
{
CheckAdjustments(player);
}
void OnMapChanged(Player* player) override
{
CheckAdjustments(player);
}
void OnLevelChanged(Player* player, uint8 /*oldLevel*/) override
{
CheckAdjustments(player);
}
void OnEquip(Player* player, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) override
{
CheckAdjustments(player);
}
void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool /*applySickness*/) override
{
CheckAdjustments(player);
}
void OnAfterUpdateMaxHealth(Player* player, float& value) override
{
// TODO: This should be adjust to use an aura like damage adjustment. This is more robust to update when changing equipment, etc.
if (!enabled)
{
return;
}
float gearAdjustment = 0.0;
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
ApplyGearHealthTuning(player, gearAdjustment, item->GetTemplate());
}
// Player is still in Vanilla content - give Vanilla health adjustment
if (!hasPassedProgression(player, PROGRESSION_NAXX40))
{
float adjustmentAmount = 1.0 - vanillaHealthAdjustment;
float applyPercent = ((player->getLevel() - 10.0) / 50.0);
float computedAdjustment = player->getLevel() > 10 ? 1.0 - applyPercent * adjustmentAmount : 1.0;
value *= computedAdjustment;
}
// Player is in TBC content - give TBC health adjustment
else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
{
LOG_ERROR("", "TbcHealthadjustment: {}, gearAdjustment: {}", tbcHealthAdjustment, gearAdjustment);
value *= (tbcHealthAdjustment - gearAdjustment);
}
// Player is in WotLK content - only need to check gear adjustment
else
{
value *= 1 - gearAdjustment;
}
}
void OnQuestComputeXP(Player* /*player*/, Quest const* quest, uint32& xpValue) override
{
if (!enabled || !questXpFix)
{
return;
}
if (questXpMap.count(quest->GetQuestId()))
{
uint32 vanillaXpValue = questXpMap[quest->GetQuestId()];
// If XP was already reduced due to out-leveling the quest or other reasons, use the reduced value
if (vanillaXpValue < xpValue)
{
// Otherwise, return the correct Vanilla/TBC Quest XP
xpValue = vanillaXpValue;
}
}
}
void OnGiveXP(Player* player, uint32& amount, Unit* /*victim*/) override
{
if (!enabled)
{
return;
}
// Player is still in Vanilla content - do not give XP past level 60
if (!hasPassedProgression(player, PROGRESSION_NAXX40) && player->getLevel() >= 60)
{
amount = 0;
}
// Player is in TBC content - do not give XP past level 70
else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->getLevel() >= 70)
{
amount = 0;
}
}
bool OnBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
{
if (!enabled || player->IsGameMaster())
{
return true;
}
if (mapid == MAP_AQ_40 && !hasPassedProgression(player, PROGRESSION_PRE_AQ))
{
return false;
}
if (mapid == MAP_AQ_20 && !hasPassedProgression(player, PROGRESSION_PRE_AQ))
{
return false;
}
if (mapid == MAP_OUTLANDS)
{
Map const* map = sMapMgr->FindMap(mapid, 0);
uint32 zoneId = map->GetZoneId(0, x, y, z);
if (!hasPassedProgression(player, PROGRESSION_NAXX40))
{
// The player may be in the Azuremyst area which is on the outlands map - check the area ID
return (zoneId == ZONE_AZUREMYST || zoneId == ZONE_BLOODMYST || zoneId == ZONE_GHOSTLANDS || zoneId == ZONE_EVERSONG || zoneId == ZONE_EXODAR || zoneId == ZONE_SILVERMOON);
}
if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_4) && zoneId == ZONE_QUELDANAS)
{
return false;
}
}
if (mapid == MAP_ZUL_AMAN && !hasPassedProgression(player, PROGRESSION_TBC_TIER_3))
{
return false;
}
if (mapid == MAP_NORTHREND && !hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
{
return false;
}
if (mapid == MAP_ULDUAR && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_1))
{
return false;
}
if ((mapid == MAP_TRIAL_OF_THE_CHAMPION || mapid == MAP_TRIAL_OF_THE_CRUSADER) && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2)){
return false;
}
if ((mapid == MAP_ICC || mapid == MAP_FORGE_OF_SOULS) && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3))
{
return false;
}
if (mapid == MAP_RUBY_SANTCUM && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_4))
{
return false;
}
return true;
}
void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
{
if (!enabled)
{
return;
}
switch (quest->GetQuestId())
{
case MIGHT_OF_KALIMDOR:
UpdateProgressionState(player, PROGRESSION_PRE_AQ);
break;
}
}
bool CanGroupInvite(Player* player, std::string& membername) override
{
if (!enabled || !enforceGroupRules)
{
return true;
}
Player* otherPlayer = ObjectAccessor::FindPlayerByName(membername, false);
uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
uint8 otherPlayerState = otherPlayer->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
return (currentState == otherPlayerState);
}
bool CanGroupAccept(Player* player, Group* group) override
{
if (!enabled || !enforceGroupRules)
{
return true;
}
Player* groupLeader = ObjectAccessor::FindPlayerByLowGUID(group->GetLeaderGUID().GetCounter());
uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
uint8 otherPlayerState = groupLeader->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
return (currentState == otherPlayerState);
}
void OnCreatureKill(Player* killer, Creature* killed) override
{
if (!enabled)
{
return;
}
switch (killed->GetEntry())
{
case RAGNAROS:
UpdateProgressionState(killer, PROGRESSION_MOLTEN_CORE);
break;
case ONYXIA:
UpdateProgressionState(killer, PROGRESSION_ONYXIA);
break;
case NEFARIAN:
if (requirePreAQQuests)
{
UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR);
}
else
{
UpdateProgressionState(killer, PROGRESSION_PRE_AQ);
}
break;
case CTHUN:
// UpdateProgressionState(killer, PROGRESSION_AQ);
// NOTE: Because NAXX40 is not currently implemented, defeating C'Thun ends Vanilla content
UpdateProgressionState(killer, PROGRESSION_NAXX40);
break;
case KELTHUZAD:
if (killed->getLevel() == 80) {
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_1);
}
else {
UpdateProgressionState(killer, PROGRESSION_NAXX40);
}
break;
case MALCHEZAAR:
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_1);
break;
case KAELTHAS:
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_2);
break;
case ILLIDAN:
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_3);
break;
case ZULJIN:
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_4);
break;
case KILJAEDEN:
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_5);
break;
case YOGGSARON:
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_2);
break;
case ANUBARAK:
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_3);
break;
case LICH_KING:
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_4);
break;
case HALION:
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_5);
break;
}
}
// Used in Naxx40, waiting for this AC PR to merge before can be used: https://github.com/azerothcore/azerothcore-wotlk/pull/12860
//
// void OnBeforeChooseGraveyard(Player* player, TeamId /*teamId*/, bool /*nearCorpse*/, uint32& graveyardOverride) override
// {
// if (player->GetMapId() == MAP_NAXX && player->GetMap()->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
// {
// graveyardOverride = NAXX40_GRAVEYARD;
// }
// }
};
// Add all scripts in one
void AddSC_mod_individual_progression()
{
new IndividualPlayerProgression();
new IndividualPlayerProgression_WorldScript();
new IndividualPlayerProgression_PetScript();
new npc_ipp_aq();
new npc_ipp_tbc();
new npc_ipp_wotlk();
new npc_naxx40_area_trigger();
new gobject_ipp_tbc();
new gobject_ipp_wotlk();
}