Bot should be more consistent at doing quest +several fixes

This commit is contained in:
Atidot3
2024-07-30 14:45:52 +02:00
parent 30a25ba13f
commit 0008d84f71
34 changed files with 986 additions and 609 deletions

View File

@@ -6,54 +6,62 @@
#include "Event.h"
#include "Playerbots.h"
void AcceptAllQuestsAction::ProcessQuest(Quest const* quest, Object* questGiver)
bool AcceptAllQuestsAction::ProcessQuest(Quest const* quest, Object* questGiver)
{
AcceptQuest(quest, questGiver->GetGUID());
if (!AcceptQuest(quest, questGiver->GetGUID())) return false;
auto text_quest = ChatHelper::FormatQuest(quest);
bot->PlayDistanceSound(620);
if (botAI->HasStrategy("debug quest", BotState::BOT_STATE_NON_COMBAT) || botAI->HasStrategy("debug rpg", BotState::BOT_STATE_COMBAT))
{
bot->Say("Quest [ " + text_quest + " ] accepted", LANG_UNIVERSAL);
}
return true;
}
bool AcceptQuestAction::Execute(Event event)
{
Player* master = GetMaster();
if (!master)
Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
if (!requester)
return false;
Player* bot = botAI->GetBot();
ObjectGuid guid;
uint64_t guid;
uint32 quest = 0;
std::string const text = event.getParam();
PlayerbotChatHandler ch(master);
PlayerbotChatHandler ch(requester);
quest = ch.extractQuestId(text);
bool hasAccept = false;
if (event.getPacket().empty())
{
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
for (GuidVector::iterator i = npcs.begin(); i != npcs.end(); i++)
for (auto i = npcs.begin(); i != npcs.end(); i++)
{
Unit* unit = botAI->GetUnit(*i);
if (unit && quest && unit->hasQuest(quest))
{
guid = unit->GetGUID();
guid = unit->GetGUID().GetRawValue();
break;
}
if (unit && text == "*" && bot->GetDistance(unit) <= INTERACTION_DISTANCE)
QuestAction::ProcessQuests(unit);
if (unit && text == "*" && sqrt(bot->GetDistance(unit)) <= INTERACTION_DISTANCE)
hasAccept |= QuestAction::ProcessQuests(unit);
}
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects");
for (GuidVector::iterator i = gos.begin(); i != gos.end(); i++)
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects no los");
for (auto i = gos.begin(); i != gos.end(); i++)
{
GameObject* go = botAI->GetGameObject(*i);
if (go && quest && go->hasQuest(quest))
{
guid = go->GetGUID();
guid = go->GetGUID().GetRawValue();
break;
}
if (go && text == "*" && bot->GetDistance(go) <= INTERACTION_DISTANCE)
QuestAction::ProcessQuests(go);
if (go && text == "*" && sqrt(bot->GetDistance(go)) <= INTERACTION_DISTANCE)
hasAccept |= QuestAction::ProcessQuests(go);
}
}
else
@@ -70,7 +78,17 @@ bool AcceptQuestAction::Execute(Event event)
if (!qInfo)
return false;
return AcceptQuest(qInfo, guid);
hasAccept |= AcceptQuest(qInfo, ObjectGuid(guid));
if (hasAccept)
{
std::stringstream ss;
ss << "AcceptQuestAction {" << qInfo->GetTitle() << "} - {" << std::to_string(qInfo->GetQuestId()) << "}";
LOG_INFO("playerbots", "{}", ss.str().c_str());
botAI->TellMaster(ss.str());
}
return hasAccept;
}
bool AcceptQuestShareAction::Execute(Event event)
@@ -112,7 +130,7 @@ bool AcceptQuestShareAction::Execute(Event event)
bot->SetDivider(ObjectGuid::Empty);
}
if (bot->CanAddQuest( qInfo, false))
if (bot->CanAddQuest(qInfo, false))
{
bot->AddQuest(qInfo, master);
@@ -125,7 +143,7 @@ bool AcceptQuestShareAction::Execute(Event event)
if (qInfo->GetSrcSpell() > 0)
{
bot->CastSpell( bot, qInfo->GetSrcSpell(), true);
bot->CastSpell(bot, qInfo->GetSrcSpell(), true);
}
botAI->TellMaster("Quest accepted");
@@ -134,3 +152,41 @@ bool AcceptQuestShareAction::Execute(Event event)
return false;
}
bool ConfirmQuestAction::Execute(Event event)
{
Player* bot = botAI->GetBot();
Player* requester = event.getOwner() ? event.getOwner() : GetMaster();
WorldPacket& p = event.getPacket();
p.rpos(0);
uint32 quest;
p >> quest;
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest);
quest = qInfo->GetQuestId();
if (!bot->CanTakeQuest(qInfo, false))
{
// can't take quest
botAI->TellError("quest_cant_take");
return false;
}
if (bot->CanAddQuest(qInfo, false))
{
bot->AddQuest(qInfo, requester);
if (bot->CanCompleteQuest(quest))
bot->CompleteQuest(quest);
if (qInfo->GetSrcSpell() > 0)
{
bot->CastSpell(bot, qInfo->GetSrcSpell(), true);
}
botAI->TellMaster("quest_accept");
return true;
}
return false;
}