mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
588 lines
20 KiB
C++
588 lines
20 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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*/
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#include "IndividualProgression.h"
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static float vanillaPowerAdjustment, vanillaHealthAdjustment, tbcPowerAdjustment, tbcHealthAdjustment, vanillaHealingAdjustment, tbcHealingAdjustment;
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static bool enabled, questXpFix, hunterPetLevelFix, requirePreAQQuests, enforceGroupRules;
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class gobject_ipp_wotlk : public GameObjectScript
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{
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public:
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gobject_ipp_wotlk() : GameObjectScript("gobject_ipp_wotlk") { }
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struct gobject_ipp_wotlkAI: GameObjectAI
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{
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gobject_ipp_wotlkAI(GameObject* object) : GameObjectAI(object) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_TBC_TIER_5;
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}
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};
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GameObjectAI* GetAI(GameObject* object) const override
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{
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return new gobject_ipp_wotlkAI(object);
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}
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};
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class gobject_ipp_tbc : public GameObjectScript
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{
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public:
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gobject_ipp_tbc() : GameObjectScript("gobject_ipp_tbc") { }
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struct gobject_ipp_tbcAI: GameObjectAI
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{
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gobject_ipp_tbcAI(GameObject* object) : GameObjectAI(object) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_NAXX40;
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}
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};
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GameObjectAI* GetAI(GameObject* object) const override
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{
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return new gobject_ipp_tbcAI(object);
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}
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};
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class npc_ipp_tbc : public CreatureScript
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{
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public:
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npc_ipp_tbc() : CreatureScript("npc_ipp_tbc") { }
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struct npc_ipp_tbcAI: ScriptedAI
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{
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npc_ipp_tbcAI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_NAXX40;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_ipp_tbcAI(creature);
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}
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};
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class npc_ipp_wotlk : public CreatureScript
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{
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public:
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npc_ipp_wotlk() : CreatureScript("npc_ipp_wotlk") { }
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struct npc_ipp_wotlkAI: ScriptedAI
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{
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npc_ipp_wotlkAI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_TBC_TIER_5;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_ipp_wotlkAI(creature);
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}
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};
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class npc_ipp_aq : public CreatureScript
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{
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public:
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npc_ipp_aq() : CreatureScript("npc_ipp_aq") { }
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struct npc_ipp_aqAI: ScriptedAI
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{
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npc_ipp_aqAI(Creature* creature) : ScriptedAI(creature) { };
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bool CanBeSeen(Player const* player) override
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{
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if (player->IsGameMaster() || !enabled)
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{
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return target->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= PROGRESSION_BLACKWING_LAIR;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_ipp_aqAI(creature);
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}
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};
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class IndividualPlayerProgression_WorldScript : public WorldScript
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{
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private:
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void LoadConfig()
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{
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enabled = sConfigMgr->GetOption<bool>("IndividualProgression.Enable", true);
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vanillaPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaPowerAdjustment", 1);
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vanillaHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealingAdjustment", 1);
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vanillaHealthAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.VanillaHealthAdjustment", 1);
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tbcPowerAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCPowerAdjustment", 1);
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tbcHealingAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCHealingAdjustment", 1);
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tbcHealthAdjustment = sConfigMgr->GetOption<float>("IndividualProgression.TBCHealthAdjustment", 1);
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questXpFix = sConfigMgr->GetOption<bool>("IndividualProgression.QuestXPFix", true);
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hunterPetLevelFix = sConfigMgr->GetOption<bool>("IndividualProgression.HunterPetLevelFix", true);
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requirePreAQQuests = sConfigMgr->GetOption<bool>("IndividualProgression.RequirePreAQQuests", true);
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enforceGroupRules = sConfigMgr->GetOption<bool>("IndividualProgression.EnforceGroupRules", true);
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}
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void LoadXpValues()
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{
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if (enabled && questXpFix)
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{
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LOG_INFO("module", "Loading Quest XP cache....");
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uint32 questXpAmount = 0;
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QueryResult result = WorldDatabase.Query("SELECT entry, xpValue FROM custom_quest_xp");
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if (result)
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{
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do
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{
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uint32 questId = (*result)[0].Get<uint32>();
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uint32 xpValue = (*result)[1].Get<uint32>();
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questXpMap.insert({questId, xpValue});
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questXpAmount++;
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} while (result->NextRow());
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}
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LOG_INFO("module", "Loaded {} quest XP values into cache", questXpAmount);
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}
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}
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public:
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IndividualPlayerProgression_WorldScript() : WorldScript("IndividualProgression_WorldScript") { }
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void OnBeforeConfigLoad(bool /*reload*/) override
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{
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LoadConfig();
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LoadXpValues();
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}
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};
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class IndividualPlayerProgression_PetScript : public PetScript
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{
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private:
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bool hasPassedProgression(Player* player, ProgressionState state)
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{
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return player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= state;
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}
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void CheckAdjustments(Pet* pet)
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{
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if (!enabled)
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{
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return;
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}
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if (!pet || !pet->GetOwner())
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{
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return;
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}
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if (!hasPassedProgression(pet->GetOwner(), PROGRESSION_NAXX40))
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{
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AdjustVanillaStats(pet);
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}
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else if (!hasPassedProgression(pet->GetOwner(), PROGRESSION_TBC_TIER_5))
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{
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AdjustTBCStats(pet);
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}
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}
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void AdjustVanillaStats(Pet* pet)
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{
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float adjustmentValue = -100.0 * (1.0 - vanillaPowerAdjustment);
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float adjustmentApplyPercent = (pet->getLevel() - 10.0) / 50.0;
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float computedAdjustment = pet->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
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float hpAdjustmentValue = -100.0 * (1.0 - vanillaHealthAdjustment);
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float hpAdjustment = pet->getLevel() > 10 ? (hpAdjustmentValue * adjustmentApplyPercent) : 0;
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AdjustStats(pet, computedAdjustment, hpAdjustment);
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}
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void AdjustTBCStats(Pet* pet)
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{
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float adjustmentValue = -100.0 * (1.0 - tbcPowerAdjustment);
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float adjustmentApplyPercent = 1;
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float computedAdjustment = pet->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
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float hpAdjustmentValue = -100.0 * (1.0 - tbcHealthAdjustment);
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float hpAdjustment = pet->getLevel() > 10 ? (hpAdjustmentValue * adjustmentApplyPercent) : 0;
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AdjustStats(pet, computedAdjustment, hpAdjustment);
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}
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void AdjustStats(Pet* pet, float computedAdjustment, float hpAdjustment)
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{
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int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
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int32 bp1 = static_cast<int32>(computedAdjustment);
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int32 bp2 = static_cast<int32>(hpAdjustment);
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pet->RemoveAura(DAMAGE_DONE_TAKEN_SPELL);
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pet->CastCustomSpell(pet, DAMAGE_DONE_TAKEN_SPELL, &bp0, &bp1, nullptr, false);
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pet->RemoveAura(ABSORB_SPELL);
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pet->CastCustomSpell(pet, ABSORB_SPELL, &bp1, nullptr, nullptr, false);
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pet->RemoveAura(HEALING_DONE_SPELL);
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pet->CastCustomSpell(pet, HEALING_DONE_SPELL, &bp1, nullptr, nullptr, false);
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pet->RemoveAura(HP_AURA_SPELL);
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pet->CastCustomSpell(pet, HP_AURA_SPELL, &bp2, nullptr, nullptr, false);
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}
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public:
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IndividualPlayerProgression_PetScript() : PetScript("IndividualProgression_PetScript") { }
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void OnPetAddToWorld(Pet* pet) override
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{
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CheckAdjustments(pet);
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}
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};
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// Add player scripts
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class IndividualPlayerProgression : public PlayerScript
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{
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private:
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bool hasPassedProgression(Player* player, ProgressionState state)
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{
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return player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value >= state;
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}
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void UpdateProgressionState(Player* player, ProgressionState newState)
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{
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uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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if (newState > currentState)
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{
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player->UpdatePlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE, newState);
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}
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}
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void CheckAdjustments(Player* player)
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{
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if (!enabled)
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{
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return;
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}
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if (!hasPassedProgression(player, PROGRESSION_NAXX40))
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{
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AdjustVanillaStats(player);
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}
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else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
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{
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AdjustTBCStats(player);
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}
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}
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void AdjustVanillaStats(Player* player)
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{
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float adjustmentValue = -100.0 * (1.0 - vanillaPowerAdjustment);
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float adjustmentApplyPercent = (player->getLevel() - 10.0) / 50.0;
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float computedAdjustment = player->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
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AdjustStats(player, computedAdjustment);
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}
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void AdjustTBCStats(Player* player)
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{
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float adjustmentValue = -100.0 * (1.0 - tbcPowerAdjustment);
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float adjustmentApplyPercent = 1;
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float computedAdjustment = player->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
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AdjustStats(player, computedAdjustment);
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}
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void AdjustStats(Player* player, float computedAdjustment)
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{
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int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
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int32 bp1 = static_cast<int32>(computedAdjustment);
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player->RemoveAura(DAMAGE_DONE_TAKEN_SPELL);
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player->CastCustomSpell(player, DAMAGE_DONE_TAKEN_SPELL, &bp0, &bp1, nullptr, false);
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player->RemoveAura(ABSORB_SPELL);
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player->CastCustomSpell(player, ABSORB_SPELL, &bp1, nullptr, nullptr, false);
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player->RemoveAura(HEALING_DONE_SPELL);
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player->CastCustomSpell(player, HEALING_DONE_SPELL, &bp1, nullptr, nullptr, false);
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}
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public:
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IndividualPlayerProgression() : PlayerScript("IndividualProgression") { }
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void OnLogin(Player* player) override
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{
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CheckAdjustments(player);
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}
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void OnMapChanged(Player* player) override
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{
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CheckAdjustments(player);
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}
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void OnLevelChanged(Player* player, uint8 /*oldLevel*/) override
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{
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CheckAdjustments(player);
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}
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void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool /*applySickness*/) override
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{
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CheckAdjustments(player);
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}
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void OnAfterUpdateMaxHealth(Player* player, float& value) override
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{
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if (!enabled)
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{
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return;
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}
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// Player is still in Vanilla content - give Vanilla damage adjustment
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if (!hasPassedProgression(player, PROGRESSION_NAXX40))
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{
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float computedAdjustment = player->getLevel() > 10 ? 1 - ((player->getLevel() - 10) / 50) * (1 - vanillaHealthAdjustment) : 1;
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value *= computedAdjustment;
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}
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// Player is in TBC content - give TBC damage adjustment
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else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
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{
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value *= tbcHealthAdjustment;
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}
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}
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void OnQuestComputeXP(Player* /*player*/, Quest const* quest, uint32& xpValue) override
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{
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if (!enabled || !questXpFix)
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{
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return;
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}
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if (questXpMap.count(quest->GetQuestId()))
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{
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uint32 vanillaXpValue = questXpMap[quest->GetQuestId()];
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// If XP was already reduced due to out-leveling the quest or other reasons, use the reduced value
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if (vanillaXpValue < xpValue)
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{
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// Otherwise, return the correct Vanilla/TBC Quest XP
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xpValue = vanillaXpValue;
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}
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}
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}
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void OnGiveXP(Player* player, uint32& amount, Unit* /*victim*/) override
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{
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if (!enabled)
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{
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return;
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}
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// Player is still in Vanilla content - do not give XP past level 60
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if (!hasPassedProgression(player, PROGRESSION_NAXX40) && player->getLevel() >= 60)
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{
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amount = 0;
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}
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// Player is in TBC content - do not give XP past level 70
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else if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->getLevel() >= 70)
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{
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amount = 0;
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}
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}
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bool OnBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
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{
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if (!enabled || player->IsGameMaster())
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{
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return true;
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}
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if (mapid == MAP_AQ_40 && !hasPassedProgression(player, PROGRESSION_PRE_AQ))
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{
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return false;
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}
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if (mapid == MAP_AQ_20 && !hasPassedProgression(player, PROGRESSION_PRE_AQ))
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{
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return false;
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}
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if (mapid == MAP_OUTLANDS)
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{
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Map const* map = sMapMgr->FindMap(mapid, 0);
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uint32 zoneId = map->GetZoneId(0, x, y, z);
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if (!hasPassedProgression(player, PROGRESSION_NAXX40))
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{
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// The player may be in the Azuremyst area which is on the outlands map - check the area ID
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return (zoneId == ZONE_AZUREMYST || zoneId == ZONE_BLOODMYST || zoneId == ZONE_GHOSTLANDS || zoneId == ZONE_EVERSONG || zoneId == ZONE_EXODAR || zoneId == ZONE_SILVERMOON);
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}
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if (!hasPassedProgression(player, PROGRESSION_TBC_TIER_4) && zoneId == ZONE_QUELDANAS)
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{
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return false;
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}
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}
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if (mapid == MAP_ZUL_AMAN && !hasPassedProgression(player, PROGRESSION_TBC_TIER_3))
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{
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return false;
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}
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if (mapid == MAP_NORTHREND && !hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
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{
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return false;
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}
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if (mapid == MAP_ULDUAR && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_1))
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{
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return false;
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}
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if ((mapid == MAP_TRIAL_OF_THE_CHAMPION || mapid == MAP_TRIAL_OF_THE_CRUSADER) && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2)){
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return false;
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}
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if ((mapid == MAP_ICC || mapid == MAP_FORGE_OF_SOULS) && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3))
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{
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return false;
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}
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if (mapid == MAP_RUBY_SANTCUM && !hasPassedProgression(player, PROGRESSION_WOTLK_TIER_4))
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{
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return false;
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}
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return true;
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}
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bool OnBeforeQuestComplete(Player* player, uint32 quest_id) override
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{
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if (!enabled)
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{
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return true;
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}
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switch (quest_id)
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{
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case MIGHT_OF_KALIMDOR:
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UpdateProgressionState(player, PROGRESSION_PRE_AQ);
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break;
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}
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return true;
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}
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bool CanGroupInvite(Player* player, std::string& membername) override
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{
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if (!enabled || !enforceGroupRules)
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{
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return true;
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}
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Player* otherPlayer = ObjectAccessor::FindPlayerByName(membername, false);
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uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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uint8 otherPlayerState = otherPlayer->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
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return (currentState == otherPlayerState);
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}
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bool CanGroupAccept(Player* player, Group* group) override
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{
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if (!enabled || !enforceGroupRules)
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{
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return true;
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}
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Player* groupLeader = ObjectAccessor::FindPlayerByLowGUID(group->GetLeaderGUID().GetCounter());
|
|
uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
|
|
uint8 otherPlayerState = groupLeader->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
|
|
return (currentState == otherPlayerState);
|
|
}
|
|
|
|
|
|
|
|
void OnCreatureKill(Player* killer, Creature* killed) override
|
|
{
|
|
if (!enabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (killed->GetEntry())
|
|
{
|
|
case RAGNAROS:
|
|
UpdateProgressionState(killer, PROGRESSION_MOLTEN_CORE);
|
|
break;
|
|
case ONYXIA:
|
|
UpdateProgressionState(killer, PROGRESSION_ONYXIA);
|
|
break;
|
|
case NEFARIAN:
|
|
if (requirePreAQQuests)
|
|
{
|
|
UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR);
|
|
}
|
|
else
|
|
{
|
|
UpdateProgressionState(killer, PROGRESSION_PRE_AQ);
|
|
}
|
|
break;
|
|
case CTHUN:
|
|
// UpdateProgressionState(killer, PROGRESSION_AQ);
|
|
// NOTE: Because NAXX40 is not currently implemented, defeating C'Thun ends Vanilla content
|
|
UpdateProgressionState(killer, PROGRESSION_NAXX40);
|
|
break;
|
|
case KELTHUZAD:
|
|
if (killed->getLevel() == 80) {
|
|
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_1);
|
|
}
|
|
else {
|
|
UpdateProgressionState(killer, PROGRESSION_NAXX40);
|
|
}
|
|
break;
|
|
case MALCHEZAAR:
|
|
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_1);
|
|
break;
|
|
case KAELTHAS:
|
|
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_2);
|
|
break;
|
|
case ILLIDAN:
|
|
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_3);
|
|
break;
|
|
case ZULJIN:
|
|
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_4);
|
|
break;
|
|
case KILJAEDEN:
|
|
UpdateProgressionState(killer, PROGRESSION_TBC_TIER_5);
|
|
break;
|
|
case YOGGSARON:
|
|
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_2);
|
|
break;
|
|
case ANUBARAK:
|
|
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_3);
|
|
break;
|
|
case LICH_KING:
|
|
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_4);
|
|
break;
|
|
case HALION:
|
|
UpdateProgressionState(killer, PROGRESSION_WOTLK_TIER_5);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
// Add all scripts in one
|
|
void AddSC_mod_individual_progression()
|
|
{
|
|
new IndividualPlayerProgression();
|
|
new IndividualPlayerProgression_WorldScript();
|
|
new IndividualPlayerProgression_PetScript();
|
|
new npc_ipp_aq();
|
|
new npc_ipp_tbc();
|
|
new npc_ipp_wotlk();
|
|
new gobject_ipp_tbc();
|
|
new gobject_ipp_wotlk();
|
|
}
|