Files
mod-individual-progression/src/naxx40Scripts/custom_gameobjects_40.cpp
2025-07-20 06:14:23 +02:00

70 lines
2.2 KiB
C++

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "GameObjectAI.h"
#include "Player.h"
#include "naxxramas.h"
#include "IndividualProgression.h"
class gobject_naxx40_tele : public GameObjectScript
{
private:
static bool isAttuned(Player* player)
{
if ((player->GetQuestStatus(NAXX40_ATTUNEMENT_1) == QUEST_STATUS_REWARDED) ||
(player->GetQuestStatus(NAXX40_ATTUNEMENT_2) == QUEST_STATUS_REWARDED) ||
(player->GetQuestStatus(NAXX40_ATTUNEMENT_3) == QUEST_STATUS_REWARDED))
{
return true;
}
else
{
return false;
}
}
public:
gobject_naxx40_tele() : GameObjectScript("gobject_naxx40_tele") { }
struct gobject_naxx40_teleAI: GameObjectAI
{
explicit gobject_naxx40_teleAI(GameObject* object) : GameObjectAI(object) { };
};
GameObjectAI* GetAI(GameObject* object) const override
{
return new gobject_naxx40_teleAI(object);
}
bool isExcludedFromProgression(Player* player)
{
if(!sIndividualProgression->excludeAccounts) {
return false;
}
std::string accountName;
bool accountNameFound = AccountMgr::GetName(player->GetSession()->GetAccountId(), accountName);
std::regex excludedAccountsRegex (sIndividualProgression->excludedAccountsRegex);
return (accountNameFound && std::regex_match(accountName, excludedAccountsRegex));
}
bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
if ((isExcludedFromProgression(player) && (player->GetLevel() <= IP_LEVEL_TBC) && (player->getClass() != CLASS_DEATH_KNIGHT)) ||
((!sIndividualProgression->requireNaxxStrath || player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) == QUEST_STATUS_REWARDED) && (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))))
{
player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_HEROIC);
if (isAttuned(player) || isExcludedFromProgression(player))
player->TeleportTo(533, 3005.51f, -3434.64f, 304.195f, 6.2831f);
}
return true;
}
};
void AddSC_custom_gameobjects_40()
{
new gobject_naxx40_tele();
}