mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
[Optimization] Optimize the judgment of attack targets
This commit is contained in:
@@ -45,10 +45,19 @@ Unit* RtiTargetValue::Calculate()
|
|||||||
if (!guid)
|
if (!guid)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
GuidVector attackers = context->GetValue<GuidVector >("attackers")->Get();
|
if (!bot->IsInCombat())
|
||||||
if (find(attackers.begin(), attackers.end(), guid) == attackers.end())
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////begin: delete below check
|
||||||
|
// Some units that need to be killed in battle are not on the list of attackers,
|
||||||
|
// such as the Kor'kron Battle-Mage in Icecrown Citadel.
|
||||||
|
|
||||||
|
// GuidVector attackers = context->GetValue<GuidVector >("attackers")->Get();
|
||||||
|
// if (find(attackers.begin(), attackers.end(), guid) == attackers.end())
|
||||||
|
// return nullptr;
|
||||||
|
//
|
||||||
|
//////////////////////////////////////////////////////end: delete below check
|
||||||
|
|
||||||
Unit* unit = botAI->GetUnit(guid);
|
Unit* unit = botAI->GetUnit(guid);
|
||||||
if (!unit || unit->isDead() || !bot->IsWithinLOSInMap(unit) || sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, unit), sPlayerbotAIConfig->sightDistance))
|
if (!unit || unit->isDead() || !bot->IsWithinLOSInMap(unit) || sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, unit), sPlayerbotAIConfig->sightDistance))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|||||||
Reference in New Issue
Block a user