mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Auto avoid aoe config
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@@ -322,6 +322,9 @@ AiPlayerbot.AutoSaveMana = 1
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# Default: 60 (60%)
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AiPlayerbot.SaveManaThreshold = 60
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# Enable auto avoid aoe (experimental)
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# Default: 0 (disable)
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AiPlayerbot.AutoAvoidAoe = 0
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# Random bot default strategies (applied after defaults)
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AiPlayerbot.RandomBotCombatStrategies = "+dps,+dps assist,-threat"
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@@ -266,9 +266,14 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
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{
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engine->addStrategies("racials", "chat", "default", "cast time", "duel", "boost", nullptr);
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}
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if (sPlayerbotAIConfig->autoSaveMana) {
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if (sPlayerbotAIConfig->autoSaveMana)
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{
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engine->addStrategy("auto save mana");
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}
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if (sPlayerbotAIConfig->autoAvoidAoe && facade->HasRealPlayerMaster())
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{
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engine->addStrategy("avoid aoe");
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}
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switch (player->getClass())
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{
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case CLASS_PRIEST:
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@@ -91,6 +91,7 @@ bool PlayerbotAIConfig::Initialize()
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mediumMana = sConfigMgr->GetOption<int32>("AiPlayerbot.MediumMana", 40);
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autoSaveMana = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoSaveMana", true);
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saveManaThreshold = sConfigMgr->GetOption<int32>("AiPlayerbot.SaveManaThreshold", 60);
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autoAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoAvoidAoe", false);
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randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.15f);
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randomBotMaxLevelChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomBotMaxLevelChance", 0.15f);
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@@ -64,6 +64,7 @@ class PlayerbotAIConfig
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uint32 lowMana, mediumMana;
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bool autoSaveMana;
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uint32 saveManaThreshold;
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bool autoAvoidAoe;
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uint32 openGoSpell;
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bool randomBotAutologin;
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@@ -1492,6 +1492,16 @@ bool AvoidAoeAction::isUseful()
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bool AvoidAoeAction::Execute(Event event)
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{
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// Case #1: Aura with dynamic object
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if (AvoidAuraWithDynamicObj()) {
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return true;
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}
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// Case #2: Trap game object with spell
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// Case #3: Trigger npc
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return false;
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}
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bool AvoidAoeAction::AvoidAuraWithDynamicObj()
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{
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Aura* aura = AI_VALUE(Aura*, "area debuff");
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if (!aura) {
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return false;
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@@ -1523,8 +1533,6 @@ bool AvoidAoeAction::Execute(Event event)
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}
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float farestDis = 0.0f;
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Position bestPos;
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// float disToDyn = bot->GetExactDist(dynOwner);
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// float maxDisToGo = radius > disToDyn ? std::sqrt(radius * radius - disToDyn * disToDyn) + 0.5f : 0.5f;
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for (float &angle : possibleAngles) {
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float fleeDis = sPlayerbotAIConfig->fleeDistance;
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Position pos{bot->GetPositionX() + cos(angle) * fleeDis,
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@@ -1537,10 +1545,12 @@ bool AvoidAoeAction::Execute(Event event)
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}
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}
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if (farestDis > 0.0f) {
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if (MoveTo(bot->GetMapId(), bestPos.GetPositionX(), bestPos.GetPositionY(), bestPos.GetPositionZ(), false, false, true)) {
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std::ostringstream out;
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out << "I'm avoiding aoe spell [" << aura->GetSpellInfo()->SpellName[0] << "]...";
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bot->Say(out.str(), LANG_UNIVERSAL);
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return MoveTo(bot->GetMapId(), bestPos.GetPositionX(), bestPos.GetPositionY(), bestPos.GetPositionZ(), false, false, true);
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return true;
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}
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}
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return false;
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}
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@@ -73,6 +73,9 @@ class AvoidAoeAction : public MovementAction
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bool isUseful() override;
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bool Execute(Event event) override;
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protected:
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bool AvoidAuraWithDynamicObj();
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};
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class RunAwayAction : public MovementAction
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@@ -5,6 +5,7 @@
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#ifndef _PLAYERBOT_AOEVALUES_H
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#define _PLAYERBOT_AOEVALUES_H
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#include "GameObject.h"
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#include "Object.h"
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#include "Value.h"
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#include "AiObjectContext.h"
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@@ -7,6 +7,7 @@
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Playerbots.h"
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#include "SharedDefines.h"
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class AnyGameObjectInObjectRangeCheck
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{
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@@ -42,3 +43,30 @@ GuidVector NearestGameObjects::Calculate()
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return result;
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}
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GuidVector NearestTrapWithDamageValue::Calculate()
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{
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std::list<GameObject*> targets;
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AnyGameObjectInObjectRangeCheck u_check(bot, range);
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Acore::GameObjectListSearcher<AnyGameObjectInObjectRangeCheck> searcher(bot, targets, u_check);
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Cell::VisitAllObjects(bot, searcher, range);
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GuidVector result;
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for (GameObject* go : targets)
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{
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if (go->GetGoType() != GAMEOBJECT_TYPE_TRAP)
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{
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continue;
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}
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uint32 spellId = go->GetSpellId();
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if (!spellId)
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{
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continue;
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}
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// if (ignoreLos || bot->IsWithinLOSInMap(go))
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result.push_back(go->GetGUID());
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}
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return result;
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}
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@@ -24,4 +24,17 @@ class NearestGameObjects : public ObjectGuidListCalculatedValue
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bool ignoreLos;
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};
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class NearestTrapWithDamageValue : public ObjectGuidListCalculatedValue
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{
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public:
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NearestTrapWithDamageValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) :
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ObjectGuidListCalculatedValue(botAI, "nearest trap with damage", 1 * 1000), range(range) { }
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protected:
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GuidVector Calculate() override;
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private:
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float range;
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};
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#endif
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@@ -299,6 +299,7 @@ class ValueContext : public NamedObjectContext<UntypedValue>
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creators["expected lifetime"] = &ValueContext::expected_lifetime;
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creators["expected group dps"] = &ValueContext::expected_group_dps;
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creators["area debuff"] = &ValueContext::area_debuff;
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creators["nearest trap with damage"] = &ValueContext::nearest_trap_with_damange;
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}
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private:
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@@ -501,6 +502,7 @@ class ValueContext : public NamedObjectContext<UntypedValue>
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static UntypedValue* expected_lifetime(PlayerbotAI* ai) { return new ExpectedLifetimeValue(ai); }
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static UntypedValue* expected_group_dps(PlayerbotAI* ai) { return new ExpectedGroupDpsValue(ai); }
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static UntypedValue* area_debuff(PlayerbotAI* ai) { return new AreaDebuffValue(ai); }
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static UntypedValue* nearest_trap_with_damange(PlayerbotAI* ai) { return new NearestTrapWithDamageValue(ai); }
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};
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#endif
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