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mod-individual-progression/conf/individualProgression.conf.dist
2022-08-08 15:40:23 -06:00

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#
# Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
#
[worldserver]
########################################
# Individual Progression Configuration
########################################
#
# IndividualProgression.Enable
# Description: Enable Individual Progression Module
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.Enable = 1
#
# IndividualProgression.EnforceGroupRules
# Description: Only allow players to group with others in the same progression phase
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.EnforceGroupRules = 1
#
#
# IndividualProgression.VanillaPowerAdjustment
# Description: Adjustment to player's attack power before completing Vanilla content
# This is meant to provide a more accurate Vanilla feeling in Vanilla content
# Applied linearly per level between levels 11 and 60
# Set to 1 (100% of regular damage) to disable
#
# Default: 0.6 - 60% of regular damage
#
IndividualProgression.VanillaPowerAdjustment = 0.6
#
#
# IndividualProgression.VanillaHealingAdjustment
# Description: Adjustment to player's healing power before completing Vanilla content
# This is meant to provide a more accurate Vanilla feeling in Vanilla content
# Applied linearly per level between levels 11 and 60
# Set to 1 (100% of regular damage) to disable
#
# Default: 0.5 - 50% of regular healing
#
IndividualProgression.VanillaHealingAdjustment = 0.5
#
#
# IndividualProgression.VanillaHealthAdjustmnet
# Description: Adjustment to player's max HP before completing Vanilla content
# This is meant to provide a more accurate Vanilla feeling in Vanilla content
# Applied linearly per level between levels 11 and 60
# Set to 1 (100% of regular health) to disable
#
# Default: 0.5 - 50% of regular health
#
IndividualProgression.VanillaHealthAdjustment = 0.5
#
#
# IndividualProgression.TBCPowerAdjustment
# Description: Adjustment to player's attack power before completing TBC content
# This is meant to provide a more accurate TBC feeling in TBC content
# Unlike Vanilla adjustment, a flat value is always used
# Set to 1 (100% of regular damage) to disable
#
# Default: 0.6 - 60% of regular damage
#
IndividualProgression.TBCPowerAdjustment = 0.6
#
# IndividualProgression.TBCHealingAdjustment
# Description: Adjustment to player's healing power before completing TBC content
# This is meant to provide a more accurate TBC feeling in TBC content
# Unlike Vanilla adjustment, a flat value is always used
# Set to 1 (100% of regular damage) to disable
#
# Default: 0.5 - 50% of regular healing
#
IndividualProgression.TBCHealingAdjustment = 0.5
#
#
# IndividualProgression.TBCHealthAdjustment
# Description: Adjustment to player's max HP before completing TBC content
# This is meant to provide a more accurate TBC feeling in TBC content
# Unlike Vanilla adjustment, a flat value is always used
# Set to 1 (100% of regular health) to disable
#
# Default: 0.6 - 60% of regular health
#
IndividualProgression.TBCHealthAdjustment = 0.6
#
# IndividualProgression.QuestXPFix
# Description: Quest XP for Vanilla and TBC quests was boosted as a catchup mechanism in patches 2.3.0 and 3.0.2
# Enable this option to reduce quest XP for affected quest to be closer to original values
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.QuestXPFix = 1
#
# IndividualProgression.HunterPetLevelFix
# Description: In WotLK, a catch-up mechanism was added so that hunter pets are leveled up higher when tamed
# Enable this option to restore Vanilla and TBC behavior and require more pet training
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.HunterPetLevelFix = 1
#
# IndividualProgression.RequirePreAQQuests
# Description: AQ is the only vanilla tier that does not require attunement, because of the "server-wide attunement" quest line.
# Enable this option to require players to complete the Bang a Gong quest line to enter AQ
# Please note that this is a very grindly quest chain requiring quests to be completed 200+ times - to make this
# more reasonable, some optional quest nerfs can be found in the module's SQL files.
# If disabled, players can proceed to AQ immediately after Blackwing Lair
# Default: 1 - Enabled
# 0 - Disabled
#
IndividualProgression.RequirePreAQQuests = 1