mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Hunter crash fix
This commit is contained in:
@@ -41,7 +41,7 @@ bool CastAutoShotAction::isUseful()
|
|||||||
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
|
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (bot->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) && bot->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_targets.GetUnitTargetGUID() == AI_VALUE(Unit*, "current target")->GetGUID()) {
|
if (AI_VALUE(Unit*, "current target") && bot->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) && bot->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_targets.GetUnitTargetGUID() == AI_VALUE(Unit*, "current target")->GetGUID()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return AI_VALUE(uint32, "active spell") != AI_VALUE2(uint32, "spell id", getName());
|
return AI_VALUE(uint32, "active spell") != AI_VALUE2(uint32, "spell id", getName());
|
||||||
|
|||||||
Reference in New Issue
Block a user