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Rogue eviscerate for almost dead enemy
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@@ -101,6 +101,11 @@ void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0,
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new NextAction("rupture", ACTION_HIGH + 1), NULL)));
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triggers.push_back(new TriggerNode(
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"target with combo points almost dead",
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NextAction::array(0,
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new NextAction("eviscerate", ACTION_HIGH + 1), NULL)));
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triggers.push_back(new TriggerNode(
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"medium threat",
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NextAction::array(0, new NextAction("vanish", ACTION_HIGH), NULL)));
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