feat: Improve bot mount behavior to faster close distance between bot and master (#1760)

# Fix bot mount behavior when master dismounts

## Summary

Improves bot mount/dismount logic to ensure better coordination with the
master player. The bot now remains mounted when closing distance to a
recently dismounted master and mounts up to assist the master in combat.

The changes have been tested using the testcases described in the second
half of the PR description, which provide some directions on how this PR
can be tested and verified.

Closes: #1660

## Changes

- Add masterInCombat variable to track master combat state
- Modify target-based logic to consider master combat state
- Change mount priority when bot is not in combat to favor
master-following
- Remove combatReach from distance calculations (duplicate)

## Implementation

Added two methods:
- `StayMountedToCloseDistance()` - prevents premature dismounting when
the master dismounts
- `ShouldMountToCloseDistance()` - determines when to mount for master
assistance, even if master is not mounted at this time

Modified Execute() method:
- Target-based shouldMount/shouldDismount considers the master's combat
state
- Combat assistance logic separated from general following
- Mount when master in combat, but the bot is not

Distance logic:
- Combat: dismount at CalculateDismountDistance() (18-25 yards)
- Non-combat: dismount at 10 yards
- Mount threshold: 21+ yards

## Result
- Bots mount to assist masters in combat
- Bots stay mounted longer during travel
- Different dismount distances based on context
- Existing mount selection logic unchanged


# Mount Behavior Testing

## Prerequisites

1. Add a test bot: `.playerbots bot add <charactername>` or `.playerbots
bot addclass <class>`
2. Test in a level-appropriate outdoor area (mobs should not die with
one hit, as this makes testing combat assistance impossible)
3. Both master and bot must have mounts available

## Test 1: Combat Assistance Mounting

**Objective**: Verify bot mounts to assist the master in combat

**Detailed Steps**:
1. Position both master and bot dismounted
2. Command bot to stay: `/w <botname> stay`
3. Move master 35+ yards away from bot
4. Target a nearby mob and attack the mob
5. Command bot to assist: `/w <botname> follow`

**Expected Results**:
- Bot immediately mounts up (within 1-2 seconds cast time)
- Bot rides toward master while mounted
- Bot dismounts at ~18-25 yards from master/mob
- Bot engages in combat to assist

**Failure Indicators**:
- Bot runs dismounted (old behavior)
- Bot never mounts despite distance
- Bot mounts but doesn't dismount at proper assist range

## Test 2: Non-Combat Dismount Distance

**Objective**: Verify bot stays mounted longer during peaceful travel

**Detailed Steps**:
1. Both master and bot start dismounted
2. Mount up: use any mount
3. Verify bot also mounts: `/w <botname> follow`
4. Travel together for 10+ seconds to establish following
5. While moving, dismount master but continue running
6. Observe bot behavior as you move away

**Expected Results**:
- Bot stays mounted while master runs dismounted
- Bot only dismounts when within ~10 yards of master

## Test 3: Target Interference Prevention

**Objective**: Verify target selection doesn't prevent mounting when
master needs help

**Detailed Steps**:
1. Position bot 35+ yards from master: `/w <botname> stay` then move
away
2. Find a mob visible to both master and bot
3. Target the mob (do not attack): click on mob to select it
4. Verify bot can see the target: `/w <botname> attack` (bot should
respond about target)
5. Cancel bot attack: `/w <botname> follow`
6. Now attack the mob yourself (master enters combat)
7. Observe bot behavior immediately after master engages

**Expected Results**:
- Bot mounts up despite having the same target selected
- Bot rides toward combat area while mounted
- Bot dismounts at assist range (~18-25 yards)
- Target selection does not prevent proper mount behavior

**Failure Indicators**:
- Bot runs dismounted toward target (target interference)
- Bot doesn't mount because it's "focused on target"

## Test 4: Basic Mount Following

**Objective**: Verify fundamental mount matching still works

**Detailed Steps**:
1. Start both master and bot dismounted
2. Ensure bot is following: `/w <botname> follow`
3. Mount up on any available mount
4. Wait 2-3 seconds and observe bot
5. Test different mount speeds if available (60%, 100%, 280% speed)
6. Test dismounting and remounting

**Expected Results**:
- Bot mounts within 2-3 seconds of master mounting
- Bot uses appropriate mount speed to match master
- Bot dismounts when master dismounts (basic following)
- No regression in basic mount following behavior

## Test 5: Distance-Based Mounting Threshold

**Objective**: Verify bot mounts at efficient distance threshold (21+
yards)

**Detailed Steps**:
1. Both master and bot start dismounted in safe area (no mobs)
2. Command bot to stay: `/w <botname> stay`
3. Record starting position: `.gps`
4. Walk exactly 15 yards away (short distance)
5. Command bot to follow: `/w <botname> follow`
6. Observe: bot should run dismounted (distance too short)
7. Command bot to stay again: `/w <botname> stay`
8. Walk to 25+ yards away from bot
9. Record new position: `.gps`
10. Command bot to follow: `/w <botname> follow`

**Expected Results**:
- At 15 yards: Bot runs dismounted (inefficient to mount)
- At 25+ yards: Bot mounts up immediately (efficient distance)
- Distance threshold should be ~21 yards based on mount cast time
efficiency

**Distance Calculation**: Use coordinates from `.gps` to verify exact
distances

## Test 6: Druid Form Integration (Druid Master Required)

**Objective**: Verify druid form compatibility with mount system

**Detailed Steps**:
1. Master must be druid with travel form available
2. Start both dismounted: `/w <botname> follow`
3. Shift master to travel form
4. Observe bot response (should mount or shift if druid)
5. Travel together for 10+ seconds
6. Shift master to normal form while moving
7. Observe bot dismount behavior
8. If available, test flight form in appropriate zones

**Expected Results**:
- Druid bot: matches master's form (travel form)
- Non-druid bot: uses equivalent mount speed
- Form changes trigger appropriate bot responses
- Speed matching works between forms and mounts

## Test 7: Battleground Mount Behavior

**Objective**: Verify mount behavior works in PvP environments

**Detailed Steps**:
1. Queue for battleground with bot in party
2. Enter battleground together
3. Test basic mount following in BG
4. Test flag-carrying restrictions (WSG/EotS)
5. Test mounting during BG combat scenarios

**Expected Results**:
- Bot mounts appropriately in battlegrounds
- Flag carrying prevents mounting
- Combat assistance mounting still works in PvP
This commit is contained in:
Tecc
2025-11-16 22:49:12 +01:00
committed by GitHub
parent 610a032379
commit 05057ae9b5
2 changed files with 62 additions and 4 deletions

View File

@@ -122,18 +122,21 @@ bool CheckMountStateAction::Execute(Event /*event*/)
bool shouldMount = false;
Unit* currentTarget = AI_VALUE(Unit*, "current target");
if (currentTarget)
bool masterInCombat = master && master->IsInCombat();
if (currentTarget && (bot->IsInCombat() || masterInCombat))
{
// Use target-based logic if bot is in combat OR master is in combat and needs assistance
float dismountDistance = CalculateDismountDistance();
float mountDistance = CalculateMountDistance();
float combatReach = bot->GetCombatReach() + currentTarget->GetCombatReach();
float distanceToTarget = bot->GetExactDist(currentTarget);
shouldDismount = (distanceToTarget <= dismountDistance + combatReach);
shouldMount = (distanceToTarget > mountDistance + combatReach);
shouldDismount = (distanceToTarget <= dismountDistance);
shouldMount = (distanceToTarget > mountDistance);
}
else
{
// If neither bot nor master is in combat, prioritize master-following
shouldMount = true;
}
@@ -160,10 +163,19 @@ bool CheckMountStateAction::Execute(Event /*event*/)
else if (ShouldDismountForMaster(master) && bot->IsMounted())
{
// If master dismounted, stay mounted until close enough to assist
if (StayMountedToCloseDistance())
return false;
Dismount();
return true;
}
// Mount up to close distance to master if beneficial - allow mounting even if master is in combat
// as long as the bot itself is not in combat and has no attackers
else if (!bot->IsMounted() && noAttackers && !bot->IsInCombat() && ShouldMountToCloseDistance())
return Mount();
return false;
}
@@ -397,6 +409,50 @@ bool CheckMountStateAction::TryRandomMountFiltered(const std::map<int32, std::ve
return false;
}
bool CheckMountStateAction::StayMountedToCloseDistance() const
{
// Keep the bot mounted while closing distance to a recently dismounted master.
// Rationale: if the master dismounts far away, immediately dismounting slows the bot down
// and delays assistance. Instead, remain mounted until within reasonable proximity
// of the master, then dismount to help.
if (!master)
return false;
float distToMaster = sServerFacade->GetDistance2d(bot, master);
// If master is in combat, dismount at combat assist range to help immediately
if (master->IsInCombat())
{
float assistRange = CalculateDismountDistance();
return distToMaster > assistRange;
}
// If master is not in combat, use smaller proximity range for general following
float masterProximityRange = 10.0f; // Close enough to be near master but not attack range
return distToMaster > masterProximityRange;
}
bool CheckMountStateAction::ShouldMountToCloseDistance() const
{
// Mount up to close distance to master if beneficial
// Uses the same logic as CalculateMountDistance() which already considers the 2-second mount cast time
// This handles cases where master is in combat but bot isn't, and bot needs to mount to reach master
if (!master)
return false;
// Only mount to close distance when actively following
if (!botAI->HasStrategy("follow", BOT_STATE_NON_COMBAT))
return false;
float distToMaster = sServerFacade->GetDistance2d(bot, master);
float mountDistance = CalculateMountDistance();
// Mount if distance is greater than the calculated mount distance threshold
return distToMaster > mountDistance;
}
float CheckMountStateAction::CalculateDismountDistance() const
{
// Warrior bots should dismount far enough to charge (because it's important for generating some initial rage),

View File

@@ -60,6 +60,8 @@ private:
bool TryPreferredMount(Player* master) const;
uint32 GetMountType(Player* master) const;
bool TryRandomMountFiltered(const std::map<int32, std::vector<uint32>>& spells, int32 masterSpeed) const;
bool StayMountedToCloseDistance() const;
bool ShouldMountToCloseDistance() const;
};
#endif