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[Crash Fix] Pet initialization
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@@ -583,7 +583,7 @@ void PlayerbotFactory::InitPetTalents()
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return;
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}
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CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
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if (pet_family->petTalentType < 0) {
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if (!pet_family || pet_family->petTalentType < 0) {
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// LOG_INFO("playerbots", "{} init pet talents failed with petTalentType < 0({})", bot->GetName().c_str(), pet_family->petTalentType);
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return;
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}
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