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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
More spell to stats calculation
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@@ -43,7 +43,26 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
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}
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for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++)
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{
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, proto->Spells[j].SpellCooldown);
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switch (proto->Spells[j].SpellTrigger)
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{
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case ITEM_SPELLTRIGGER_ON_USE:
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, proto->Spells[j].SpellCooldown);
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break;
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case ITEM_SPELLTRIGGER_ON_EQUIP:
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 0);
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break;
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case ITEM_SPELLTRIGGER_CHANCE_ON_HIT:
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if (type_ == CollectorType::MELEE)
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{
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if (proto->Spells[j].SpellPPMRate > 0.01f)
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / proto->Spells[j].SpellPPMRate);
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else
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / 1.8f); // Default PPM = 1.8
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}
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break;
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default:
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break;
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}
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}
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if (proto->socketBonus)
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@@ -79,7 +98,13 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
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canNextTrigger = false;
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if (spellInfo->StackAmount)
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{
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multiplier *= 0.2f + spellInfo->StackAmount * 0.8;
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// Heuristic multiplier for stackAmount since high stackAmount may not be available
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if (spellInfo->StackAmount <= 10)
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multiplier *= spellInfo->StackAmount * 0.6;
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else if (spellInfo->StackAmount <= 20)
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multiplier *= 6 + (spellInfo->StackAmount - 10) * 0.4;
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else
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multiplier *= 10;
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}
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for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
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@@ -105,22 +130,45 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
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}
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case SPELL_EFFECT_HEAL:
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{
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/// @todo Handle spell without cooldown
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if (!spellCooldown)
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break;
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float normalizedCd = std::max(spellCooldown, 5000);
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float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
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int32 val = AverageValue(effectInfo);
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stats[STATS_TYPE_HEAL_POWER] += (float)val / (normalizedCd / 1000) * multiplier;
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float transfer_multiplier = 1;
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stats[STATS_TYPE_HEAL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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break;
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}
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case SPELL_EFFECT_ENERGIZE:
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{
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/// @todo Handle spell without cooldown
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if (!spellCooldown)
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break;
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if (effectInfo.MiscValue != POWER_MANA)
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break;
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float normalizedCd = std::max(spellCooldown, 5000);
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float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
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int32 val = AverageValue(effectInfo);
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stats[STATS_TYPE_MANA_REGENERATION] += (float)val / (normalizedCd / 1000 / 5) * multiplier;
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float transfer_multiplier = 0.2;
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stats[STATS_TYPE_MANA_REGENERATION] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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break;
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}
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case SPELL_EFFECT_SCHOOL_DAMAGE:
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{
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/// @todo Handle spell without cooldown
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if (!spellCooldown)
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break;
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float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
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int32 val = AverageValue(effectInfo);
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if (type_ == CollectorType::MELEE || type_ == CollectorType::RANGED)
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{
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float transfer_multiplier = 1;
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stats[STATS_TYPE_ATTACK_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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}
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else if (type_ == CollectorType::SPELL_DMG)
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{
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float transfer_multiplier = 0.5;
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stats[STATS_TYPE_SPELL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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}
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break;
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}
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default:
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@@ -144,12 +192,13 @@ void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchan
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{
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case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
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{
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CollectSpellStats(enchant_spell_id, true);
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if (type_ == CollectorType::MELEE)
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CollectSpellStats(enchant_spell_id, 0.25f);
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break;
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}
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case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
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{
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CollectSpellStats(enchant_spell_id, false);
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CollectSpellStats(enchant_spell_id, 1.0f);
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break;
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}
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case ITEM_ENCHANTMENT_TYPE_STAT:
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@@ -207,10 +256,16 @@ bool StatsCollector::SpecialEnchantFilter(uint32 enchantSpellId)
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{
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switch (enchantSpellId)
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{
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case 64440:
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if (type_ == CollectorType::MELEE)
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{
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stats[STATS_TYPE_PARRY] += 50;
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}
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return true;
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case 53365: // Rune of the Fallen Crusader
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if (type_ == CollectorType::MELEE)
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{
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stats[STATS_TYPE_STRENGTH] += 60;
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stats[STATS_TYPE_STRENGTH] += 75;
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}
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return true;
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case 62157: // Rune of the Stoneskin Gargoyle
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@@ -296,7 +351,7 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
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stats[STATS_TYPE_MANA_REGENERATION] += val / 10;
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break;
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case ITEM_MOD_HEALTH:
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stats[STATS_TYPE_STAMINA] += val / 12;
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stats[STATS_TYPE_STAMINA] += val / 15;
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break;
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case ITEM_MOD_AGILITY:
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stats[STATS_TYPE_AGILITY] += val;
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@@ -545,7 +600,6 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
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break;
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}
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}
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break;
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}
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}
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case SPELL_AURA_MOD_POWER_REGEN:
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