mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
304 lines
10 KiB
C++
304 lines
10 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "naxxramas.h"
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_SUMMON = 1,
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SAY_SLAY = 2,
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SAY_DEATH = 3,
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EMOTE_SUMMON = 4,
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EMOTE_SUMMON_WAVE = 5,
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EMOTE_TELEPORT_BALCONY = 6,
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EMOTE_TELEPORT_BACK = 7,
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EMOTE_BLINK = 8
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};
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enum Spells
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{
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SPELL_CURSE_OF_THE_PLAGUEBRINGER = 29213,
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SPELL_CRIPPLE = 29212,
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SPELL_SUMMON_PLAGUED_WARRIORS = 29237,
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SPELL_TELEPORT = 29216,
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SPELL_TELEPORT_BACK = 29231,
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SPELL_BERSERK = 68378,
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SPELL_BLINK = 29208
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};
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enum Events
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{
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EVENT_CURSE = 1,
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EVENT_CRIPPLE = 2,
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EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE = 3,
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EVENT_MOVE_TO_BALCONY = 4,
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EVENT_BLINK = 5,
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EVENT_MOVE_TO_GROUND = 6,
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EVENT_SUMMON_PLAGUED_WARRIOR_REAL = 7,
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EVENT_BALCONY_SUMMON_ANNOUNCE = 8,
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EVENT_BALCONY_SUMMON_REAL = 9
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};
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enum Misc
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{
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NPC_PLAGUED_WARRIOR = 351088,
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NPC_PLAGUED_CHAMPION = 351087,
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NPC_PLAGUED_GUARDIAN = 351086
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};
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const Position summoningPosition[5] =
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{
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{2728.06f, -3535.38f, 263.21f, 2.75f},
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{2725.71f, -3514.80f, 263.23f, 2.86f},
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{2728.24f, -3465.08f, 264.20f, 3.56f},
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{2704.79f, -3459.17f, 263.74f, 4.25f},
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{2652.02f, -3459.13f, 262.50f, 5.39f}
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};
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const Position nothPosition = {2684.94f, -3502.53f, 261.31f, 4.7f};
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class boss_noth_40 : public CreatureScript
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{
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public:
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boss_noth_40() : CreatureScript("boss_noth_40") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNaxxramasAI<boss_noth_40AI>(pCreature);
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}
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struct boss_noth_40AI : public BossAI
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{
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explicit boss_noth_40AI(Creature* c) : BossAI(c, BOSS_NOTH), summons(me)
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{
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pInstance = me->GetInstanceScript();
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}
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InstanceScript* pInstance;
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uint8 timesInBalcony;
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EventMap events;
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SummonList summons;
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void StartGroundPhase()
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{
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
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me->SetControlled(false, UNIT_STATE_ROOT);
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events.Reset();
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events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, 110000);
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events.ScheduleEvent(EVENT_CURSE, 15000);
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events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 10000);
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if (Is25ManRaid())
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{
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events.ScheduleEvent(EVENT_BLINK, 26000);
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}
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}
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void StartBalconyPhase()
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{
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me->SetReactState(REACT_PASSIVE);
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me->AttackStop();
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
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me->SetControlled(true, UNIT_STATE_ROOT);
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events.Reset();
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events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4000);
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events.ScheduleEvent(EVENT_MOVE_TO_GROUND, 70000);
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}
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void SummonHelper(uint32 entry, uint32 count)
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{
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for (uint8 i = 0; i < count; ++i)
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{
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me->SummonCreature(entry, summoningPosition[urand(0, 4)]);
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}
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}
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bool IsInRoom()
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{
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if (me->GetExactDist(2684.8f, -3502.5f, 261.3f) > 80.0f)
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{
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EnterEvadeMode(EVADE_REASON_OTHER);
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return false;
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}
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return true;
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}
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void Reset() override
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{
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BossAI::Reset();
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events.Reset();
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summons.DespawnAll();
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me->CastSpell(me, SPELL_TELEPORT_BACK, true);
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me->SetControlled(false, UNIT_STATE_ROOT);
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me->SetReactState(REACT_AGGRESSIVE);
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timesInBalcony = 0;
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if (pInstance)
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{
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if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_NOTH_ENTRY_GATE)))
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{
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go->SetGoState(GO_STATE_ACTIVE);
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}
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}
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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me->SetControlled(false, UNIT_STATE_ROOT);
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ScriptedAI::EnterEvadeMode(why);
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}
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void EnterCombat(Unit* who) override
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{
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BossAI::EnterCombat(who);
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Talk(SAY_AGGRO);
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StartGroundPhase();
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if (pInstance)
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{
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if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_NOTH_ENTRY_GATE)))
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{
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go->SetGoState(GO_STATE_READY);
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}
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}
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}
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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summon->SetInCombatWithZone();
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}
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void JustDied(Unit* killer) override
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{
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if (me->GetPositionZ() > 270.27f)
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{
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
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me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
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}
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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if (pInstance)
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{
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if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_NOTH_ENTRY_GATE)))
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{
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go->SetGoState(GO_STATE_ACTIVE);
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}
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}
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}
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() != TYPEID_PLAYER)
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return;
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Talk(SAY_SLAY);
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if (pInstance)
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{
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pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!IsInRoom())
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return;
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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// GROUND
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case EVENT_CURSE:
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if (events.GetPhaseMask() == 0)
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{
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me->CastCustomSpell(SPELL_CURSE_OF_THE_PLAGUEBRINGER, SPELLVALUE_MAX_TARGETS, 10, me, false);
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}
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events.RepeatEvent(25000);
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break;
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case EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE:
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Talk(SAY_SUMMON);
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Talk(EMOTE_SUMMON);
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events.RepeatEvent(30000);
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events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4000);
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break;
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case EVENT_SUMMON_PLAGUED_WARRIOR_REAL:
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me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true);
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SummonHelper(NPC_PLAGUED_WARRIOR, 3);
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break;
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case EVENT_MOVE_TO_BALCONY:
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Talk(EMOTE_TELEPORT_BALCONY);
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me->CastSpell(me, SPELL_TELEPORT, true);
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StartBalconyPhase();
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break;
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case EVENT_BLINK:
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DoResetThreat();
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me->CastSpell(me, SPELL_CRIPPLE, false);
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me->CastSpell(me, SPELL_BLINK, true);
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Talk(EMOTE_BLINK);
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events.RepeatEvent(30000);
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break;
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// BALCONY
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case EVENT_BALCONY_SUMMON_ANNOUNCE:
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Talk(EMOTE_SUMMON_WAVE);
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events.RepeatEvent(30000);
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events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4000);
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break;
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case EVENT_BALCONY_SUMMON_REAL:
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me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true); // visual
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switch (timesInBalcony)
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{
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case 0:
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SummonHelper(NPC_PLAGUED_CHAMPION, 4);
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break;
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case 1:
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SummonHelper(NPC_PLAGUED_CHAMPION, 2);
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SummonHelper(NPC_PLAGUED_GUARDIAN, 2);
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break;
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default:
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SummonHelper(NPC_PLAGUED_GUARDIAN, 4);
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break;
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}
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break;
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case EVENT_MOVE_TO_GROUND:
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Talk(EMOTE_TELEPORT_BACK);
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me->CastSpell(me, SPELL_TELEPORT_BACK, true);
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timesInBalcony++;
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if (timesInBalcony == 3)
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{
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DoCastSelf(SPELL_BERSERK);
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}
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StartGroundPhase();
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break;
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}
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if (me->HasReactState(REACT_AGGRESSIVE))
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_boss_noth_40()
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{
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new boss_noth_40();
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}
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