mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
fix current_zone_name incorrect values + refactoring guild broadcast simplier + refactoring randomTalk to actually use area / zone general etc
This commit is contained in:
@@ -526,7 +526,7 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
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// join standard channels
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AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(bot->GetAreaId());
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ChannelMgr* cMgr = ChannelMgr::forTeam(bot->GetTeamId());
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std::string current_zone_name = current_zone ? current_zone->area_name[0] : "";
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std::string current_zone_name = current_zone ? current_zone->area_name[sWorld->GetDefaultDbcLocale()] : "";
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if (current_zone && cMgr)
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{
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@@ -41,13 +41,14 @@ void AutoLearnSpellAction::LearnSpells(std::ostringstream* out)
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Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
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if (guild)
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{
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std::map<std::string, std::string> placeholders;
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placeholders["%level"] = std::to_string(bot->GetLevel());
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std::string toSay = "";
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if (urand(0, 3))
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guild->BroadcastToGuild(bot->GetSession(), false, BOT_TEXT2("Ding!", placeholders), LANG_UNIVERSAL);
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toSay = "Ding !";
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else
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guild->BroadcastToGuild(bot->GetSession(), false, BOT_TEXT2("Yay level %level!", placeholders), LANG_UNIVERSAL);
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toSay = "Yay level " + std::to_string(bot->GetLevel()) + " !";
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guild->BroadcastToGuild(bot->GetSession(), false, toSay, LANG_UNIVERSAL);
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}
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}
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}
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@@ -423,13 +423,14 @@ bool StoreLootAction::Execute(Event event)
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if (guild)
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{
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std::map<std::string, std::string> placeholders;
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placeholders["%name"] = chat->FormatItem(proto);
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std::string toSay = "";
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if (urand(0, 3))
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guild->BroadcastToGuild(bot->GetSession(), false, BOT_TEXT2("Yay I looted %name!", placeholders), LANG_UNIVERSAL);
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toSay = "Yay I looted " + chat->FormatItem(proto) + " !";
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else
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guild->BroadcastToGuild(bot->GetSession(), false, BOT_TEXT2("Guess who got a %name? Me!", placeholders), LANG_UNIVERSAL);
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toSay = "Guess who got a " + chat->FormatItem(proto) + " ? Me !";
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guild->BroadcastToGuild(bot->GetSession(), false, toSay, LANG_UNIVERSAL);
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}
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}
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@@ -18,11 +18,11 @@
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enum eTalkType
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{
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General = ChannelFlags::CHANNEL_FLAG_GENERAL | ChannelFlags::CHANNEL_FLAG_NOT_LFG,
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Trade = ChannelFlags::CHANNEL_FLAG_CITY | ChannelFlags::CHANNEL_FLAG_GENERAL | ChannelFlags::CHANNEL_FLAG_NOT_LFG | ChannelFlags::CHANNEL_FLAG_TRADE,
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LocalDefence = ChannelFlags::CHANNEL_FLAG_GENERAL | ChannelFlags::CHANNEL_FLAG_NOT_LFG,
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GuildRecruitment = ChannelFlags::CHANNEL_FLAG_CITY | ChannelFlags::CHANNEL_FLAG_GENERAL | ChannelFlags::CHANNEL_FLAG_NOT_LFG,
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LookingForGroup = ChannelFlags::CHANNEL_FLAG_LFG | ChannelFlags::CHANNEL_FLAG_GENERAL
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/*0x18*/ General = ChannelFlags::CHANNEL_FLAG_GENERAL | ChannelFlags::CHANNEL_FLAG_NOT_LFG,
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/*0x3C*/ Trade = ChannelFlags::CHANNEL_FLAG_CITY | ChannelFlags::CHANNEL_FLAG_GENERAL | ChannelFlags::CHANNEL_FLAG_NOT_LFG | ChannelFlags::CHANNEL_FLAG_TRADE,
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/*0x18*/ LocalDefence = ChannelFlags::CHANNEL_FLAG_GENERAL | ChannelFlags::CHANNEL_FLAG_NOT_LFG,
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/*x038*/ GuildRecruitment = ChannelFlags::CHANNEL_FLAG_CITY | ChannelFlags::CHANNEL_FLAG_GENERAL | ChannelFlags::CHANNEL_FLAG_NOT_LFG,
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/*0x50*/ LookingForGroup = ChannelFlags::CHANNEL_FLAG_LFG | ChannelFlags::CHANNEL_FLAG_GENERAL
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};
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std::map<std::string, uint8> SuggestDungeonAction::instances;
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@@ -93,7 +93,7 @@ void SuggestWhatToDoAction::specificQuest()
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placeholders["%role"] = chat->FormatClass(bot, AiFactory::GetPlayerSpecTab(bot));
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placeholders["%quest"] = chat->FormatQuest(quest);
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spam(BOT_TEXT2("suggest_quest", placeholders), urand(0, 1) ? eTalkType::General : eTalkType::LookingForGroup, urand(0, 2), urand(0, 2));
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spam(BOT_TEXT2("suggest_quest", placeholders), urand(0, 1) ? eTalkType::General : 0, !urand(0, 2), !urand(0, 3));
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}
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void SuggestWhatToDoAction::grindMaterials()
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@@ -225,7 +225,7 @@ void SuggestWhatToDoAction::something()
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out << entry->area_name[_dbc_locale];
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placeholders["%zone"] = out.str();
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spam(BOT_TEXT2("suggest_something", placeholders), eTalkType::General, !urand(0, 2), !urand(0, 3));
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spam(BOT_TEXT2("suggest_something", placeholders), urand(0, 1) ? eTalkType::General : 0, !urand(0, 2), !urand(0, 3));
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}
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void SuggestWhatToDoAction::spam(std::string msg, uint8 flags, bool worldChat, bool guild)
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@@ -238,30 +238,34 @@ void SuggestWhatToDoAction::spam(std::string msg, uint8 flags, bool worldChat, b
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if (!cMgr)
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return;
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AreaTableEntry const* zone = sAreaTableStore.LookupEntry(bot->GetMap()->GetZoneId(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()));
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if (!zone) return;
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/*AreaTableEntry const* area = sAreaTableStore.LookupEntry(bot->GetMap()->GetAreaId(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()));
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if (!area) return;*/
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std::string areaname = zone->area_name[_dbc_locale];
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for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
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{
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ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(i);
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if (!channel) continue;
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AreaTableEntry const* current_zone = GetAreaEntryByAreaID(bot->GetAreaId());
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if (!current_zone)
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continue;
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// combine full channel name
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char channelName[100];
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Channel* chn = nullptr;
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if ((channel->flags & CHANNEL_DBC_FLAG_LFG) != 0)
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if (channel->ChannelID == 24 || (channel->flags & CHANNEL_DBC_FLAG_LFG) != 0)
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{
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std::string chanName = channel->pattern[_dbc_locale];
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chn = cMgr->GetChannel(chanName, bot);
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}
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else
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{
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snprintf(channelName, 100, channel->pattern[_dbc_locale], current_zone->area_name[_dbc_locale]);
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snprintf(channelName, 100, channel->pattern[_dbc_locale], areaname);
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chn = cMgr->GetChannel(channelName, bot);
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}
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if (!chn)
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continue;
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// skip world chat here
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if (chn->GetName() == "World")
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continue;
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@@ -269,8 +273,8 @@ void SuggestWhatToDoAction::spam(std::string msg, uint8 flags, bool worldChat, b
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if (flags != 0 && chn->GetFlags() != flags)
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continue;
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// skip local defense
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if (chn->GetChannelId() == 22)
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// skip local defense and universal defense
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if (chn->GetChannelId() == 22 || chn->GetChannelId() == 23)
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continue;
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// no filter, pick several options
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@@ -413,7 +417,7 @@ bool SuggestDungeonAction::Execute(Event event)
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itemout << allowedInstances[urand(0, allowedInstances.size() - 1)];
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placeholders["%instance"] = itemout.str();
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spam(BOT_TEXT2("suggest_instance", placeholders), urand(0, 1) ? eTalkType::LookingForGroup : eTalkType::General, urand(0, 2), urand(0, 2));
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spam(BOT_TEXT2("suggest_instance", placeholders), urand(0, 1) ? eTalkType::LookingForGroup : 0, !urand(0, 2), !urand(0, 3));
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return true;
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}
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@@ -423,9 +427,6 @@ SuggestTradeAction::SuggestTradeAction(PlayerbotAI* botAI) : SuggestWhatToDoActi
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bool SuggestTradeAction::Execute(Event event)
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{
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if (!sRandomPlayerbotMgr->IsRandomBot(bot) || bot->GetGroup() || bot->GetInstanceId())
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return false;
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uint32 quality = urand(0, 100);
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if (quality > 95)
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quality = ITEM_QUALITY_LEGENDARY;
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@@ -481,6 +482,6 @@ bool SuggestTradeAction::Execute(Event event)
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placeholders["%gold"] = chat->formatMoney(price);
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spam(BOT_TEXT2("suggest_sell", placeholders), urand(0, 1) ? eTalkType::Trade : eTalkType::General, !urand(0, 2), urand(0, 5));
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spam(BOT_TEXT2("suggest_sell", placeholders), urand(0, 1) ? eTalkType::Trade : 0, !urand(0, 2), urand(0, 5));
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return true;
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}
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@@ -41,13 +41,14 @@ bool XpGainAction::Execute(Event event)
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Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
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if (guild)
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{
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std::map<std::string, std::string> placeholders;
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placeholders["%name"] = creature->GetName();
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std::string toSay = "";
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if (urand(0, 3))
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guild->BroadcastToGuild(bot->GetSession(), false, BOT_TEXT2("Wow I just killed %name!", placeholders), LANG_UNIVERSAL);
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toSay = "Wow I just killed " + creature->GetName() + " !";
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else
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guild->BroadcastToGuild(bot->GetSession(), false, BOT_TEXT2("Awesome that %name went down quickly!", placeholders), LANG_UNIVERSAL);
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toSay = "Awesome that " + creature->GetName() + " went down quickly !";
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guild->BroadcastToGuild(bot->GetSession(), false, toSay, LANG_UNIVERSAL);
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}
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}
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}
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@@ -9,21 +9,20 @@ void EmoteStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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if (sPlayerbotAIConfig->randomBotEmote)
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{
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triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
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triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("emote", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("receive text emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
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triggers.push_back(new TriggerNode("receive emote", NextAction::array(0, new NextAction("emote", 10.0f), nullptr)));
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}
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if (sPlayerbotAIConfig->randomBotTalk)
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{
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest what to do", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest trade", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("talk", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest what to do", 35.0f),
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new NextAction("suggest dungeon", 50.0f),
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new NextAction("suggest trade", 65.0f),
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new NextAction("talk", 10.0f),
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nullptr)));
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}
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if (sPlayerbotAIConfig->randomBotSuggestDungeons)
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest dungeon", 1.0f), nullptr)));
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if (sPlayerbotAIConfig->enableGreet)
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triggers.push_back(new TriggerNode("new player nearby", NextAction::array(0, new NextAction("greet", 1.0f), nullptr)));
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