druid rebirth in combat

This commit is contained in:
Yunfan Li
2023-07-14 16:24:38 +08:00
parent 53afe66b8e
commit 01d4121ff8
7 changed files with 26 additions and 1 deletions

View File

@@ -110,6 +110,9 @@ void GenericDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 1), new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 1), nullptr)));
// triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("rebirth", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr)));
triggers.push_back(new TriggerNode(
"combat party member dead",
NextAction::array(0, new NextAction("rebirth", ACTION_HIGH + 9), NULL)));
}
void DruidCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)