Enchance shaman healer

This commit is contained in:
Yunfan Li
2024-03-25 19:14:47 +08:00
parent 953e4acdee
commit 0819f5c46c
3 changed files with 12 additions and 12 deletions

View File

@@ -49,19 +49,19 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode(
"party member critical health",
NextAction::array(0, new NextAction("riptide on party", 24.0f), new NextAction("healing wave on party", 23.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 24.0f), new NextAction("lesser healing wave on party", 23.0f), nullptr)));
triggers.push_back(new TriggerNode(
"party member low health",
NextAction::array(0, new NextAction("riptide on party", 18.0f), new NextAction("healing wave on party", 17.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 18.0f), new NextAction("lesser healing wave on party", 17.0f), nullptr)));
triggers.push_back(new TriggerNode(
"party member medium health",
NextAction::array(0, new NextAction("riptide on party", 15.0f), new NextAction("lesser healing wave on party", 14.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 15.0f), new NextAction("lesser healing wave on party", 14.0f), nullptr)));
triggers.push_back(new TriggerNode(
"party member almost full health",
NextAction::array(0, new NextAction("riptide on party", 12.0f), new NextAction("lesser healing wave on party", 11.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 12.0f), nullptr)));
triggers.push_back(new TriggerNode(
"party member cleanse spirit poison",
@@ -85,9 +85,9 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// "no fire totem",
// NextAction::array(0, new NextAction("flametongue totem", 10.0f), NULL)));
triggers.push_back(new TriggerNode(
"no water totem",
NextAction::array(0, new NextAction("healing stream totem", 13.0f), NULL)));
// triggers.push_back(new TriggerNode(
// "no water totem",
// NextAction::array(0, new NextAction("healing stream totem", 13.0f), NULL)));
triggers.push_back(new TriggerNode(
"earth shield on main tank",

View File

@@ -147,7 +147,7 @@ class CastStrengthOfEarthTotemAction : public CastTotemAction
class CastManaSpringTotemAction : public CastTotemAction
{
public:
CastManaSpringTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "mana spring totem", "mana spring", 20.0f) { }
CastManaSpringTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "mana spring totem", "mana spring", 0.0f) { }
bool isUseful() override;
};

View File

@@ -16,19 +16,19 @@ void ShamanNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("water walking on party", NextAction::array(0, new NextAction("water walking on party", 11.0f), nullptr)));
triggers.push_back(new TriggerNode(
"party member critical health",
NextAction::array(0, new NextAction("healing wave on party", 27.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 31.0f), new NextAction("healing wave on party", 30.0f), NULL)));
triggers.push_back(new TriggerNode(
"party member low health",
NextAction::array(0, new NextAction("healing wave on party", 26.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 29.0f), new NextAction("healing wave on party", 28.0f), NULL)));
triggers.push_back(new TriggerNode(
"party member medium health",
NextAction::array(0, new NextAction("healing wave on party", 25.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 27.0f), new NextAction("healing wave on party", 26.0f), NULL)));
triggers.push_back(new TriggerNode(
"party member almost full health",
NextAction::array(0, new NextAction("lesser healing wave on party", 24.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 25.0f), new NextAction("lesser healing wave on party", 24.0f), NULL)));
triggers.push_back(new TriggerNode(
"medium aoe heal",