Make world buff strategy conditions configurable

This commit is contained in:
crow
2025-07-19 21:41:06 -05:00
parent d6b7693b8b
commit 0b03b277c2
4 changed files with 55 additions and 128 deletions

View File

@@ -469,25 +469,8 @@ bool PlayerbotAIConfig::Initialize()
tradeActionExcludedPrefixes);
worldBuffs.clear();
LOG_INFO("playerbots", "Loading Worldbuff...");
for (uint32 factionId = 0; factionId < 3; factionId++)
{
for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
{
for (uint32 specId = 0; specId <= MAX_WORLDBUFF_SPECNO; specId++)
{
for (uint32 minLevel = 0; minLevel <= randomBotMaxLevel; minLevel++)
{
for (uint32 maxLevel = minLevel; maxLevel <= randomBotMaxLevel; maxLevel++)
{
loadWorldBuff(factionId, classId, specId, minLevel, maxLevel);
}
loadWorldBuff(factionId, classId, specId, minLevel, 0);
}
}
}
}
loadWorldBuff();
LOG_INFO("playerbots", "Loading World Buff Feature...");
randomBotAccountPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 0);
@@ -733,88 +716,62 @@ void PlayerbotAIConfig::log(std::string const fileName, char const* str, ...)
fflush(stdout);
}
void PlayerbotAIConfig::loadWorldBuff(uint32 factionId1, uint32 classId1, uint32 specId1, uint32 minLevel1, uint32 maxLevel1)
void PlayerbotAIConfig::loadWorldBuff()
{
std::vector<uint32> buffs;
std::string matrix = sConfigMgr->GetOption<std::string>("AiPlayerbot.WorldBuffMatrix", "", true);
if (matrix.empty())
return;
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1 << "." << maxLevel1;
std::istringstream entryStream(matrix);
std::string entry;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
while (std::getline(entryStream, entry, ';'))
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
if (maxLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1;
entry.erase(0, entry.find_first_not_of(" \t\r\n"));
entry.erase(entry.find_last_not_of(" \t\r\n") + 1);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
size_t firstColon = entry.find(':');
size_t secondColon = entry.find(':', firstColon + 1);
for (auto buff : buffs)
if (firstColon == std::string::npos || secondColon == std::string::npos)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
LOG_ERROR("playerbots", "Malformed entry: [{}]", entry);
continue;
}
}
if (maxLevel1 == 0 && minLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1 << "." << specId1;
std::string metaPart = entry.substr(firstColon + 1, secondColon - firstColon - 1);
std::string spellPart = entry.substr(secondColon + 1);
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
std::vector<uint32> ids;
std::istringstream metaStream(metaPart);
std::string token;
while (std::getline(metaStream, token, ','))
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
try {
ids.push_back(static_cast<uint32>(std::stoi(token)));
} catch (...) {
LOG_ERROR("playerbots", "Invalid meta token in [{}]", entry);
break;
}
}
}
if (maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
if (ids.size() != 5)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
LOG_ERROR("playerbots", "Entry [{}] has incomplete meta block", entry);
continue;
}
}
if (classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
std::istringstream spellStream(spellPart);
while (std::getline(spellStream, token, ','))
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (factionId1 == 0 && classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff";
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
try {
uint32 spellId = static_cast<uint32>(std::stoi(token));
worldBuff wb = { spellId, ids[0], ids[1], ids[2], ids[3], ids[4] };
worldBuffs.push_back(wb);
} catch (...) {
LOG_ERROR("playerbots", "Invalid spell ID in [{}]", entry);
}
}
}
}