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druid rebirth in combat
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@@ -110,6 +110,9 @@ void GenericDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 1), new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 1), nullptr)));
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// triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("rebirth", ACTION_HIGH + 1), nullptr)));
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// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr)));
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triggers.push_back(new TriggerNode(
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"combat party member dead",
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NextAction::array(0, new NextAction("rebirth", ACTION_HIGH + 9), NULL)));
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}
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void DruidCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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