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https://github.com/mod-playerbots/mod-playerbots
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[Random bots] Miscs
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@@ -2617,7 +2617,7 @@ void PlayerbotFactory::InitPotions()
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uint32 itemId = sRandomItemMgr->GetRandomPotion(level, effect);
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uint32 itemId = sRandomItemMgr->GetRandomPotion(level, effect);
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if (!itemId)
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if (!itemId)
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{
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{
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LOG_INFO("playerbots", "No potions (type {}) available for bot {} ({} level)", effect, bot->GetName().c_str(), bot->getLevel());
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// LOG_INFO("playerbots", "No potions (type {}) available for bot {} ({} level)", effect, bot->GetName().c_str(), bot->getLevel());
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continue;
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continue;
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}
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}
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@@ -1524,7 +1524,7 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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uint32 level;
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uint32 level;
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if (sPlayerbotAIConfig->downgradeMaxLevelBot && bot->GetLevel() == sPlayerbotAIConfig->randomBotMaxLevel) {
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if (sPlayerbotAIConfig->downgradeMaxLevelBot && bot->GetLevel() >= sPlayerbotAIConfig->randomBotMaxLevel) {
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if (bot->getClass() == CLASS_DEATH_KNIGHT) {
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if (bot->getClass() == CLASS_DEATH_KNIGHT) {
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level = sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
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level = sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
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} else {
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} else {
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@@ -1532,7 +1532,7 @@ void RandomPlayerbotMgr::RandomizeFirst(Player* bot)
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}
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}
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} else {
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} else {
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level = urand(sPlayerbotAIConfig->randomBotMinLevel, maxLevel);
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level = urand(sPlayerbotAIConfig->randomBotMinLevel, maxLevel);
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if (urand(0, 100) < 100 * sPlayerbotAIConfig->randomBotMaxLevelChance)
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if (urand(1, 100) < 100 * sPlayerbotAIConfig->randomBotMaxLevelChance)
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level = maxLevel;
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level = maxLevel;
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if (bot->getClass() == CLASS_DEATH_KNIGHT)
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if (bot->getClass() == CLASS_DEATH_KNIGHT)
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